thanks for your replies.
I understand the concept of adding the Panzer Army to reproduce historical OoB. The following comments also apply to the case of infantry Armies.
SC3 uses a mixture of armies and corps armies, they have different strengths. Germany did not have many independent corps in the front line.They were always associated to an Army. This applies to both Infantry and Panzer armies. In my view, or at least the way I RP the game, I represent a full Infantry Army using the Army counter + two corps counters.
Let's say we focus on 6th German Army. This Army is composed by
Main 6th Army counter (typically represent 4 division + 2 reserve divisions attached to Army + HQ army artillery)
XXI Inf. corps(3 divisions)
XXII Inf. Corps (3 divisions)
The reason that the main counter is Army and has larger strength is understood by assuming it includes the CORE of the army and it has attached most of the army reserves and artillery etc.
In front line, the main army CORE is always deployed in center, and the other two corps in the two flank, left and right.
I do also change the labels of the units manually so I can always keep them together as far as the operations allow it.
6th Amry -> 6th Army/ XX corps
XXI Corps -> 6th XXI
XXII Corps -> 6th XXII
By dong this, you can really have an acceptable representation of the German OoB and also it helps to cover the front lines similar to the historical version.
A German army can actually be "deployed" in a large areas using the three counters. (o four dependeing the strength).
Now with the Panzer Army, I can imagine similar representation, with main counter as 1st Panzer army (4 divisions+ res. div. + support army artillery/AT etc), and one mobile panzer corps XXX (3 divisions) and one motorised/mechanised PzGrenadier Corps (3 divisions).
This matches my view. Just having panzer or infantry armies, and think they represent the entire army in one hexagon, it may be too much, maybe one army counter with that view would represent more than 10-12 divisions. Only ten Army counters would be Barbarossa (more than 120 divsions) and clearly by summing the corps, we have much more than ten counters in SC when we start Barbarrosa.
Operatively, it does not change anything, but this way allows me to be more immersed and "believe" that the mixture representation of Armies/corps has a solid operational and historical ground.
I love your mod, keep working on that :)
One of the reasons I included Divisions was to create a more continuous fronts with central army groups which are spearheading the attack or defending primary targets. There are certainly limits to how to represent the different units but I've done what I can. One of the key reasons for keeping these "larger units" is they are key to spearheading attacks, if all units were created equal ala Corps it would end up with WWI attrition like battles in the game I believe.