Quote: "As a addition to the above I would like to know what happens if a city is not guarded for a turn or is only partly guarded (I.e. Yellow) and how this influences partisan generation?"
According to the manual the formula is Round.Down(ManPower*(1-(Garrisson/Need))). So for example, if a security regiment with 1500 men guards a city with five Manpower points, the formula would be Round.Down(5*(1-(3000/4000))). This would result in a new partisan unit being created with one partisan element will be created. If the same security regiment guarded Leningrad with 40 Manpower, the result would be Round.Down(40*(1-(3000/12000))) and a new partisan unit would be created with 30 partisan elements in it. However, the manual also state, that there is a max to the number of partisan elements that can go into a partisan unit, which is dependant on the number NKVD squads in the partisan unit.
Quote: "It's something very abstracted."
That's just not good enough (at least not for me). As partisans are under STAVKA, what kind of leader should I assign to STAVKA for aggressive partisan use? What leader should I assign for partisan growth? My guess would be to assign a good Morale leader for partisan Morale increase, a good initiative leader for aggressive use of partisans and a good administration leader for partisan growth. But that's just guesswork.
To be is to do -- Socrates
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra