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New Game Executable (beta version) - 6/13/2016 9:38:02 PM   
Peter Fisla


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Hi All,

I thought I would share with you all a bug fix regarding: firing AFV in motion cannot acquire target in Advancing Fire Segment vs Infantry Target Type (see here for details: http://www.matrixgames.com/forums/tm.asp?m=4204509 )



Cheers!

NOTE: make sure you install UPDATE2 before overwriting the game executable with the 1.0.53 version attached in this message.

Attachment (1)

< Message edited by Peter Fisla -- 12/23/2016 3:56:45 PM >
Post #: 1
RE: New Game Executable (beta version) - 6/14/2016 12:53:17 PM   
fuselex

 

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Thanks for the update Peter

(in reply to Peter Fisla)
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RE: New Game Executable (beta version) - 6/14/2016 2:19:24 PM   
UP844


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Thanks, Peter!

Downloaded and installed:

1) Works fine (SU-122s killed a StuH III G and a Sd Kfz 251/1 in "Hill 621" )
2) Cannot test since my PC uses a higher resolution
3) Works fine: "Infantry" does no more appear when you target an AFV that is alone in a hex.

I have also discovered - perhaps - a minor glitch:
During a Fire Segment, I fired into a hex containing a StuG III B and three Russian squads of mine in CC. I killed the AFV, but the squads remained marked with <MELEE> and were unable to fire or move; the CC marker remained in the hex until the Close Combat segment. Is this how it is supposed to be?

(in reply to fuselex)
Post #: 3
RE: New Game Executable (beta version) - 6/14/2016 2:52:19 PM   
Peter Fisla


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quote:

ORIGINAL: UP844

Thanks, Peter!

Downloaded and installed:

1) Works fine (SU-122s killed a StuH III G and a Sd Kfz 251/1 in "Hill 621" )
2) Cannot test since my PC uses a higher resolution
3) Works fine: "Infantry" does no more appear when you target an AFV that is alone in a hex.

I have also discovered - perhaps - a minor glitch:
During a Fire Segment, I fired into a hex containing a StuG III B and three Russian squads of mine in CC. I killed the AFV, but the squads remained marked with <MELEE> and were unable to fire or move; the CC marker remained in the hex until the Close Combat segment. Is this how it is supposed to be?


Do you have a saved game file by any chance? This would help a lot to identify the MELEE issue.

Thank you!

< Message edited by Peter Fisla -- 6/14/2016 2:54:55 PM >

(in reply to UP844)
Post #: 4
RE: New Game Executable (beta version) - 6/14/2016 3:30:24 PM   
UP844


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Unfortunately, I didn't save the game because I was not certain if it really was a bug or not.

I can try reproducing the issue in a purpose-made scenario and attach the saved file here.

(in reply to Peter Fisla)
Post #: 5
RE: New Game Executable (beta version) - 6/14/2016 4:05:21 PM   
Peter Fisla


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quote:

ORIGINAL: UP844

Unfortunately, I didn't save the game because I was not certain if it really was a bug or not.

I can try reproducing the issue in a purpose-made scenario and attach the saved file here.


I believe I have resolved this Melee/Close Combat issue in UPDATE1, let me know please if you come across the issue again. Yes, saved game file will be a big help.

< Message edited by Peter Fisla -- 6/14/2016 4:07:51 PM >

(in reply to UP844)
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RE: New Game Executable (beta version) - 6/14/2016 5:01:09 PM   
UP844


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Update 1 solved the issue, if the one of the opponents is destroyed during the resolution of the CC.

This is a somewhat special case, since the AFV was destroyed by fire coming from another hex (one usually does not fire in a hex containing friendly units in CC with enemy ones: I don't know if they can be hurt by friendly AP fire directed at the AFV, but I certainly wouldn't like to be there )

< Message edited by UP844 -- 6/14/2016 5:03:37 PM >

(in reply to Peter Fisla)
Post #: 7
RE: New Game Executable (beta version) - 6/14/2016 8:02:13 PM   
UP844


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Here are two saved game files:

"AFV-CC-lock_Pre-Fire-Segment" was saved at the very start of the German Fire Segment: there are seven T-34 M43 in CC with as many German Elite squads.

"AFV-CC-lock_Pre-Fire-Segment" was saved after all the T-34s have been destroyed by the Pz Kpfw IV H's. The target hexes are still marked with the CC marker and the squads previously engaging the T-34s in CC cannot be selected. The marker remains in place until the end of the Close Combat segment. The squads cannot be selected (and therefore cannot undertake any activity) in the Fire, Movement, Advancing Fire and Advance Segments.

Attachment (1)

(in reply to UP844)
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RE: New Game Executable (beta version) - 6/18/2016 4:12:19 PM   
Peter Fisla


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Thanks UP844, I will look into this issue as soon as I can :)

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RE: New Game Executable (beta version) - 6/27/2016 1:05:26 PM   
kayeldee

 

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quote:

ORIGINAL: Peter Fisla



NOTE: make sure you install UPDATE1 before overwriting the game executable with the 1.0.28 version attached in this message.




to which GAME1 update do you refr and where can that be found?

