Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Question on Construction ships

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Question on Construction ships Page: [1]
Login
Message << Older Topic   Newer Topic >>
Question on Construction ships - 8/2/2016 3:08:34 PM   
Uncle Lumpy


Posts: 156
Joined: 7/1/2005
Status: offline
I typically leave my Construction ships on Auto. For the most part, this seems to work fairly well. Inevitably, thought I will find one of them scurrying half way across the Galaxy to repair a World Destroyer. I find this to be a pointless mission because first, the Giant Kaltors guarding the wreckage will never let the constructor close. Secondly, even if the constructor can get to work on the ship, the game will end long before the Destroyer is completed. As I have no interest in a World Destroyer, I have to manually stop the constructor and assign it a new mission. Only to have another constructor attempt to repair the Destroyer a few game moments later, etc. I usually send a fleet to destroy the World Destroyer, thus removing it as a potential mission. I was wondering if there was any other way to keep the constructors from attempting to repair the Destroyer? I ask this because I noticed a few games ago my constructors were going crazy building Research Stations. They had already built 7 to 8 stations and were in the process of building 3 to 4 more! Inoticed in the Empire Policy screen I had made Research a "Very High" priority. I unchecked that box and Checked "Low" priority. The constructors stopped build Research Stations. The same thing seems to happen with Resort Bases. "High Priority" equals a lot of Resort Bases, "Low Priority" equals few or none being built. That being said, is there a priority setting in the the Empire Policy screen that can be checked/unchecked to control repairs to World Destrpyers?
Post #: 1
RE: Question on Construction ships - 8/2/2016 3:21:14 PM   
Retreat1970


Posts: 725
Joined: 11/6/2013
From: Wisconsin
Status: offline
Last line of the racial policy file (not in game options but the text file) is build Planet destroyers n/y. What you input here should work on auto constructors. I only say should, because idk for sure. When I play I just assume some auto constructors do their thing, and I compensate by building more.

(in reply to Uncle Lumpy)
Post #: 2
RE: Question on Construction ships - 8/2/2016 6:33:29 PM   
Uncle Lumpy


Posts: 156
Joined: 7/1/2005
Status: offline
Got it. Will attempt it. Thanks!

(in reply to Retreat1970)
Post #: 3
RE: Question on Construction ships - 8/3/2016 7:04:32 AM   
johanwanderer

 

Posts: 209
Joined: 6/28/2014
Status: offline
Just a side note, but I believe repairing advanced ship (and a world destroyer should qualify as an advanced ship) gives a (10%?) bonus to your research while the repair is ongoing. If at all possible, I prefer to secure the site and let a constructor waste time there.

_____________________________


(in reply to Uncle Lumpy)
Post #: 4
RE: Question on Construction ships - 8/3/2016 1:04:21 PM   
Cauldyth

 

Posts: 683
Joined: 6/27/2010
Status: offline
The game really needs a method to blacklist certain systems, to prevent your automated ships from going there. Would be useful for Silvermist infestations as well.

Hopefully in DW2!

(in reply to johanwanderer)
Post #: 5
RE: Question on Construction ships - 8/4/2016 12:49:18 AM   
Lucian

 

Posts: 279
Joined: 12/1/2012
Status: offline

quote:

ORIGINAL: Cauldyth

The game really needs a method to blacklist certain systems, to prevent your automated ships from going there. Would be useful for Silvermist infestations as well.

Hopefully in DW2!


This (seemingly) simple ability would drastically improve the quality of life of the game for me.

(in reply to Cauldyth)
Post #: 6
RE: Question on Construction ships - 8/5/2016 12:35:16 AM   
Shark7


Posts: 7865
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Cauldyth

The game really needs a method to blacklist certain systems, to prevent your automated ships from going there. Would be useful for Silvermist infestations as well.

Hopefully in DW2!



Except that the silver mist can move from system to system.

It's lovely when one just shows up and eats one of your colonies out of the blue.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Cauldyth)
Post #: 7
RE: Question on Construction ships - 8/12/2016 4:20:39 PM   
joshbm

 

Posts: 7
Joined: 12/31/2013
Status: offline
I would quite like to see an option to just limit auto construction to within your empires space. If you want to build outside your space you can manual order it to.

(in reply to Shark7)
Post #: 8
RE: Question on Construction ships - 8/12/2016 9:06:33 PM   
Retreat1970


Posts: 725
Joined: 11/6/2013
From: Wisconsin
Status: offline
quote:

I would quite like to see an option to just limit auto construction to within your empires space. If you want to build outside your space you can manual order it to.


Reasonable idea, but as automation goes I don't mind how it is. Yes they do silly things from time to time, but they do go after shortages and luxuries fairly well. If things are not going well, you can always put needed items in a queue, while they stay on auto.

(in reply to joshbm)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Question on Construction ships Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.125