From: Montreal, Canada
I should clarify what I meant by asking what provision if any, is or will there be for the use of atomic bombs by the US.
Yes there will be simulated use of atomic bomb by the US. I tried to modify the kamikaze unit into being equipment of an atomic bomb. Even with max settings, bonuses, I could not get more than six or seven damage points on a resource. I could have them do multiple strikes per turn but that seemed gamey. Plus there is the fact that the units are not destroyed after they attack leaving them on the board to attack many turns to come.
Excuse my ignorance of game modding, but what I meant to say was, is there any way the use of atomic bombs could be modded into the mod?
Hopefully Hubert or Bill will come across these posts and maybe they have suggestions on how to simulate an atomic bomb. I quite frankly share their disdain for adding the bomb to this game but felt I had to try a few to re-create the storyline I have written. Just wasn't realistic not to have any bombs in the US arsenal. However I didn't want the players to have tons of them and to be able to use them indiscriminately. I'm convinced that the Abomb would never be used in Western Europe in the 1940s.
I have not looked at the editor yet and really have no idea of exactly what it can and can not do.
1. I have not discovered a way to make one strike by a unit totally devastating to a resource.
2. I have not discovered how to make a unit only attack once and then disappear.
I invite others can chime in and solve my dilemma if they have a solution.
My current solution is to use a script which designates a hex that a atomic bomb unit must occupy (modified Kamikaze). Once this is accomplished the script devastates a designated resource. Again if there is another solution I would love to implement it. To date I have not discovered an alternative.
#NAME= Abomb attack from Cairo hits Baku
#POPUP= USA Atomic Bomb Attack from Bases in Cairo Destroys USSR Oil Production Facilities in Baku
#SOURCE_POSITION= 208,126 
#DESTINATION_RESOURCE= 244,105 [9,10]
#DESTINATION_RESOURCE= 243,104 [9,10]
; 1st Line - Soviets politically aligned with Comintern and not surrendered
; 2nd Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116   
#VARIABLE_CONDITION= 115   
Thanks for all the interesting details.
So I guess then there is no way to make the use of A-bombs decision events as what was the case with Strategic Command WW2 Pacific Theater, right?
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