Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AI wont use scaling option?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> AI wont use scaling option? Page: [1]
Login
Message << Older Topic   Newer Topic >>
AI wont use scaling option? - 9/14/2016 3:01:08 AM   
orelbon

 

Posts: 1
Joined: 9/14/2016
Status: offline
I was playing around in game, and decided i wanted to use the scaling option, but i wanted to make all the ships scaled including the AI designed ones. However it seems the AI is set to disregard that completely and do what ever it wants. I looked around the settings and couldn't find anything regarding scaling for the AI. Is there any way to make the AI use ship scaling?
Post #: 1
RE: AI wont use scaling option? - 10/31/2016 4:28:02 AM   
syntaXerroR

 

Posts: 11
Joined: 6/5/2016
Status: offline
Scaling only changes the size of the sprites. It has no game play effect other that aesthetics.

(in reply to orelbon)
Post #: 2
RE: AI wont use scaling option? - 11/1/2016 9:11:44 PM   
Retreat1970


Posts: 725
Joined: 11/6/2013
From: Wisconsin
Status: offline
quote:

Is there any way to make the AI use ship scaling?


Sorry, no.

(in reply to syntaXerroR)
Post #: 3
RE: AI wont use scaling option? - 3/30/2017 1:58:21 PM   
RogerBacon

 

Posts: 577
Joined: 5/17/2000
From: Miami, Florida, U.S.A.
Status: offline
What if you change the size of the bmp file. Will that result in larger/smaller ship images?

(in reply to Retreat1970)
Post #: 4
RE: AI wont use scaling option? - 12/2/2019 12:21:11 PM   
sneo24

 

Posts: 7
Joined: 11/4/2018
Status: offline
So, I tried too.
Added the ImageScaling ;Scaled 0.8
At the beggining of the .txt template
at EVERY. SINGLE. CUSTOMIZED. DESIGNTEMPLATE. (yeap, that's a week in my life non coming back)

It didn't work. It send it a very large amount of error report.

So sad :(

(in reply to RogerBacon)
Post #: 5
AI wont use scaling option? - 12/2/2019 6:26:22 PM   
rjord1

 

Posts: 1800
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
quote:

ORIGINAL: sneo24

So, I tried too.
Added the ImageScaling ;Scaled 0.8
At the beginning of the .txt template
at EVERY. SINGLE. CUSTOMIZED. DESIGNTEMPLATE. (yeap, that's a week in my life non coming back)

It didn't work. It send it a very large amount of error report.

So sad :(


Hi sneo24

I saw you had tried scaling when it comes to the AI and had errors.....and I thought I would add my two cents.

Below is an example where I was playing the Empire (red) with the Rebel Alliance(green) as the AI.

Yes you can get the AI to use image scaling. If you look at the picture below I changed the scaling of an X-Wing so that it was huge compared to the other ships.

With the X-Wing I have the image scaling lines as ImageScaling ;Absolute 300
With the Millenium Falcon the image scaling is ImageScaling ;Absolute 120

With the red Imperial Freighter, image scaling is ImageScaling Scaled 5.0 much smaller than first 2.
This is probably because I did not use the ; in the line before Scaled.

So the answer is yes you can get the AI to use image scaling but it will depend on the image as well.
If I recall the scaling is affected by the amount of space around the ship graphic.

So I make sure I have the ship filling the entire image which has a size of 300 x 300.

The trick is to add the image you want and test the scaling. Some pictures will scale properly, others will not.

Also where you have ImageScaling ;Scaled 0.8 you may not see a difference
Try ImageScaling ;Absolute 120 or ImageScaling ;Absolute 300

Remember : test as you do each race instead of testing after doing all of them and then finding it did not work.






