I've made this scenario mostly as a result of my own experiments with recent additions to Command Lua/event capabilities, and I thought I'd share the current results. Perhaps this might be entertaining!
In this scenario, you command a sort of ad-hoc mercenary force. In this (totally fictional) scenario, you get to play with a mix of relatively obsolete, mostly-Western made air and naval units. I've had to make some obvious realism/plausibility concessions here to make the scenario a bit more fast-paced and open-ended than it would realistically be - but wait, don't lose interest yet! The twist here is elements of resource management, vaguely in the style of real-time strategy games. It works like this:
-Your points, instead of just a victory score, are now your currency, with which you can "buy" units and facility upgrades.
-You spend your points through the "Special Actions" menu, where you can "buy" units and have them placed on the map.
-By saving up your points and upgrading your base facilities, you unlock access to more units.
-You make more points in two ways: a) by keeping resource-gathering units (fishing boats, oil exploration ships) in designated areas of the ocean (slow but steady income); or b) attacking pirate boats and terrorist hideouts, as well as blockading enemy ships, for a bounty (quick but dangerous income).
It looks something like this:
There is a far bit more detail to this, but fortunately, I've included a pretty comprehensive "manual" in the scenario briefing, which you should definitely read. At the moment it is very open-ended, although there are some defeat conditions and checkpoints for success. Even the 3-month timeline right now is just a suggestion (though I'm yet to play it for much past a week of game time). I will hopefully be able to put in some more work into it - although I spent somewhere close to 100 hours building and testing it so far, it's still a bit raw, so I'll appreciate any reports and findings!
Three important notes for starting this scenario:
1) Please make sure that you unzip all the files included, including those .inst files under the game menu folder.
2) Make sure to ENABLE the "Unlimited Magazines" option when you're starting the scenario. It is designed to be played that way.
3) Make sure to enable pop-ups for "Special Messages" in your message log settings.
Enjoy, and let me know what you think of this experiment