ORIGINAL: Erik Rutins
Ok, I can't say much yet but let me say this. Elliot and I took the benefit of our experience with DW1 started over with an entirely new engine with DW2 to build a better Distant Worlds, not some completely different game. The original Distant Worlds, which was in many ways less ambitious, still took more than five years of development, design, art and testing to create. Our ultimate goal is to deliver a better and bigger Distant Worlds for everyone. I can't speak about timelines or schedules unfortunately, but I will pull back the curtain as soon as I can.
This message was fantastic. It doesn't say anything defining, but it hints at design mentality of making an advanced DWU, not making a new game with a "2" appended to the title.
I have to say that I probably would have been happy and excited either way (because the people making DWU should be capable of making another great unique game), but the focus on a better DWU inspires a lot of confidence.