Attachment (1)

< Message edited by rjord1 -- 12/2/2019 7:47:25 PM >


_____________________________



(in reply to orelbon)
Post #: 6
RE: AI wont use scaling option? - 12/2/2019 6:31:47 PM   
rjord1

 

Posts: 1800
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
The design template below drew the large X-Wing showed in the black box in the prior post..... the black box being an image 300 x 300 pixels in size

-------------------------------------------------------------------------------------------------------------------

'Distant Worlds Design Template - 1.9.0.0

'Specify amounts of each component type below. The amount should be a whole number greater than or equal to zero, and should be placed immediately after the semi-colon.
'Note that it is not necessary to specify Command Center, Life Support or Hab Module components. A sufficient number of each of these components will automatically be added to all designs.
'Also note that while Reactors and Energy Collectors can be specified here, an adequate amount of these components will always be added to meet the energy needs of the design.
'Also, for ships you do not need to specify a HyperDrive - a single hyperdrive will always automatically be added to ship design templates.

'Escort ship type

ImageScaling ;Absolute 300

AreaShieldRecharge ;0
Armor ;3
AssaultPod ;0
CargoBay ;0
ColonizationModule ;0
CombatTargettingSystem ;1
CommerceCenter ;0
ConstructionYard ;0
CountermeasuresSystem ;1
DamageControl ;1
DockingBay ;0
EnergyCollector ;1
EnergyManufacturingPlant ;0
EnergyResearchLab ;0
EnergyToFuelConverter ;0
Engine ;6
FighterBay ;0
FleetCountermeasuresSystem ;0
FleetTargettingSystem ;0
FuelCell ;2
GasExtractor ;0
GravityWellProjector ;0
HighTechManufacturingPlant ;0
HighTechResearchLab ;0
HyperDeny ;0
IonCannon ;0
IonDefense ;1
IonPulse ;0
LongRangeScanner ;0
LuxuryResourceExtractor ;0
MedicalCenter ;0
MiningEngine ;0
PassengerCompartment ;0
PointDefense ;0
ProximityArray ;1
Reactor ;1
RecreationCenter ;0
ResourceProfileSensor ;0
ScannerJammer ;0
Shields ;1
StealthCloak ;1
TraceScanner ;0
TroopCompartment ;0
VectoringEngine ;1
WeaponArea ;0
WeaponBeam ;0
WeaponBombard ;0
WeaponMissile ;0
WeaponPhaser ;3
WeaponRailGun ;0
WeaponsManufacturingPlant ;0
WeaponsResearchLab ;0
WeaponSuperBeam ;0
WeaponTorpedo ;0
WeaponTractorBeam ;0
WeaponGravitonBeam ;0
WeaponAreaGravity ;0


< Message edited by rjord1 -- 12/2/2019 6:32:56 PM >


_____________________________



(in reply to rjord1)
Post #: 7
RE: AI wont use scaling option? - 12/2/2019 6:58:05 PM   
rjord1

 

Posts: 1800
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
To show that the image scaling works for AI-controlled ships, below is the same X-Wing as in the previous picture but with

ImageScaling ;Absolute 500




Attachment (1)

_____________________________



(in reply to rjord1)
Post #: 8
RE: AI wont use scaling option? - 12/2/2019 8:58:36 PM   
sneo24

 

Posts: 7
Joined: 11/4/2018
Status: offline
I see what you did. My intention was to reduce the scale mostly of escorts, frigates and ore mining bases. But is like you said, there is a lot to consider.

Thank you very much!

(in reply to rjord1)
Post #: 9
RE: AI wont use scaling option? - 12/2/2019 10:14:34 PM   
rjord1

 

Posts: 1800
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
ImageScaling ;Absolute ranges from 10 to 1000..... if you want escorts, frigates and ore mining bases to be smaller you can go as far down as ImageScaling ;Absolute 10.

With the highet value of ImageScaling ;Absolute 1000 I doubt you would ever need to go above 1000..... but that depends on the graphic being used.

I ise Imagescaling absolute as I found it gave me the best results on a pixel basis.

< Message edited by rjord1 -- 12/2/2019 11:16:53 PM >


_____________________________



(in reply to sneo24)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> AI wont use scaling option? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.125