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Command v1.11 Service Release 1

 
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Command v1.11 Service Release 1 - 6/28/2016 2:04:01 PM   
Dimitris

 

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Joined: 7/31/2005
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Command v1.11 Service Release 1 (Build 837)

This is an update for version v1.11.

Download: https://drive.google.com/file/d/0B205vpZC1pGmSzdTVmJsdGVkMHc/view?usp=sharing

Apply by unzipping to the base CMANO folder, overwriting when requested.

(Yes, this will also become available through Steam and the Matrix updater soon)


FIXES & ADDITIONS:
--------------------------------
#10592 - Briefing Dialog imports LOADDOC-referenced file instead of just displaying the reference
#10594 - UI: Erroneous "ship spotted on ship" messages
#10584 - LUA and Regional and Language Options issue
#10547 - [B817] Finalapproach popup
#10565 - [Build 825] Certain Satellites pathfinding going awry
#10557 - [Build 822] Satellites with a long period (stationary) draw some wacky lines
FIXED: Aircraft stuck on ski-jump ramp
Fixed: minor Special Actions window/UI issues
Fixed: Minor Special Actions text padding issue
Tweak: Improved SBR feedback on missing platforms
Fixed: Very high time compression is not checking area triggers often enough
Updated: Improved user feedback when player adds airborne A/C to strike mission
Fixed: Contact group range ring issues
FIXED: Odd trajectories for some ballistic missiles & RVs
Minor mod: SBR delta generator improvement
Fixed: Identify decoys as such when within visual/IR range (adjustment)
SBR: 0/10000 weapon rec support for Clone functionality
Updated: Better handling of unit missing from database
Fixed minor SBR oopsie
Fixed: Emergency landing edge case
FIXED: Unable to vertically re-size window
Fixed: Facilities do not repair medium- and heavy-grade damage
Fixed: Groups need to load missions correctly on scen load
#10619 - Planes in limbo (v1.11 B825)
* Tweaked double-parsing for loading of custom layers
* Fixed: Aircraft gets Lat/Long 0:0 when group is unassigned while forming up
* Fixed: Reloading aircraft at forward operating stip without weapon records in mag
#10628 - Unit Damaged Event not firing if Unit is Immediately Destroyed
Fixed: Allied contact stances not updated correctly
Fixed: Cruise missiles loiter over target area if target destroyed and then scen saved/loaded (pre-impact)
Fixed: Make crash in message log silent
Fixed: ARM attack crash
Fixed: Tiny fishing boat hit by Harpoon missile doesn't trigger damage triggers
FIXED: [v1.11] Orbat Recon - Subs are not detected
Fixed: ASW Sensor range ring
Fixed: Units bounce when moving Exclusion zone
Fixed: [v1.11] Submunition oddity for ATACMS vs speeding target
FIXED: [v1.11] "Cloud" of cluster warhead not rendered properly
* Fixed various guidance issues with ABMs.
* Numerous stability tweaks.
UI Tweak: Unit Sensors: checkbox not displaying on some systems
UI Fix: Quick Turnaround text overwrites Loadout Role text
UI Fix: No-Nav and Exclusion Zone buttons don't stick to frame



* Significant improvements to stick bombing mechanics: The bombs are laid across the target, using CEP (adjusted by bombsight generation and pilot skill) and random factors to determine the exact impact points of individual bombs. For smaller bomb sticks on tactical aircraft, the bombs are released at 50ft intervals. Bomb sticks up to 24 bombs are laid in sticks up to 300ft long, larger bomb sticks are laid in sticks up to 600ft long. Bombers are handled slightly differently, with 75ft between bombs and stick lengths up to 2000ft. For sticks with 28 bombs or more, the distance between bombs is narrowed.

* Map tweak: All weapon impacts (both hits and misses) are displayed for a few seconds on the tactical map.

