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Ship withdrawl issue? - 11/4/2016 2:01:01 PM   
anglonorman


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I had an AP ship that was scheduled to be withdrawn and on the day of withdrawl I attempted to withdraw the ship but the info screen would not let me do it. Then it went into overdue status and each day I tried to withdraw it but the area just said overdue in red and no option to select withdraw. After about 4 days of being overdue the withdraw button appeared and I was able to withdraw the ship at the cost of some VP of course.

Is this a bug???
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RE: Ship withdrawl issue? - 11/4/2016 2:26:56 PM   
Jorge_Stanbury


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Question is, where is your ship located?

There are specific rules on ship withdrawal ports.
1. Any level 9 port.

2. National home ports of the United States, Canada, India, Australia, and New
Zealand (with no port level requirement)

3. Any level 7 or larger port on the US or Canadian West Coast.

4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)

5. Any level 7 or larger port in South Eastern Australia, plus Perth.

6. Any level 7 or larger port in New Zealand.


< Message edited by Jorge_Stanbury -- 11/4/2016 2:27:58 PM >

(in reply to anglonorman)
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RE: Ship withdrawl issue? - 11/4/2016 2:35:01 PM   
btd64


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quote:

ORIGINAL: Jorge_Stanbury

Question is, where is your ship located?

There are specific rules on ship withdrawal ports.
1. Any level 9 port.

2. National home ports of the United States, Canada, India, Australia, and New
Zealand (with no port level requirement)

3. Any level 7 or larger port on the US or Canadian West Coast.

4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)

5. Any level 7 or larger port in South Eastern Australia, plus Perth.

6. Any level 7 or larger port in New Zealand.



7. Off map major bases; Eastern U.S., CapeTown, etc.

Nice list Jorge....GP

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RE: Ship withdrawl issue? - 11/4/2016 2:47:24 PM   
anglonorman


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The ship was located in Pearl with no damage. I think it was the H.L Scott, a US Transport.


...Probably being allocated to Operation Torch in North Africa???

< Message edited by Daviddas -- 11/4/2016 2:48:47 PM >

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RE: Ship withdrawl issue? - 11/4/2016 2:51:59 PM   
m10bob


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Pearl is not a large enough port for withdrawal IIRC. Further,ships cannot withdraw if you have people on them, or if ships have a lot of damage. (This is just generic info).

When withdrawing carriers, some players off load and keep the planes, which some consider "gamey", LOL

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RE: Ship withdrawl issue? - 11/4/2016 3:11:55 PM   
anglonorman


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Okay thanks.

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RE: Ship withdrawl issue? - 11/4/2016 3:18:05 PM   
Denniss

 

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quote:

ORIGINAL: m10bob
When withdrawing carriers, some players off load and keep the planes, which some consider "gamey", LOL
If they are not associated with their histrical carriers they likely need a separate unit withdraw. This "workaround" is gamey indeed.

(in reply to m10bob)
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RE: Ship withdrawl issue? - 11/4/2016 3:33:53 PM   
btd64


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quote:

ORIGINAL: m10bob

Pearl is not a large enough port for withdrawal IIRC. Further,ships cannot withdraw if you have people on them, or if ships have a lot of damage. (This is just generic info).

When withdrawing carriers, some players off load and keep the planes, which some consider "gamey", LOL


Correct M10, Pearl is not a withdrawal port....GP

< Message edited by General Patton -- 11/4/2016 3:34:50 PM >


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RE: Ship withdrawl issue? - 11/4/2016 3:38:44 PM   
Yaab


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Daviddas, just scuttle her.

"Why can't we have some reef?"

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RE: Ship withdrawl issue? - 11/4/2016 3:58:11 PM   
crsutton


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No choice but to run her to the West Coast at full speed. Make sure she has enough fuel to make it or you will have to run at slower speed for a while. No way around it. You just will have to eat the PP loss and remember it for next time.

