From: South Carolina, USA
The new victory conditions do not lead to an Axis-Allied confrontation to the degree that the older conditions did.
Under the old conditions each nation picked one VC out of a custom crafted set of VCs. These were constructed by a real human, with a sense of how World War II really went. Most games went a lot like WW2, with the exception that the Soviets were a wild card and might play as more sympathetic to the Axis. In general the "East Front" attack by Germany on the USSR did occur, and a huge struggle occurred. A big variant was introduced if Japan and the USSR did not stay at peace throughout the conflict, and variants of the Sino-Japanese situation were another common diversion from history.
Under the new conditions anything goes. There is a single nation which can win a major victory, but it is difficult to see how it can be done without "allies". These allies can win a minor victory. Nations not in this coalition will be "defeated". Thus Italy would be wise to join the coalition headed for "victory", even if it does not include Germany. Alliances among the major powers, such as the GB-FR, USSR, USA, China "alliance" of WW2 would result in one of these powers convincing the others to support her for a "major" and becoming "also-rans". Thus I see a wild end game where a power with 35+ points looks for a winning combo, even among "enemy" nations. No one has seen the end of a new VC game yet.
The older AARs, going back to the earliest GD1938 games will give you a look at how the old VCs drove a game. As for the new VCs Game 23 is the only example, and it looks to have an old fashioned Axis-Allies pattern, but this may fall apart as the 35 point threshold approaches. Very wild west sort of situation. Some "non-rewarded" commitment to the cause will be required of majors in a coalition.