* SBR/Clone tweak: The cloned unit gets the same heading as the original unit

* UI tweak: When using the "zoom to the cursor position" option, after zooming re-center the mouse cursor at the map

* UI Tweak: Spacebar (instead of F12) pauses/resumes game. "|" now cycles to next unit

* Command can now load and run much larger scenarios (>10.000 active units)

* If autosave fails while running a very large scenario (due to memory exhaustion), the player is notified by a baloon popup instead of
crashing the game.

* Improved support for high-DPI (150-200% font size) desktop resolutions

* Recording tweak: Maintain God's Eye enabled/disabled preference between frames during playback

* Inclues the updated DB description files released by Steven Lohr (CV60).

* Updated: Adjusted CEP settings to support bomb stick & rocket firing pattern model

* You can now enable/disable non-navigation zones and exclusion zones, in two ways:
a) Through the UI, as the grids on the relevant windows have an extra "Is Active" checkbox for each zone entry.
b) Through Lua. Usage example:
mySide = VP_GetSide({Name="US"})
myZone = mySide:getnonavzone("AAW Zone 1") [Alternative for excl. zone: myZone = mySide:getexclusionzone("Forbidden Zone 1")]
myZone.isactive = "True"/"False"

Inactive no-navigation zones are not rendered on the map at all. Inactive exclusion zones are rendered with a dash line (instead of solid).

* Includes the updated databases (version 445) and rebuilt standalone, tutorial and Northern Inferno scenarios

Aircraft:

A-4H Skyhawk [Ahit]
A-4N Skyhawk [Ahit]
AH-64E Apache [Longbow]
AV-8B Harrier II+ [Night Attack]
Bell 206B-1 JetRanger -- Brazil (Navy), 1974
Bell 206B-1 JetRanger -- Chile (Navy), 1970
Bell 47 Sioux -- Brazil (Navy), 1953-1994
F-4E Phantom II [Kurnass]
Il-78MP Midas
SA 313B Alouette II -- Argentina (Army), 1975
SA.319B Alouette III -- Chile (Navy), 1977, ASW
SA.319B Alouette III -- Peru (Navy), 1972
SH-34J (HSS-1N) Seabat -- Chile (Navy), 1961-1968
SH-34J (HSS-1N) Seabat -- Chile (Navy), 1968-1978
Su-7BMK Fitter A -- Algeria (Air Force), 1971
TA-4H Skyhawk [Ahit]
WD-1K Wing Loong [Pterodactyl] UAV

Ships:

