From: Iowan in MD/DC
I'mma disagree with a lot of people here. Your mainstay planes are underlined below. Planes with *'s make perfectly acceptable kamikazes, too.
Oscar - ditch it ASAP. It sucks. Don't be suckered in by the Oscar-IV with its cannons. It still sucks.
Ki-61 all varieties
Tojo - use this to replace the Oscar, until the Ki-100-I is available. Then you can ditch the Tojo, too. Blah blah climb rate, to which I say blah blah do you want machine guns or cannons?
Tony* - get the Ki-100-I and stay there. The -II is more or less the same, but the -I seems more useful.
Frank* - duh.
Ki-45 KAIa Nick - this will be your main anti-4E weapon until you get the Ki-100. It remains useful until at least mid-44.
Ki-45 KAIc Nick - has a nice big gun. It seems OK, but might not really be an upgrade from the Nick-a.
Ki-45 KAId Nick - I think this is your best IJAAF night fighter until the Ki-102c Randy.
Ki-102a Randy - very nice plane, if you can get it.
Ki-83 - don't have mine yet, but seems good.
Ki-94-II - the "Frank II"? Looks very nice, if you can get it.
Ki-201 - seems nice, if you can get it. SR5 though.
Ki-48-IIb and -IIc Lily - get them as early as you can. They turn out to be less useful in 1944 than in 1943.
*For bombers, all Sally and Helen models carry 4x250kg. The first Helen has MAD. The later Helens have better range, but honestly you might be able to stick with the Sally if that works with your engine plans.
The Peggy is fine and all, but only carries 3x250kg if no torpedo. Don't bother with the non-torpedo versions.
For transports, I recommend the Ki-49-II KAI Helen. Highest load of your IJAAF transports. You may also want Thalia (12) for 1 more range for paratroop missions, but for supply or noncombat troop transport the range isn't much greater than the Helen (38 for the Thalia, 34 for the Helen = range 19 and range 17 respectively).
George-1 is best early, you'll want George-2 later when you aren't sweeping as much. Then George-5 when are you sweeping.
Jack-2 is OK, but Jack-3 is better because of SR2. I think Jack-5 is interchangeable with George-5.
A6M8 is pretty good, but you want the A7M Sam ASAP.
Get to the D4Y4 ASAP.
Replace your Kates with Jills, and then with Graces*. If you have to choose, Jill is more important to accelerate than Grace IMO. Skip the B6N1 as it uses a unique engine and has shoddy range.
Get the G3M3 and keep it. The ability to reach out 23+ hexes if you want to is great.
Replace your Bettys with P1Y1, and then P1Y2* ASAP after that. Speed is very important here. They also make decent kamikazes.
Don't forget your G4M2e Betty or P1Y3 Frances if you want to use your Okha models.
Patrols - get the H8K2 ASAP. Ditch the Mavis when you get the H8K1.
Transports - get the H8K version ASAP. It has enormous load capabilities. Get the L2D2 if you want to save a little on HI as it carries almost as much, but the H8K transport is the best in the game other than the C-54 Skymaster.
Float planes - the E13 Jake is a must. With PDU On, you can put it in everything. If you plan to do this, you should devote at least 60 production per month if not more.
< Message edited by Lokasenna -- 8/24/2016 9:32:14 PM >