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RE: A Layman's Guide to Successfully Editing the MWiF Game File.

 
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RE: A Layman's Guide to Successfully Editing the MWiF G... - 8/23/2019 11:01:47 PM   
rkr1958


Posts: 18855
Joined: 5/21/2009
Status: offline

quote:

ORIGINAL: TrogusP96

Do you know how to lower div costs?
Sorry ... don't.


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Ronnie

(in reply to TrogusP96)
Post #: 91
RE: A Layman's Guide to Successfully Editing the MWiF G... - 9/1/2019 3:29:32 PM   
Divadov

 

Posts: 86
Joined: 3/27/2019
From: Barcelona
Status: offline
I have found how to change the turn that reinforcements arrives to resolve the bug that you can't put it in a full city.

III SS Arm,178,22,1944
0
100,2275,,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,[4] > [0 to 5] 0=Jan/Feb 1=Mar/Apr...
Historical text
22811,22806,0,2931,1023,65535,0,30764,0,0,12,0,224,0,0,0

< Message edited by Divadov -- 9/1/2019 3:30:38 PM >

(in reply to rkr1958)
Post #: 92
RE: A Layman's Guide to Successfully Editing the MWiF G... - 9/2/2019 2:54:56 AM   
rkr1958


Posts: 18855
Joined: 5/21/2009
Status: offline

quote:

ORIGINAL: Divadov

I have found how to change the turn that reinforcements arrives to resolve the bug that you can't put it in a full city.

III SS Arm,178,22,1944
0
100,2275,,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,[4] > [0 to 5] 0=Jan/Feb 1=Mar/Apr...
Historical text
22811,22806,0,2931,1023,65535,0,30764,0,0,12,0,224,0,0,0

Excellent!

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Ronnie

(in reply to Divadov)
Post #: 93
RE: A Layman's Guide to Successfully Editing the MWiF G... - 9/25/2019 10:04:53 PM   
Divadov

 

Posts: 86
Joined: 3/27/2019
From: Barcelona
Status: offline
I have a problem with 2CVP in Malta that I can't move; could you help me?

32960,1536,1124,60084,0,0,0,0
Albacore,76,55,1941
96,648,,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.T The Fairey Albacore was a three-seat reconnaissance-torpedo-bomber biplane that entered service with the British Royal Navy in March 1940. Intended as a replacement for the Swordfish, the Albacore was not much of an improvement and was easily outclassed by both Allied and Axis rivals. The Albacore served in Europe and the Mediterranean aboard Commonwealth carriers, but never gained the fame of its predecessor. .H .B The Albacore's 1,130hp (843kW) engine gave it a max speed of 161mph (259kph). .B The aircraft carried a torpedo or up to 2,000lbs (907kg) of bombs and mines. .B Armament consisted of one wing-mounted .303 inch (7.7mm) machinegun, and .B One flex-mounted .303 inch (7.7mm) machinegun for the rear gunner.
9753,42551,0,649,1023,65535,0,38951,0,0,0,0,224,0,0,3151
-1,UndoData

32960,2048,8836,60597,0,0,0,0
Fulmar,76,55,1941
96,700,,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.T The Fairey Fulmar Mk I was a two-seat carrier-based fighter that entered service with the British Royal Navy in May 1940. The Fulmar saw combat primarily in the Mediterranean theatre but also saw action in the Indian Ocean and off of Norway. By early 1943 the Fulmar was being replaced as a frontline fighter by both the Seafire and Corsair and relegated to long-range reconnaissance and night-fighter duties for the duration of the war. .H .B The Mk I's 1,080hp (805kW) engine gave it a max speed of 256mph (412kph). .B The Fulmar could carry a pair of 250lb (113kG) bombs. .B Armament consisted of eight wing-mounted .303 inch (7.7mm) machineguns, and .B One flex-mounted .303 inch (7.7mm) machinegun for the rear gunner.
9753,42551,0,701,1023,65535,0,38951,0,0,0,0,224,0,0,81
-1,UndoData







Attachment (1)

(in reply to rkr1958)
Post #: 94
RE: A Layman's Guide to Successfully Editing the MWiF G... - 9/26/2019 12:58:38 AM   
rkr1958


Posts: 18855
Joined: 5/21/2009
Status: offline

quote:

ORIGINAL: Divadov

I have a problem with 2CVP in Malta that I can't move; could you help me?