A 47 Nasr [Fuqing Class] -- Pakistan (Navy), 1987, x1
AFSB(I) 15 Ponce [Austin Class] -- United States (Navy), 2015, ex-LPD 15, Experimental, Laser
APD 26 Serrano -- Chile (Navy), 1967-1991
APD 28 Riquelme -- Chile (Navy), 1966-1984
APD 29 Uribe -- Chile (Navy), 1966-1995
D 17 Portales [Sumner FRAM 2 Class] -- Chile (Navy), 1974-1998
D 18 Almirante Riveros -- Chile (Navy), 1975-1998
D 19 Almirante Williams -- Chile (Navy), 1960-1964
D 19 Almirante Williams -- Chile (Navy), 1964-1975
D 19 Almirante Williams -- Chile (Navy), 1975-1998
D 26 Mariz E Barros [Gearing FRAM I] -- Brazil (Navy), 1974-1990
D 28 Paraira [Fletcher] -- Brazil (Navy), 1959-1978
D 29 Parana [Fletcher] -- Brazil (Navy), 1961-1982
D 30 Pernambuco [Fletcher] -- Brazil (Navy), 1961-1982
D 31 Piaui [Fletcher] -- Brazil (Navy), 1967-1989
D 32 Santa Cararina [Fletcher] -- Brazil (Navy), 1968-1978
D 33 Maranhao [Fletcher] -- Brazil (Navy), 1972-1990
D 34 Mato Grosso [Sumner Class] -- Brazil (Navy), 1972-1990
D 35 Sergipe [Sumner FRAM II Class] -- Brazil (Navy), 1973
D 36 Alagaos [Sumner FRAM II Class] -- Brazil (Navy), 1973
D 37 Rio Grande Do Norte [Sumner FRAM II Class] -- Brazil (Navy), 1973
D 38 Espirito Santo [Sumner FRAM II Class] -- Brazil (Navy), 1973
DDG 173 Kongo -- Japan (Navy), 2019
DDG 177 Atago [Improved Kongo] -- Japan (Navy), 2019
F 25 Kasturi [Type FS 1500] -- Malaysia (Navy), 2010
F 41 Defensora [Vosper Mk10, ASW] -- Brazil (Navy), 1977, ASW version, 4x
FM 06 Almirante Condell [Type 12I Leander Class] -- Chile (Navy), 1973
Janada [Pr.773 Polnochny D] -- Iraq (Navy), 1977, 4x
L 1010 Gamal Abdel Nasser -- Egypt (Navy), 2018, 3x,1x LCU, 2x LCAC, Not much detail
L-Cat [EDA-R] -- Egypt (Navy), 2018, x2, +4,Mistral
LD 601 Tarlac [Makassar Class] -- Philippines (Navy), 2017, SSV Program, 2x LCU,
LVTP-7 Amtrack -- Argentina (Marines), 1971, Armored Personnel Carrier
LVTR-7 Amtrack -- Argentina (Marines), 1971, Recovery Vehicle
MT T-43 [Pr.254K/M] -- Iraq (Navy), 1971-1991, x2
PG 110 Tomas Batillo [Sea Dolphin] -- Philippines (Navy), 1996, x8
PS 38 General Mariano Alvarez [Cyclone] -- Philippines (Navy), 2001, -ex USS Cyclone
RK Osa I [Pr.205] -- Iraq (Navy), 1972-1995, 4x,1x Post Gulf War
RK Osa II [Pr.205ER] -- Iraq (Navy), 1974-1991, 8x
TK P-6 [Pr.183] -- Iraq (Navy), 1959-1984, x12
Type 051B Luhai [167 Shenzhen] -- China (Navy), 2017, HQ-16
Type 053H3 Jiangwei II [564 Yichang] -- China (Navy), 2017, HQ-10 SAM

Submarines:

410 Pasopati [PL-613V Whiskey V] -- Indonesia (Navy), 1959-1990, x1
S 20 Humaita [Oberon Class] -- Brazil (Navy), 1974-1999, x3
S 21 Simpson [Gato] -- Chile (Navy), 1969-1982
S 23 Hyatt [Oberon] -- Chile (Navy), 1976
S 41 [Type 209-1400] -- Egypt (Navy), 2017, x1,+3
S-22 Thomson [Gato] -- Chile (Navy), 1962-1969

Facilities:

