How do I get the new escort ship? It seems not to appear in my version of 117? Do I need to research something?
These are just destroyers and light cruisers. It is a category for combat stats, like I did with anti-tank units. It was useful to separate them from surface ships so that I modify the submarine power points against them. The way it was subs had the same power against them as capital ships, and, well, if you want subs to be dangerous to the larger ships, they would be downright deadly to destroyers, which I felt wasn't right. So, a new combat category made sense.
Still getting names repeated several times for different plane and armor types.
The names are generated randomly, and apparently aren't checked for repeat. I can't control this. It can only be fixed by adding names and reducing the probability it gets picked.
The fighter-bomber alteration does not generate a new type in the TOE list...so you cannot specify it be used in units. Also the FB is put into fighter TOE's since it is still considered a fighter.
Good point. It should be maid into its own reinforcement type.
Artillery II auto upgrades to Artillery III...so you cannot use auto upgrade after you research Artillery III....this is inconvenient when you want to upgrade a large number of units quickly (like Rifle III to Rifle IV in many units at the same time--rather than a unit at a time).
I kind of did this deliberately. The reasoning was that I was looking at the higher artillery SFTs as being heavier artillery. More firepower, but also heavy, and not transportable by horses. I chose Artillery II as the break point. Artillery I and II have weight 2, while Artillery II and IV have 3 and 4, and must be pulled by trucks. This was meant as a contrast between US and German and Russia, where the latter two used a lot of horses. Thus, the idea was to make management of artillery something to think about. But, there are some units where you might want to mobilize with horses (mountain infantry or you don't have enough trucks), so you would like to keep Artillery II in those units. But, at the same time, you might want to update all the Artillery II in a given unit. This could also be accomplished with a Heavy Artillery SFT. But, since the artillery units all have a range of one and are embedded in the core division units, I didn't want to take up too much SFT space, since we can only have 8 in a unit. Effectively, I admit these act this way. Except you can upgrade the lighter to heavier if you want to. The point being tht you might have a lot of lighter artillery that you can't upgrade to heavier.