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Configurable Ship Loadouts

 
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Configurable Ship Loadouts - 11/7/2016 9:03:19 PM   
stilesw


Posts: 1467
Joined: 6/26/2014
From: Hansville, WA, USA
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Originally posted in the "RE: Modern USN Ship Loadouts" discussion but I believe it got lost within the other coments.

Let's say I have the DDG 96 Bainbridge [Arleigh Burke Flight IIA] in a scenario and it has the weapon loadout as below which is the CMANO standard for a Mk41 VLS [32 Cells] mount. If I've used some/all of the weapons and return to port it will fill the mount with the same number and kind of weapons - 28/32 RGM-109E and 12/128 RIM-162A ESSM. If I have changed the ship's loadout manually to remove the RGM-109E and instead have 28/32 RGM-109I, when I return to port the ship is replenished to the original RGM-109E & RIM-162A ESSM configuration. Likely because this is the default for this mount.

Question for the DEVs, Is there any way to have the ship's mounts replenished to a configuration that I have selected instead of the CMANO default? Same applies to submarine magazines/mounts. I realize that this may not be easily accomplished as the defaults are probably hard coded in the software. Thanks.

-Wayne




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RE: Configurable Ship Loadouts - 11/13/2016 7:39:55 PM   
mikmykWS

 

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Joined: 3/22/2005
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Hi Wayne

Not currently. Pretty sure it looks to the DB to determine how to reload

Mike

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