AAA Plt/2 (20mm/70 Oerlikon Mk4 x 2) -- Philippines (Army), 2006, 2x pr Bn
AAA Sec (35mm PGZ-07 SPAAG x 2) -- China (Army), 2013
AAA Sec (35mm Twin Oerlikon GDF 005 x 2, Skyguard FCR) -- Saudi Arabia (Army), 1977, 2x pr Bty
Armored Plt (AMX-10P x 3) -- Saudi Arabia (Army), 1985, x500, most in reserve by 2010
Armored Plt (AMX-30S MBT x 3) -- Saudi Arabia (Army), 1980-2005, x145
Armored Plt (M1A1 Abrams MBT x 4) -- Australia (Army), 2007, x59
Armored Plt (T-62 MBT x 3) -- Syria (Army), 1970
Armored Plt (T-72 MBT x 3) -- Syria (Army), 1981
Armored Plt (T-72BM MBT x 3) -- Syria (Army), 2015, Modernized
Armored Sec (FV101 Scorpion Light Tank x 2) -- Ireland (Army), 1980, x14
Armored Sec (LAV-300 Mk2 AGS [Cockerill 90mm Mk3] x 2) -- Philippines (Marines), 1996, x12
Arty Bty (105mm/22 M101 Towed Howitzer x 3) -- Argentina (Marines)
Arty Bty (105mm/37 L118 Towed Light Gun x 6) -- Ireland (Army), 1986, x24
Arty Bty (122mm/36 2S1 Gvozdika M1974 Self-Propelled Howitzer x 6) -- Syria (Army), 1981, x300
Arty Bty (122mm/38 D-30 2A18 Towed Howitzer x 6) -- Syria (Army), 1972
Arty Bty (130mm/52 M-46 M1954 Towed Howitzer x 6) -- Syria (Army), 1958
Arty Bty (152mm/34 2S3 Akatsiya M1973 Self-Propelled Howitzer x 6) -- Syria (Army), 1985, x100
Arty Bty (155mm/20 M114 Towed Howitzer x 6) -- Philippines (Army), 1972, x12
Arty Bty (155mm/39 GCT AUF1 Self-Propelled Howitzer) -- Saudi Arabia (Army), 1980, x51
Arty Bty (155mm/39 M198 Towed Howitzer x 6) -- Saudi Arabia (Army), 1985
Arty Bty (155mm/39 M777 Towed Howitzer x 6) -- Australia (Army), 2010, x54
Arty Bty (155mm/52 Caesar Self-Propelled Howitzer) -- Saudi Arabia (National Guard), 2010, x100
Arty Bty (BM-21 Grad MLRS x 6) -- Syria (Army), 1964
Arty Bty (BM-27 Uragan MLRS x 6) -- Syria (Army), 1980
Arty Plt (MLRS) -- Saudi Arabia (Army), 1991, x50
Inf Plt (Australian Army) -- Australia (Army)
Inf Plt (Irish Army) -- Ireland (Army)
Inf Plt (Philippine Army) -- Philippines (Army)
Inf Plt (Philippine Marines) -- Philippines (Marines)
Inf Plt (Saudi National Guard) -- Saudi Arabia (Army)
Mech Inf Plt (Adnan AIFV x 4) -- Philippines (Army), 1995, x32
Mech Inf Plt (BMD-4M IFV x 3) -- Russia [1992-] (Army), 2016, Airborne IFV, x12 + 100+
Mech Inf Plt (BMP-1 [AT-3 Sagger A] IFV x 3) -- Syria (Army), 1970, x1000
Mech Inf Plt (BMP-2 IFV x 3) -- Syria (Army), 1990, x200
Mech Inf Plt (BTR-MDM Rakushka APC x 3) -- Russia [1992-] (Army), 2016, Airborne IFV, Amphibious, x12 + 100+
Mech Inf Plt (M113 AS3/4 APC x 4) -- Australia (Army), 2004
Mech Inf Plt (M113A1 APC x 3) -- Saudi Arabia (Army), 1976, x200+
Mech Inf Plt (M113A1 APC x 4) -- Philippines (Army), 1967
Mech Inf Plt (M113A2 APC x 3) -- Saudi Arabia (Army), 1985, x500+
Mech Inf Plt (Piranha 3H [12.7mm/50 M2 MG] x 4) -- Ireland (Army), 2002, x50
Mech Inf Sec (LAV-300 Mk2 IFV [12.7mm/50 M2 MG] x 2) -- Philippines (Marines), 1996, x12
Mot Inf Plt (Boxer APC x 4) -- Netherlands (Army), 2018, x200
Radar (AN/TPS-63) -- Saudi Arabia (Air Force), 1987
Radar (J/TPS-P11) -- Japan (Army), 1986, Mobile, Coastal Surveillance
Radar (J/TPS-P23) -- Japan (Army), 2008, Mobile, Coastal Surveillance
SAM Bty (I-HAWK [P1]) -- Saudi Arabia (Army), 1979, 6x Bty
SAM Bty (I-HAWK [P2, TAS]) -- Saudi Arabia (Army), 1985, 10x Bty
SAM Plt (Antelope [Skysword, 35mm Oerlikon, T-92]) -- Taiwan (Air Force), 2012, 2x pr Bty
SAM Plt (Mistral I MANPADS x 3) -- Saudi Arabia (Army), 1992, 3x Plt
SAM Sec (Anza Mk1 MANPADS x 3) -- Pakistan (Army), 1989, SA-7 Copy, Widely Exported
SAM Sec (Anza Mk2 MANPADS) -- Malaysia (Army), 2002, x160
SAM Sec (Anza Mk2 MANPADS) -- Pakistan (Army), 1994, Widely Exported
SAM Sec (Redeye MANPADS x 4) -- Saudi Arabia (Army), 1975
SAM Sec (Stinger MANPADS x 2) -- Japan (Army), 1982
SAM Sec (Stinger MANPADS x 5) -- Saudi Arabia (Army), 1984
SSM Bn (DF-16B [Penetrator] TEL) -- China (Second Artillery Corps), 2015
SSM Bn (DF-16B [Submunitions] TEL) -- China (Second Artillery Corps), 2015, -Anti Airfield
SSM Bn (DF-26C [Conventional] TEL) -- China (Second Artillery Corps), 2015, Guam Killer
SSM Bn (DF-26C [Nuclear]TEL) -- China (Second Artillery Corps), 2015, Guam Killer
SSM Bn (DF-26D [ASBM] TEL) -- China (Second Artillery Corps), 2015, Conventional
SSM Coy (Type 12) -- Japan (Army), 2015
SSM Plt (FGM-148 Javelin x 3) -- Australia (Army), 2002, ATGM
SSM Plt (FGM-148 Javelin x 3) -- Ireland (Army), 2006, ATGM,
SSM Sec [LORA] -- Israel (Army), 2008, -Few
Vehicle (BRDM-2) -- Generic (Generic), 1962, -widely exported

