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RE: World War One Mod!

 
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RE: World War One Mod! - 2/5/2020 11:34:57 AM   
RAUBKATER1


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... NOW FOR THE CENTRAL POWERS MUSIC ...XBACKG# PART 1...

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< Message edited by RAUBKATER1 -- 2/5/2020 11:36:24 AM >


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RE: World War One Mod! - 2/5/2020 11:37:17 AM   
RAUBKATER1


Posts: 87
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From: Originally Hanover,Germany now Harvard, Il. USA
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...XBACKG# PART 2...

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< Message edited by RAUBKATER1 -- 2/5/2020 11:38:18 AM >


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RE: World War One Mod! - 2/5/2020 11:39:16 AM   
RAUBKATER1


Posts: 87
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From: Originally Hanover,Germany now Harvard, Il. USA
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... AND LASTLY, XBACKG# FILES PART 3... Sorry I had to do it this way, otherwise the files were too large to upload.

Please remember that all of these sound files replace the same named sound files, so consider well! I hope I did some good

with all this...

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< Message edited by RAUBKATER1 -- 2/5/2020 11:58:20 AM >


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RE: World War One Mod! - 2/5/2020 11:49:10 AM   
RAUBKATER1


Posts: 87
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From: Originally Hanover,Germany now Harvard, Il. USA
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Here's an extra graphic you might consider for the WW I MOD; Where, the "Loaded" graphic for the Germans has the STAHLHELM instead of the PICKELHAUBE helmet. Just drop it into the WW I folder which replaces the existing icons2d graphic...

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< Message edited by RAUBKATER1 -- 2/5/2020 11:55:54 AM >


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RE: World War One Mod! - 2/5/2020 9:32:14 PM   
Warhorse


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Thanks!!!

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RE: World War One Mod! - 2/6/2020 1:10:56 PM   
RAUBKATER1


Posts: 87
Joined: 8/24/2009
From: Originally Hanover,Germany now Harvard, Il. USA
Status: offline
Created another scenario, this one purely by accident; I did the RANDOM SCENARIO BUILDER with the U.S. and Germans and started to tweak the .org,map and lastly the scen. file itself to come up with this LAST HURRAH winter scenario. It deals with the U.S. and French moving on a German trench system in the last days before the Armistice and the Germans giving them one last surprise fight, hence the name "last Hurrah". Unfortunately, I had to include the RANDOM0 files in order to make the scenario work, but it works well as H2H, or in any other mode. So here goes...and Enjoy!

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< Message edited by RAUBKATER1 -- 2/6/2020 1:11:34 PM >


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RE: World War One Mod! - 2/21/2020 9:41:57 PM   
Warhorse


Posts: 5694
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quote:

ORIGINAL: RAUBKATER1

Created another scenario, this one purely by accident; I did the RANDOM SCENARIO BUILDER with the U.S. and Germans and started to tweak the .org,map and lastly the scen. file itself to come up with this LAST HURRAH winter scenario. It deals with the U.S. and French moving on a German trench system in the last days before the Armistice and the Germans giving them one last surprise fight, hence the name "last Hurrah". Unfortunately, I had to include the RANDOM0 files in order to make the scenario work, but it works well as H2H, or in any other mode. So here goes...and Enjoy!

Hallo Arno, thanks very much for this!! Good to see folks still making scenario's for this game!! I want to make more myself as well, just got to find the time!

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Meine Ehre heißt Treue
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Post #: 67
RE: World War One Mod! - 2/23/2020 9:08:29 PM   
ArmyEsq

 

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Joined: 2/20/2015
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Hi Warhorse! I thought I'd share my first attempt to reproduce some of Rommel's experiences. Although this one is hypothetical, it is reminiscent of many of his early war operations as related in his "Attacks." Please let me know your thoughts. Of course, I need to know how to post it or send it to you. Minor detail I just realized after writing this post!

Thanks!

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RE: World War One Mod! - 2/26/2020 8:45:54 PM   
DM729


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Great to see folks working on WWI stuff!

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Post #: 69
RE: World War One Mod! - 2/29/2020 11:40:50 AM   
RAUBKATER1


Posts: 87
Joined: 8/24/2009
From: Originally Hanover,Germany now Harvard, Il. USA
Status: offline
For those interested, I've "enhanced" the vehicle (tanks & trucks) icon files of the main antagonists of WW I.
The Central powers have their Iron crosses and the Allied Powers have their (mostly) roundels. I know that some of these may be "oversized"
for some vehicles, but they still serve well as identifiers if your not using the Base Icons...Enjoy!

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< Message edited by RAUBKATER1 -- 2/29/2020 11:43:32 AM >


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RE: World War One Mod! - 3/1/2020 2:44:11 PM   
Warhorse


Posts: 5694
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From: Birdsboro, PA, USA
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quote:

ORIGINAL: ArmyEsq

Hi Warhorse! I thought I'd share my first attempt to reproduce some of Rommel's experiences. Although this one is hypothetical, it is reminiscent of many of his early war operations as related in his "Attacks." Please let me know your thoughts. Of course, I need to know how to post it or send it to you. Minor detail I just realized after writing this post!

Thanks!


Sorry, I just saw this, just got back on my feet with the computer thing, been a rough couple weeks with everything screwing up on me! Would love to check it out, send it to impalass(at)ptd(dot)net. Sorry for that way to write it out, but what with bots and all...

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Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

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RE: World War One Mod! - 3/1/2020 2:58:56 PM   
Warhorse


Posts: 5694
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline

quote:

ORIGINAL: RAUBKATER1

For those interested, I've "enhanced" the vehicle (tanks & trucks) icon files of the main antagonists of WW I.
The Central powers have their Iron crosses and the Allied Powers have their (mostly) roundels. I know that some of these may be "oversized"
for some vehicles, but they still serve well as identifiers if your not using the Base Icons...Enjoy!

Hey, looks real nice, thanks!!

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

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Post #: 72
RE: World War One Mod! - 5/14/2020 12:58:09 AM   
gdpsnake1979

 

Posts: 125
Joined: 4/2/2009
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I must be doing something wrong? I unzipped the files into the John Tiller campaign folder and sure enough the correct WW1 1.1 folder is in there. I found the WW1.exe file but when I click on it I get "windows can not access specified drive path or file. You may not have the appropriate permissions." So I tried as adminstrator, same error. I tried every compatibility setting, every run option, display, etc. Nothing works. same error. I've seen this kind of problem before but I don't remember the workaround. Is it a problem with virus protection or something?
Any help appreciated.

So yes, It was a virus protection problem. So I got it going but there are very few options buttons. I can't select a next turn button, no display options, no way to stop the audio, can't put up borders. Basically all the feature buttons of the series are missing except for the unit 'user' buttons on the bottom that allow you to operate or command units but there are no game option buttons to use. Where are the game menu buttons?

< Message edited by gdpsnake1979 -- 5/14/2020 1:15:46 AM >

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