32960,1536,1124,60084,0,0,0,0
Albacore,76,55,1941
96,648,,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.T The Fairey Albacore was a three-seat reconnaissance-torpedo-bomber biplane that entered service with the British Royal Navy in March 1940. Intended as a replacement for the Swordfish, the Albacore was not much of an improvement and was easily outclassed by both Allied and Axis rivals. The Albacore served in Europe and the Mediterranean aboard Commonwealth carriers, but never gained the fame of its predecessor. .H .B The Albacore's 1,130hp (843kW) engine gave it a max speed of 161mph (259kph). .B The aircraft carried a torpedo or up to 2,000lbs (907kg) of bombs and mines. .B Armament consisted of one wing-mounted .303 inch (7.7mm) machinegun, and .B One flex-mounted .303 inch (7.7mm) machinegun for the rear gunner.
9753,42551,0,649,1023,65535,0,38951,0,0,0,0,224,0,0,3151
-1,UndoData

32960,2048,8836,60597,0,0,0,0
Fulmar,76,55,1941
96,700,,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.T The Fairey Fulmar Mk I was a two-seat carrier-based fighter that entered service with the British Royal Navy in May 1940. The Fulmar saw combat primarily in the Mediterranean theatre but also saw action in the Indian Ocean and off of Norway. By early 1943 the Fulmar was being replaced as a frontline fighter by both the Seafire and Corsair and relegated to long-range reconnaissance and night-fighter duties for the duration of the war. .H .B The Mk I's 1,080hp (805kW) engine gave it a max speed of 256mph (412kph). .B The Fulmar could carry a pair of 250lb (113kG) bombs. .B Armament consisted of eight wing-mounted .303 inch (7.7mm) machineguns, and .B One flex-mounted .303 inch (7.7mm) machinegun for the rear gunner.
9753,42551,0,701,1023,65535,0,38951,0,0,0,0,224,0,0,81
-1,UndoData







CVP's have to be on a CV in order to move during a naval air. Is that what you're trying to do; i.e., move the two CVP's in port at Malta during a naval air? If so, that's not a legal move.

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Ronnie

(in reply to Divadov)
Post #: 95
RE: A Layman's Guide to Successfully Editing the MWiF G... - 9/28/2019 5:37:40 PM   
paulderynck


Posts: 7925
Joined: 3/24/2007
From: Canada
Status: offline
Originally you could fly CVP missions from land hexes but that was abused heavily, FREX the crappy old CW 3-range CVPs would get dropped off in Africa and react into sea zones to give a 4 surprise point advantage when the CPs there were attacked by subs. So the game had an errata that allowed CVPs on land allowed to only fly rebase missions.

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Paul

(in reply to rkr1958)
Post #: 96
RE: A Layman's Guide to Successfully Editing the MWiF G... - 9/29/2019 4:00:02 PM   
rkr1958


Posts: 18855
Joined: 5/21/2009
Status: offline

quote:

ORIGINAL: paulderynck

Originally you could fly CVP missions from land hexes but that was abused heavily, FREX the crappy old CW 3-range CVPs would get dropped off in Africa and react into sea zones to give a 4 surprise point advantage when the CPs there were attacked by subs. So the game had an errata that allowed CVPs on land allowed to only fly rebase missions.
Interesting. That makes sense.


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Ronnie

(in reply to paulderynck)
Post #: 97
RE: A Layman's Guide to Successfully Editing the MWiF G... - 1/23/2020 11:41:03 AM   
markb50k

 

Posts: 1195
Joined: 7/1/2004
From: Spring, TX
Status: offline
From reading the tech support and AAR sections, I see there is still quite a need for help and tips on editing save games.

I have been safely and successfully editing my personal game for years so if you have specific things you’d like to learn about please ask here and I’ll answer them best to my knowledge.

Thanks

< Message edited by markb50k -- 1/23/2020 11:42:05 AM >

(in reply to rkr1958)
Post #: 98
RE: A Layman's Guide to Successfully Editing the MWiF G... - 5/25/2020 10:16:02 AM   
ssiviour

 

Posts: 63
Joined: 8/8/2014
From: Australia
Status: offline
I have read somewhere in the forums how to change a saved game from Netplay to Solo.

I haven't been able to find that thread again, but is anyone able to point me in the right direction?

Vaguely, from memory, it is one digit somewhere in the beginning lines of the Gam file.

(in reply to markb50k)
Post #: 99
RE: A Layman's Guide to Successfully Editing the MWiF G... - 5/25/2020 6:05:26 PM   
AxelNL


Posts: 2342
Joined: 9/24/2011
From: The Netherlands
Status: offline

quote:

ORIGINAL: ssiviour

I have read somewhere in the forums how to change a saved game from Netplay to Solo.