Satellites:

Cartosat [Optical Imaging] -- India (Generic), 2008
Gokturk [Optical Imaging] -- Turkey (Generic), 2012
Huangjing [SAR] -- China (Generic), 2012, 2x
RISAT [SAR] -- India (Generic), 2009
Tundra[EKS-1] -- Russia [1992-] (Generic), 2015, Missile Launch Detection

Weapons:

20mm T-92 Burst [100 rnds] -- T-92
Anza Mk1 [SA-7b Copy] -- Pakistan
Anza Mk2 -- Pakistan,1994
Delilah -- Israel, 1994, Loitering Missile
DF-16B [Penetrator] -- 2015
DF-16B [Submunitions] -- 2015
DF-26C [Conventional] -- 2015
DF-26C [Nuclear] -- 2015
DF-26D [ASBM, Conventional] -- 2015
LORA -- 2008, Israel
Sky Sword I -- Ground Launched, Antelope, 2012
Type 12 -- Japan, 2015, Coastal

< Message edited by Sunburn -- 7/5/2016 5:01:13 PM >


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Post #: 1
RE: Command v1.11 Service Release 1 - 6/28/2016 2:46:17 PM   
Dide


Posts: 153
Joined: 5/10/2009
From: Italy
Status: offline
Thanks!!!

(in reply to Dimitris)
Post #: 2
RE: Command v1.11 Service Release 1 - 6/28/2016 3:53:50 PM   
Randomizer


Posts: 1463
Joined: 6/28/2008
Status: offline
Excellent! Thank you.

-C

(in reply to Dide)
Post #: 3
RE: Command v1.11 Service Release 1 - 6/28/2016 3:54:02 PM   
Lowlaner2012

 

Posts: 778
Joined: 11/20/2011
Status: offline
Indeed, thanks for your hard work :-)

(in reply to Dide)
Post #: 4
RE: Command v1.11 Service Release 1 - 6/28/2016 5:28:02 PM   
Vici Supreme

 

Posts: 558
Joined: 12/4/2013
From: Southern Germany
Status: offline
Wow, is it already time again? Thanks guys!

