Shannon V. OKeets
From: Honolulu, Hawaii
As this game has been out for a while I was wondering if the following have been included into the game as of today's date.
America in Flames
Patton in Flames
Factories in Flames
Leaders in Flames
I haven't looked into the rules for Factories in Flames. But for the other 3, I believe the counters are currently included.
Leaders in Flames would be a nightmare to code. The players frequently get to make decisions that are outside the normal sequence of play. So the player interface would have to accommodate those 'interruptions'.
For instance, the beta testers have recently been complaining that Emergency HQ Supply is available whenever a player wants to use it - even in the middle of the other player is moving units (e.g., to fly air intercept missions, or to give an out-of-supply unit about to be overrun 'instant' supply, thereby preventing the overrun). When playing the board game, players can interact easily for these types of decisions, but when the computer is involved, enabling a player to interrupt typically means 'asking' him if he wants to interrupt. This currently happens during naval movement into enemy occupied sea areas - just imagine what it would be like for land movement.
For the other, post - WW II, variants the setups for those 'scenarios' would require an enormous amount of work. Each land hex would have to be assigned as belonging to a major power or minor country and the relationships between all the major powers and minor countries would have to be encoded.
Perfection is an elusive goal.