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RE: Ship withdrawl issue? - 11/4/2016 5:31:30 PM   
spence

 

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Just have to throw this into any thread dealing with ship withdrawal


Withdrawing one damaged transport that happens to be in the wrong place at the wrong time costs the Allied Player 20 PP/turn.

Sending a fully loaded carrier or undamaged BB sitting in Aden back to England/the Med/the Atlantic a month early doesn't earn the Allied Player any PP reward. Why not (other than WAD)?

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RE: Ship withdrawl issue? - 11/4/2016 5:55:11 PM   
Bullwinkle58


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quote:

ORIGINAL: spence


Just have to throw this into any thread dealing with ship withdrawal


Withdrawing one damaged transport that happens to be in the wrong place at the wrong time costs the Allied Player 20 PP/turn.

Sending a fully loaded carrier or undamaged BB sitting in Aden back to England/the Med/the Atlantic a month early doesn't earn the Allied Player any PP reward. Why not (other than WAD)?


Because WAD.

I normally withdraw ships pretty early. Right now I'm in the summer of 1944 and all I have left the rest of the war are six old subs. Some have 200 days left, but I'm sending them Home. One less thing to check every turn.

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RE: Ship withdrawl issue? - 11/4/2016 7:01:14 PM   
geofflambert


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Just be thankful you aren't suffering from premature withdrawal. In that case you either have an issue with the IRS or will need a physician's prescription.

(in reply to Bullwinkle58)
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RE: Ship withdrawl issue? - 11/4/2016 8:49:57 PM   
Bullwinkle58


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quote:

ORIGINAL: geofflambert

Just be thankful you aren't suffering from premature withdrawal. In that case you either have an issue with the IRS or will need a physician's prescription.


It's a choice, son. Not a malady.

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RE: Ship withdrawl issue? - 11/4/2016 9:51:11 PM   
Jorge_Stanbury


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I also withdraw subs very early on, as I tried not to babysit them... last thing I need is to have a submarine deep in Japanese waters when it needs to withdraw

Question to the audience: can someone can confirm the thresholds on damage allowed to withdraw?
there was this "no more than 50 damage on each category, no more than 100 total"...

but I was able to withdraw a ship under worst conditions; maybe something happened on a patch



Attachment (1)

< Message edited by Jorge_Stanbury -- 11/4/2016 9:53:27 PM >

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RE: Ship withdrawl issue? - 11/4/2016 10:00:17 PM   
MakeeLearn


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Ships can always be withdrawn from any offmap port or from any TF that is currently off map.



off map... Mombasa







< Message edited by MakeeLearn -- 11/5/2016 1:12:18 AM >

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RE: Ship withdrawl issue? - 11/4/2016 10:06:47 PM   
MakeeLearn


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this was with the info on your post#2

Gameplay Change: Allow ship withdrawals at any on map level-9 port and some smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap port or from any TF that is currently off map. Ships that are not badly damaged can be withdrawn from some on-map ports or from TFs in certain on-map regions. For on map, ship may not be on fire, total damage may not exceed 99 and no individual damage type (system, floatation, engine) may exceed 50. Ships may not be withdrawn from any on-map location where the enemy has air superiority. The intent is to prevent withdrawal as a method of saving a ship that stands a good chance of being lost or further damaged. On map withdrawal ports are set based on the historical exit locations for ships leaving the Pacific:

(in reply to MakeeLearn)
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RE: Ship withdrawl issue? - 11/4/2016 10:40:55 PM   
Jorge_Stanbury


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I don't remember seeing the withdrawal option while it was on transit to Mombasa, and I was really baby sitting it... I should had noticed

but anyway, it makes sense to allow to withdraw from off map even with high damage

(in reply to MakeeLearn)
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RE: Ship withdrawl issue? - 11/5/2016 2:17:05 PM   
bush

 

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Since I only play against Jap AI I always withdraw ALL my ships immediately, regardless of how long I could keep them. The lone exception I allow myself is the QE. Just too cool of a ship not to make use of.