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Post #: 5
RE: Command v1.11 Service Release 1 - 6/28/2016 5:58:13 PM   
Vici Supreme

 

Posts: 558
Joined: 12/4/2013
From: Southern Germany
Status: offline
quote:

ORIGINAL: Sunburn

* You can now enable/disable non-navigation zones and exclusion zones, in two ways:
a) Through the UI, as the grids on the relevant windows have an extra "Is Active" checkbox for each zone entry.
b) Through Lua. Usage example:
mySide = VP_GetSide({Name="US"})
myZone = mySide.getnonavzone("AAW Zone 1") [Alternative for excl. zone: myZone = mySide.getexclusionzone("Forbidden Zone 1")]
myZone.isactive = "True"/"False"

Inactive no-navigation zones are not rendered on the map at all. Inactive exclusion zones are rendered with a dash line (instead of solid).

Thank you! A step in the right direction for scenarios with mulitple playable sides!

_____________________________


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Post #: 6
RE: Command v1.11 Service Release 1 - 6/28/2016 7:54:37 PM   
Hongjian

 

Posts: 834
Joined: 1/2/2015
Status: offline

(in reply to Vici Supreme)
Post #: 7
RE: Command v1.11 Service Release 1 - 6/28/2016 8:09:50 PM   
wild_Willie2


Posts: 2934
Joined: 10/8/2004
From: Arnhem (holland) yes a bridge to far...
Status: offline
Thanks for this excellent release!!

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In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.

(in reply to Hongjian)
Post #: 8
RE: Command v1.11 Service Release 1 - 6/28/2016 8:22:40 PM   
B52H

 

Posts: 113
Joined: 6/28/2015
Status: offline
Awesome release! I'm having one minor problem with the screen resolution acting a bit funky with the scenario loading screen and the unit information on the right side of the screen appearing smaller than it should be in the game.

(in reply to wild_Willie2)
Post #: 9
RE: Command v1.11 Service Release 1 - 6/29/2016 12:31:26 AM   
Rhygin00

 

Posts: 55
Joined: 11/4/2014
Status: offline
Very nice. The weapon impacts indications are really interesting and useful.

(in reply to B52H)
Post #: 10
RE: Command v1.11 Service Release 1 - 6/29/2016 12:49:14 AM   
bradinggs


Posts: 361
Joined: 7/17/2013
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Thanks guys!

(in reply to Rhygin00)
Post #: 11
RE: Command v1.11 Service Release 1 - 6/29/2016 4:29:35 AM   
HalfLifeExpert


Posts: 884
Joined: 7/20/2015
From: California, United States
Status: offline
Looks good, I eagerly await the Steam releaaaasssseeeee.....WAIT A MINUTE!!! What its THIS I see?!?!:

quote:

AFSB(I) 15 Ponce [Austin Class] -- United States (Navy), 2015, ex-LPD 15, Experimental, Laser


Is this the first deployment of a laser weapon in Command?!?!?!?!



< Message edited by HalfLifeExpert -- 6/29/2016 4:35:20 AM >

(in reply to bradinggs)
Post #: 12
RE: Command v1.11 Service Release 1 - 6/29/2016 4:50:23 AM   
lamboman43

 

Posts: 96
Joined: 4/15/2016
Status: offline
Hate to burst your bubble but the AL-1A has been in for a while. It's in the American aircraft DB3K.

(in reply to HalfLifeExpert)
Post #: 13
RE: Command v1.11 Service Release 1 - 6/29/2016 9:28:41 AM   
Zaslon

 

Posts: 283
Joined: 6/14/2015
Status: offline
Wow, superb work. Kudos Team!

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Kids think about Iran and Amateurs think about Russia, but professionals think about China

(in reply to lamboman43)
Post #: 14
RE: Command v1.11 Service Release 1 - 6/29/2016 10:26:20 PM   
magi

 

Posts: 1529
Joined: 2/1/2014
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thank you.... you guys are so wonderful.... i like you a lot.....

(in reply to Zaslon)
Post #: 15
RE: Command v1.11 Service Release 1 - 6/30/2016 2:13:33 AM   
CCIP-subsim


Posts: 695
Joined: 11/10/2015
Status: offline
And I have to say, I never fail to be impressed lately with the sheer number of improvements and new features in every release, while performance and stability constantly goes up. Can't think of many products that have done that so consistently over such a long time - usually it's one or the other, but looks like here we can have both!

