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USN Sea Base - 11/27/2016 4:48:18 PM   
kevinkins


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Been sand boxing some ideas to simulate the USN sea base concept to help get inside the A2/AD envelope of a red force. I came across a lot of cool ships: roll off cargo, transfer docks, dock landing ship and the transfer dock vessel. These are used in sustaining a amphibious ground force. I believe detailed coverage of amphibious operations will be part of a big update. As of now, the way I was planning on using these types of ships is by triggering actions if and when they occupy a certain tactically important place. For example, add a single unit airfield if a logistics outfit maintains a specific coastal position for – say – 24 hours. Is there any other way you think these types can be of value until the update arrives? Is it worth the effort or should I wait. Thanks for the advise. Kevin
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RE: USN Sea Base - 11/27/2016 7:42:04 PM   
mikmykWS

 

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Lot of them are actually in the db already but feel free to post requests.

Mike

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RE: USN Sea Base - 11/27/2016 8:27:13 PM   
kevinkins


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Yep. I saw those in the db. I was seeing how best to use them to sim a working sea base and not just as targets. Any ideas? I mention teleporting stuff above.

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RE: USN Sea Base - 11/27/2016 8:32:42 PM   
mikmykWS

 

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You can use teleport or a lua add unit action in the event editor to spawn in units. You can also change a units side in lua if you'd like to take facilities.

Thanks!

Mike

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RE: USN Sea Base - 11/27/2016 9:51:35 PM   
kevinkins


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Ok Mike, that was my approach pretty much. Should I wait the until the new amphibious mechanics (for lack or a better term) are released? Are they "just around the corner" in other words?.

Kevin

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RE: USN Sea Base - 11/28/2016 1:44:36 AM   
mikmykWS

 

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Amphib/Cargo stuff is slated for release after the new year. We'll post more details as we get closer.

Thanks

Mike

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RE: USN Sea Base - 11/28/2016 5:05:55 AM   
kevinkins


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Never takes the bait that Mike. Back into the deep blue lua sea we go ...

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RE: USN Sea Base - 11/28/2016 11:06:25 AM   
michaelm75au


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There is a Sandbox scenario of mine in the Steam Workshop that shows how you can do 'landings' using just Lua scripts.
"Sandbox - Landing forces" or "Sandbox - Using LUA scripts" from memory

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RE: USN Sea Base - 11/28/2016 1:33:15 PM   
kevinkins


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Thanks, I will take a look at that for sure!. One thing I implemented yesterday was a rudimentary "supply" counter based on protection of the Sea Base which operates about 100 nm off shore. Swarms of LCAC hover craft would be used in real life but I was gonna leave them out since that would be over kill. The operation is very interesting to learn about and then try to set up in Command. I am combining the Sting of Pearls map with the Sea Base into one sandbox. Thanks again.
Kevin

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RE: USN Sea Base - 11/29/2016 2:23:22 AM   
Sybaris


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A lot of pretty pictures about sea basing in here

http://www.mccdc.marines.mil/Portals/172/Docs/Seabasing/documents/seabasing101.pdf

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RE: USN Sea Base - 11/29/2016 3:06:54 AM   
kevinkins


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Thank you for the link. I did not have that one. It will help me better simulate the sea base concept in Command. I may have a file to post for the weekend.

Kevin

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RE: USN Sea Base - 11/29/2016 10:29:22 AM   
Gunner98

 

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Excellent link

Buried near the end is another link to the website with a ton of further reading - http://www.mccdc.marines.mil/units/seabasing.aspx

Thank you

B

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RE: USN Sea Base - 11/29/2016 2:29:12 PM   
stilesw


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Nice reference. I just added it to my Dropbox collection of CMANO reference documents. Anyone interested in access please send me a PM with your email address and I'll set you up.

-Wayne

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RE: USN Sea Base - 11/29/2016 7:33:17 PM   
mikkey


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Excellent document Sybaris, thanks for sharing!