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RE: Ship withdrawl issue? - 11/5/2016 2:24:34 PM   
btd64


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quote:

ORIGINAL: bushpsu

Since I only play against Jap AI I always withdraw ALL my ships immediately, regardless of how long I could keep them. The lone exception I allow myself is the QE. Just too cool of a ship not to make use of.


A lot of those ships are very useful ie; subs. You can easily keep track of ship withdrawals thru the intellegents screen. Look for "Ship withdrawal schedule". Otherwise you reduce your capabilities, which are limited to begin with, even further....GP

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RE: Ship withdrawl issue? - 11/5/2016 5:15:13 PM   
BBfanboy


Posts: 15299
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quote:

ORIGINAL: General Patton


quote:

ORIGINAL: bushpsu

Since I only play against Jap AI I always withdraw ALL my ships immediately, regardless of how long I could keep them. The lone exception I allow myself is the QE. Just too cool of a ship not to make use of.


A lot of those ships are very useful ie; subs. You can easily keep track of ship withdrawals thru the intellegents screen. Look for "Ship withdrawal schedule". Otherwise you reduce your capabilities, which are limited to begin with, even further....GP

Intel Screen? I looked and there is no such Ship withdrawal schedule. I checked the "Ship Availability" and "Ships Sunk" sub-reports too. I even looked at the Industry/troops screen - no ship withdrawal text or button in any of them. I am playing the last OFFICIAL update.

EDIT: on the All Ships listing (Button at the top of the screen) I found a button for "Ships due to withdraw in 90 days". Is that what you meant?

< Message edited by BBfanboy -- 11/5/2016 5:17:26 PM >


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RE: Ship withdrawl issue? - 11/5/2016 5:23:49 PM   
MakeeLearn


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Is this it...




Attachment (1)

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RE: Ship withdrawl issue? - 11/5/2016 5:25:54 PM   
bradfordkay

 

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I am playing with what I think is the last official update (1.7.1124) and there most certainly is a button marked "Ship Withdrawal" directly beneath the "Ship Sunk" and "Ship Availability" buttons.

Strange that your game doesn't have it.

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fair winds,
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RE: Ship withdrawl issue? - 11/5/2016 5:32:16 PM   
BBfanboy


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quote:

ORIGINAL: MakeeLearn

Is this it...




I do not have that button - probably because I set the switch to "No Unit Withdrawals" (one less problem to keep track of!).

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RE: Ship withdrawl issue? - 11/5/2016 6:27:24 PM   
bradfordkay

 

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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: MakeeLearn

Is this it...




I do not have that button - probably because I set the switch to "No Unit Withdrawals" (one less problem to keep track of!).


That would certainly explain it.

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fair winds,
Brad

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RE: Ship withdrawl issue? - 11/6/2016 7:20:02 PM   
bush

 

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I know it limits me to pull all the ships out so quickly, but I think it is a good "balancer" against the AI. It really effects the British fleet. I have very little fire power in that area.

(in reply to bradfordkay)
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RE: Ship withdrawl issue? - 11/7/2016 5:10:16 PM   
szmike

 

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quote:

ORIGINAL: MakeeLearn

this was with the info on your post#2

Gameplay Change: Allow ship withdrawals at any on map level-9 port and some smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap port or from any TF that is currently off map. Ships that are not badly damaged can be withdrawn from some on-map ports or from TFs in certain on-map regions. For on map, ship may not be on fire, total damage may not exceed 99 and no individual damage type (system, floatation, engine) may exceed 50. Ships may not be withdrawn from any on-map location where the enemy has air superiority. The intent is to prevent withdrawal as a method of saving a ship that stands a good chance of being lost or further damaged. On map withdrawal ports are set based on the historical exit locations for ships leaving the Pacific:



meh, I can't withdraw from Colombo now, it doesn't seem IronAI has air superiority there, so this lone TB hanging around Diego Garcia after failed invasion is enough of a threat

(in reply to MakeeLearn)
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RE: Ship withdrawl issue? - 11/7/2016 5:12:10 PM   
Jorge_Stanbury


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Mombasa is not that far away
or Bombay if you built it to level 7

(in reply to szmike)
Post #: 28
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