(in reply to magi)
Post #: 16
RE: Command v1.11 Service Release 1 - 6/30/2016 8:02:43 PM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
Status: offline

quote:

ORIGINAL: B52H

Awesome release! I'm having one minor problem with the screen resolution acting a bit funky with the scenario loading screen and the unit information on the right side of the screen appearing smaller than it should be in the game.


Fixed in B838. Please make sure you've configured the exe's DPI properly though

Right-click on the Command exe and make sure you've configured it as follows:






Attachment (1)

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Developer "Command: Modern Air/Naval Operations" project!

(in reply to B52H)
Post #: 17
RE: Command v1.11 Service Release 1 - 6/30/2016 8:12:52 PM   
lamboman43

 

Posts: 96
Joined: 4/15/2016
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I'm having issues with grey blocks blocking part of the weapon allocation window where the units and weapons appear. Since you don't allow me to post pictures though I can't show it. Any idea how to fix it? I made sure the setting were the same as in the above post. This issue is making the program unplayable for me since I can't select which units I want to attack.

< Message edited by lamboman43 -- 6/30/2016 8:17:29 PM >

(in reply to ComDev)
Post #: 18
RE: Command v1.11 Service Release 1 - 6/30/2016 8:15:14 PM   
ComDev

 

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Joined: 5/12/2006
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Yeah this will probably be fixed in the upcoming B838 exe.

You can send me a private message with images attached?

< Message edited by emsoy -- 6/30/2016 8:18:39 PM >


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Post #: 19
RE: Command v1.11 Service Release 1 - 6/30/2016 8:16:42 PM   
Dimitris

 

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Joined: 7/31/2005
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Command v1.11 Service Release 1 (Build 838)

Download: https://drive.google.com/file/d/0B205vpZC1pGmR2MwakxieWNRX2c/view?usp=sharing

Apply by unzipping to the base CMANO folder, overwriting when requested.


FIXES/CHANGES:
----------------------
#10687 - [B837] Scenario Title Trucated
#10689 - Line of sight issue on ELINT sat
#10695 - [B837] Scoring Dialog Broke (intermediate values)
* Tweak: Sats can also detect ship wakes with visual sensors
* Further tweaks for high-DPI support


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Post #: 20
RE: Command v1.11 Service Release 1 - 6/30/2016 8:55:35 PM   
lamboman43

 

Posts: 96
Joined: 4/15/2016
Status: offline

quote:

ORIGINAL: emsoy

Yeah this will probably be fixed in the upcoming B838 exe.

You can send me a private message with images attached?


Yep, seems to be fixed now. Thank you!

(in reply to ComDev)
Post #: 21
RE: Command v1.11 Service Release 1 - 7/1/2016 1:42:15 AM   
B52H

 

Posts: 113
Joined: 6/28/2015
Status: offline

quote:

ORIGINAL: emsoy


quote:

ORIGINAL: B52H

Awesome release! I'm having one minor problem with the screen resolution acting a bit funky with the scenario loading screen and the unit information on the right side of the screen appearing smaller than it should be in the game.


Fixed in B838. Please make sure you've configured the exe's DPI properly though

Right-click on the Command exe and make sure you've configured it as follows:







Still having issues after updating to B838 and using the recommended settings. Everything in the game seems to be displayed bigger/smaller than what it was before the last update (V 1.10). Another strange thing that's happening is that a game window opens briefly shortly after clicking the button to start in the Matrix Games menu and then opens up to the normal loading screen. The screen resolution cuts out the unit's proficiency and part of the unit fuel information in the dialogue box that appears on the right hand side of the screen when selecting a unit.

Also the buttons containing "File", "View", "Game", "Map Settings", etc. appear to be bigger, whilst the scenario time, date, and camera altitude appear smaller along with the event box in the bottom left hand corner.

To top this, when opening the game and loading a scenario, the scenario description is pushed off to the side of the "load scenario" box and the scenario title and difficulty/complexity boxes appear to be out of place as well.