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RE: USN Sea Base - 11/29/2016 11:03:48 PM   
Sybaris


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Glad to help

I hung up my uniform some years ago but still work for the Navy so I have tons of reference material like that. If there's something you're interested in (unlcass) just let me know.


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RE: USN Sea Base - 11/30/2016 4:04:10 AM   
kevinkins


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Interested in the "Close" and "Assemble" phases if you can share any details. That is, the first two "Lines of Operation" as the Sea Base comes together before it is fully ready for combat or provides assistance ashore. For example, where are the propositioned materials located? Thanks.

Kevin

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RE: USN Sea Base - 11/30/2016 10:26:07 AM   
ParachuteProne

 

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quote:

ORIGINAL: mikmyk

Amphib/Cargo stuff is slated for release after the new year. We'll post more details as we get closer.

Thanks

Mike


Can't wait :)

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RE: USN Sea Base - 11/30/2016 1:43:40 PM   
mikmykWS

 

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Ah this includes air drops as well

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RE: USN Sea Base - 11/30/2016 10:02:41 PM   
Sybaris


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quote:

ORIGINAL: kevinkin

Interested in the "Close" and "Assemble" phases if you can share any details. That is, the first two "Lines of Operation" as the Sea Base comes together before it is fully ready for combat or provides assistance ashore. For example, where are the propositioned materials located? Thanks.

Kevin


Some lite reading

http://www.marines.mil/Portals/59/Publications/MCWP3-32.pdf

http://www.marines.mil/Portals/59/Publications/Prepositioning%20Programs%20Handbook%202d%20Edition.pdf

http://www.msc.navy.mil/PM3/

http://www.navy.mil/navydata/fact_display.asp?cid=4600&tid=200&ct=4

https://marinecorpsconceptsandprograms.com/organizations/marine-air-ground-task-force/maritime-prepositioning-force-mpf



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RE: USN Sea Base - 12/1/2016 12:10:40 AM   
kevinkins


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Great stuff. Looks like MPSRON-2 fits well into one of my projects. The one link shows an example 3 ship sea basing module (2016). Very useful.

Thank you

Kevin

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RE: USN Sea Base - 12/1/2016 2:48:53 PM   
Gunner98

 

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Sybaris - thanks for the info.

I've got a couple quick questions on ARG (Amphibious Ready Group) deployments.

1. Do they routinely sail around without escort or do they generally pair up with some form of escort?

This article leads me to believe that escort is an exception: https://news.usni.org/2016/11/23/pacflts-swift-amphib-wasp-will-deploy-surface-action-group-2017
Or is it special because it is a deployment grouping and not a temporary task?
Do you believe ESG (Expeditionary Strike Groups) will become the norm or only to fill the gap when a CSG is not available?

2. The ARGs tend to have an VMM (Tilt Rotor) Sqn Reinforced as their air wing. What are they reinforced with? I am fairly sure there are 6x AV-8s and 4x AH1Ws with each ARG, is that routine and if so - do they generally keep their own Squadron names or adopt the VMM name?


Thanks.

B

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RE: USN Sea Base - 12/1/2016 9:35:10 PM   
Sybaris


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1. Historically no escorts until nearing the AOA. Since the F-35 provides more flexibility for AW it looks as if they will experiment with a new ARG configuration. It will be one way to employ/justify the added air facilities of the non-well deck configured LHA's

I can't say if it will become the norm. There are several factors to consider ......... the optempo and pre-scheduled yard periods/modernization of the DDG's being near the top. It's kind of robbing Peter to pay Paul. I'm sure the avails and maintenance projections have already been looked at but until there's some qualitative data I guess they have to at least experiment first.

2. Right, a compliment of Harriers and Cobras per the design of the gator. It was my experience that they kept their own names. There's rivalry even within the individual services so I can't imagine having to adopt another squadrons name for a deployment. I'm guessing you're wanting to list the squadron names in a scenario. Anymore, units in every service have a Facebook page so you could probably find it there.