I haven't been able to find that thread again, but is anyone able to point me in the right direction?

Vaguely, from memory, it is one digit somewhere in the beginning lines of the Gam file.


Change the 2 into a 1 on the last position of the first line

(in reply to ssiviour)
Post #: 100
RE: A Layman's Guide to Successfully Editing the MWiF G... - 5/25/2020 7:16:18 PM   
Divadov

 

Posts: 86
Joined: 3/27/2019
From: Barcelona
Status: offline
Anybody knows how change the up/down/left/right keys for others? to can move the map with W/S/Q/E.

(in reply to rkr1958)
Post #: 101
RE: A Layman's Guide to Successfully Editing the MWiF G... - 5/25/2020 9:10:57 PM   
AxelNL


Posts: 2342
Joined: 9/24/2011
From: The Netherlands
Status: offline

quote:

ORIGINAL: Divadov

Anybody knows how change the up/down/left/right keys for others? to can move the map with W/S/Q/E.



AWSD works as well as the arrow keys. Press SHIFT for a bigger step.

(in reply to Divadov)
Post #: 102
RE: A Layman's Guide to Successfully Editing the MWiF G... - 5/26/2020 12:31:40 AM   
ssiviour

 

Posts: 63
Joined: 8/8/2014
From: Australia
Status: offline

quote:

ORIGINAL: AxelNL


quote:

ORIGINAL: ssiviour

I have read somewhere in the forums how to change a saved game from Netplay to Solo.

I haven't been able to find that thread again, but is anyone able to point me in the right direction?

Vaguely, from memory, it is one digit somewhere in the beginning lines of the Gam file.


Change the 2 into a 1 on the last position of the first line


Thanks, that seems to have worked.

(in reply to AxelNL)
Post #: 103
RE: A Layman's Guide to Successfully Editing the MWiF G... - 5/26/2020 2:41:55 AM   
paulderynck


Posts: 7925
Joined: 3/24/2007
From: Canada
Status: offline
I 'think' 1 = head-to-head but 0 = solitaire. (Could be vice versa though!)

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Post #: 104
RE: A Layman's Guide to Successfully Editing the MWiF G... - 6/23/2020 12:29:07 PM   
whizar


Posts: 8
Joined: 6/17/2011
Status: offline
Hello, I need change the Italian Home Nation from Albania to Eritra to avoid a bug.
How I can do it.

Thanks. Whizar

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Sus voy a gulagear

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Post #: 105
RE: A Layman's Guide to Successfully Editing the MWiF G... - 6/23/2020 12:57:48 PM   
markb50k

 

Posts: 1195
Joined: 7/1/2004
From: Spring, TX
Status: offline
There’s a thread in the bug area where we fix that for someone. Look up my name for a recent post I was involved in

(in reply to whizar)
Post #: 106
RE: A Layman's Guide to Successfully Editing the MWiF G... - 6/23/2020 12:59:20 PM   
whizar


Posts: 8
Joined: 6/17/2011
Status: offline
Thanks

I have been able to successfully change the Italian home nation from Albania to Eritrea.
I have used the same solution given for Algeria and Morocco.

< Message edited by whizar -- 6/23/2020 1:23:34 PM >


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(in reply to markb50k)
Post #: 107
RE: A Layman's Guide to Successfully Editing the MWiF G... - 7/5/2020 1:59:25 AM   
davidc


Posts: 51
Joined: 12/5/2007
Status: offline
Someone asked about gearing previously and in my current game USA gearing was reset to zero for everything somehow.

So, in the save game search for the country code in this pattern:
11,11
11,11
That's for the USA.
The only country not matching this pattern is China because of nationalist and communist, so search for this pattern:
53,53
51,53

Searching is easy if you use Notepad++
Bring up the search dialog - Ctrl-F
For USA again us the following search string:
11,11\r\n11,11
\r\n is the Windows end of line markers
On the search dialog check both Regular Expression and Matches New Line



Either 8 or 9 lines below this match is a string of 16 numbers.
4,0,1,0,0,0,0,0,2,0,0,1,0,0,0,0
This is your gearing even though there are only 12 gearing groups.
The format from left is:
Infantry
Cavalry
Armor
Artillery
Supply
Ship
Submarine
?
Air
?
?
Pilot
Factory
Fort
Offensive
?





Attachment (1)

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Post #: 108
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