Regards

B52H

(in reply to ComDev)
Post #: 22
RE: Command v1.11 Service Release 1 - 7/1/2016 2:55:54 AM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
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Hmmm yeah we have made some changes to accomodate higher DPI settings. However the unit status display should not be cut off. Anyone else seeing this?

What operating system do you use? And what DPI settings and screen resolution?

Would it be possible to post a screenshot?

< Message edited by emsoy -- 7/1/2016 3:04:32 AM >


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(in reply to B52H)
Post #: 23
RE: Command v1.11 Service Release 1 - 7/1/2016 3:30:56 AM   
lamboman43

 

Posts: 96
Joined: 4/15/2016
Status: offline
Since getting my issue fixed, I haven't noticed anything change except the date, time, etc. black bar. It also seems a bit smaller than usual. Besides that, everything else looks peachy. Just in case it helps, I'm using Windows 10 at 1920x1080 res.

(in reply to ComDev)
Post #: 24
RE: Command v1.11 Service Release 1 - 7/1/2016 3:37:46 AM   
B52H

 

Posts: 113
Joined: 6/28/2015
Status: offline
My OS is Windows 8.1 and my screen resolution is 1920 x 1080. The screenshots are attached below (the first one is before 1.11; the rest are B838):

Attachment (1)

< Message edited by B52H -- 7/1/2016 3:41:01 AM >

(in reply to ComDev)
Post #: 25
RE: Command v1.11 Service Release 1 - 7/1/2016 5:11:00 AM   
orca

 

Posts: 497
Joined: 11/6/2013
Status: offline
I'm using build 838 and the map UI is extremely slow to respond. The game speed is also extremely slow. I'm able to open menu drop downs, view database, etc without problems.

I'm using windos 7 professional on a intel i7-4790 #360GHZ 64 bit, 32GB Ram. I will attach a save if you think it would help but the slowness occurs immediately with any scenario I load so not sure a save would help.

(in reply to B52H)
Post #: 26
RE: Command v1.11 Service Release 1 - 7/1/2016 5:53:11 AM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
Status: offline

quote:

ORIGINAL: B52H

My OS is Windows 8.1 and my screen resolution is 1920 x 1080. The screenshots are attached below (the first one is before 1.11; the rest are B838):


Thanks! Is the fuel cutoff only happening for ships? Or subs and a/c as well?

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Developer "Command: Modern Air/Naval Operations" project!

(in reply to B52H)
Post #: 27
RE: Command v1.11 Service Release 1 - 7/1/2016 5:57:19 AM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
Status: offline

quote:

ORIGINAL: orca

I'm using build 838 and the map UI is extremely slow to respond. The game speed is also extremely slow. I'm able to open menu drop downs, view database, etc without problems.

I'm using windos 7 professional on a intel i7-4790 #360GHZ 64 bit, 32GB Ram. I will attach a save if you think it would help but the slowness occurs immediately with any scenario I load so not sure a save would help.


Windows 7.... yeah it handles DPI stuff differently so this is interesting.

What are you screen resolution and DPI settings like? Have you checked the exe file properties?





_____________________________



Developer "Command: Modern Air/Naval Operations" project!

(in reply to orca)
Post #: 28
RE: Command v1.11 Service Release 1 - 7/1/2016 7:31:08 PM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
Status: offline
Have made further mods in B839, thanks guys!

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Developer "Command: Modern Air/Naval Operations" project!

(in reply to ComDev)
Post #: 29
RE: Command v1.11 Service Release 1 - 7/1/2016 10:52:02 PM   
Dimitris

 

Posts: 13181
Joined: 7/31/2005
Status: offline
Command v1.11 Service Release 1 (Build 839)

Download: https://drive.google.com/file/d/0B205vpZC1pGmcUUzU2IzRkpvMVE/view?usp=sharing

Apply by unzipping to the base CMANO folder, overwriting when requested.


FIXES/CHANGES:
----------------------
* Fixed: 150 bombs per weapon record
* Fixed: AAMs impact aircraft after landing
* Various tweaks to high-DPI changes

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(in reply to ComDev)
Post #: 30
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