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RE: USN Sea Base - 12/1/2016 10:35:27 PM   
kevinkins


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Connectors on a drill ....

https://www.youtube.com/watch?v=mDt7VwKNmYo

I believe the hover craft are being replaced slowly. In the meantime, are they organic to the transfer dock or assembled in theater?

Kevin

< Message edited by kevinkin -- 12/12/2016 12:39:45 AM >

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RE: USN Sea Base - 12/1/2016 11:01:46 PM   
Gunner98

 

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quote:

wanting to list the squadron names


No, got all those thanks. Appreciate the info.

Cheers

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RE: USN Sea Base - 12/1/2016 11:06:51 PM   
Sybaris


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quote:

ORIGINAL: kevinkin

Connectors on a drill ....

https://www.youtube.com/watch?v=mDt7VwKNmYo

I believe the hover craft are being replace slowly. In the meantime, are they organic to the transfer dock or assembled in theater?

Kevin



LCAC's are organized as units unto their own and deploy with the gators.

http://www.public.navy.mil/surfor/nbu7/pages/navalbeachunitsevenprovideswarfightingreadinessinasia-pacificregion.aspx

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RE: USN Sea Base - 12/2/2016 2:09:35 AM   
kevinkins


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Thank you for the link. Interested in how the hovercraft (in whole or part) get across the ocean ready for deployment. The link describes training once they are in place. In other words, I don't think they are trans-ocean going vessels. Maybe they are treated much like an attack chopper and follow a similar logistic path. That is, placed on a C17 or sealift ship.
Once across the ocean, how do the hover craft rendezvous with a sea base if they are not carried along with it?

Kevin

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RE: USN Sea Base - 12/2/2016 2:30:44 AM   
Sybaris


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quote:

ORIGINAL: kevinkin

Thank you for the link. Interested in how the hovercraft (in whole or part) get across the ocean ready for deployment.




You are right, they are not trans-ocean units. They are treated like an air detachment. They embark units in the ARG that are LCAC capable, deploy, then return to their parent facilities after the deployment. So for a sea base type scenario the number of LCAC's available is limited to the number of LCAC capable units and their LCAC capacity.

Now say if you were doing an amphib op against NK you might have more LCAC's for the sea base if there are some forward deployed to SK. I don't know if there are any forward deployed to SK but it's possible.

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RE: USN Sea Base - 12/2/2016 2:58:41 AM   
kevinkins


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Thanks. I have a better understanding now. The NK-SK forward deployment piques my interest in a Command scenario combining a combat and humanitarian effort as Kim Jong-un losses control. My current sea base project is several time zones to the west.

Kevin

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RE: USN Sea Base - 12/7/2016 8:56:09 PM   
Gunner98

 

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quote:

There is a Sandbox scenario of mine in the Steam Workshop that shows how you can do 'landings' using just Lua scripts. "Sandbox - Landing forces" or "Sandbox - Using LUA scripts" from memory



I will preface this question with a comment: - I despise STEAM!

Michaelm, I have found your Sandbox and subscribed to it from the Steam Workshop - but for the life of me I cannot figure out how to download it! Could someone help me out here? The only thing that seems easy on Steam is spending $$$. OK I'll stop grumbling now...

Thanks

B

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RE: USN Sea Base - 12/7/2016 10:24:31 PM   
Excroat3

 

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quote:

ORIGINAL: Gunner98

I will preface this question with a comment: - I despise STEAM!

Michaelm, I have found your Sandbox and subscribed to it from the Steam Workshop - but for the life of me I cannot figure out how to download it! Could someone help me out here? The only thing that seems easy on Steam is spending $$$. OK I'll stop grumbling now...

Thanks

B

By subscribing to the scenario, you automatically download it and it pops up in the "Steam Workshop" folder when you go to open scenarios. The download of a single scenario is so small you might have missed it auto download in steam. I know I have before.

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