< Message edited by kayeldee -- 6/27/2016 1:10:20 PM >

(in reply to Peter Fisla)
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RE: New Game Executable (beta version) - 6/27/2016 4:34:08 PM   
Peter Fisla


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quote:

ORIGINAL: kayeldee

quote:

ORIGINAL: Peter Fisla



NOTE: make sure you install UPDATE1 before overwriting the game executable with the 1.0.28 version attached in this message.



to which GAME1 update do you refr and where can that be found?


UPDATE1 package is available here: http://www.matrixgames.com/products/578/downloads/

(in reply to kayeldee)
Post #: 11
RE: New Game Executable (beta version) - 7/31/2016 4:42:50 PM   
fran52


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Why if i try to instal this new Game Executable my PC say audiere.dll is not present?I'm quite doubtful on some site that propose the download of this DLL.Someone can upload the file?

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RE: New Game Executable (beta version) - 7/31/2016 4:58:12 PM   
rico21

 

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Hi,
I send you a post for help.

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RE: New Game Executable (beta version) - 8/1/2016 5:12:54 AM   
fran52


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Thank you Rico ,now audiere is not a problem but i have another message.
the message is:Toth can support only.....list of the screen resolution.I have 1600X900 that is supported so is inexplicable

(in reply to rico21)
Post #: 14
RE: New Game Executable (beta version) - 8/1/2016 9:25:56 AM   
Paullus

 

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acropora are you running on a Laptop? If so try this: http://www.matrixgames.com/forums/fb.asp?m=4105433

_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to fran52)
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RE: New Game Executable (beta version) - 8/1/2016 12:27:50 PM   
fran52


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No is a PC with win7.

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RE: New Game Executable (beta version) - 8/1/2016 1:38:09 PM   
rico21

 

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Try this,

All Forums >> [Current Games From Matrix.] >> [World War II] >> Conflict of Heroes Series >> Tech Support

Zakblood' advices are very useful, maybe that can help you!

And thanks for your answer.

(in reply to fran52)
Post #: 17
RE: New Game Executable (beta version) - 8/1/2016 5:40:36 PM   
fran52


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Thank you again.

(in reply to rico21)
Post #: 18
RE: New Game Executable (beta version) - 8/1/2016 6:34:47 PM   
Paullus

 

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If your problem doesn't go away using the CoH Forum let us know and we will try to help you again

_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to fran52)
Post #: 19
RE: New Game Executable (beta version) - 8/2/2016 11:21:19 AM   
fran52


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quote:

i'm not sure i can help any more than what's already been said or is in the guides either tbh, and also i'm not sure what you have already been told or had suggested either

This is what Zakblood say.

(in reply to Paullus)
Post #: 20
RE: New Game Executable (beta version) - 8/2/2016 11:30:18 AM   
zakblood


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my guide is about as good as they get and can be converted to a win 7 install tbh


http://www.matrixgames.com/forums/tm.asp?m=4101966

without knowing your problem or error given, it's had to say what can or could be wrong, for me don't play the game, just update it to the latest version first, then with the guide, so it it helps any, there's plenty of threads / posts on screen res to try what's posted to see if any help, but a report is always better, then sometimes you can see an error and give advice on what to do or to try

http://www.matrixgames.com/forums/tm.asp?m=4105433

or any in the text sections that's been sticky tbh

< Message edited by zakblood -- 8/2/2016 11:31:57 AM >

(in reply to fran52)
Post #: 21
RE: New Game Executable (beta version) - 8/2/2016 3:31:54 PM   
fran52


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I'm quite confused.First of all the game work,is the patch that don't.If i try the update 1.027 all is ok but if i try with any unofficial i read the message about the resolution.One old patch that don't work is the one with the scenario Revenge for Bruno attached.
I have checked the conf. file(all is OK) and i have cheked also for the update online.Result:the game is updated.


(in reply to zakblood)
Post #: 22
RE: New Game Executable (beta version) - 8/2/2016 3:43:21 PM   
zakblood


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beta update is just a copy and paste affair, not a auto update as such

quote:

make sure you install UPDATE1 before overwriting the game executable with the 1.0.28 version attached in this message.


so game as up to date as it can be then download the new EXE, and copy paste it into the game folder and over write the older same name file, you need admin permissions to do this, and also maybe need to alter your anti virus settings or at least check it to see if it's that which is stopping it work...

(in reply to fran52)
Post #: 23
RE: New Game Executable (beta version) - 8/2/2016 4:09:26 PM   
fran52


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I have installed update 1.0.27.Is not the right?

(in reply to zakblood)
Post #: 24
RE: New Game Executable (beta version) - 8/2/2016 4:19:37 PM   
zakblood


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yes that's the latest, now just copy the .28 exe on top, then it will be version 1.0.28 beta installed and your done







Attachment (1)

< Message edited by zakblood -- 8/2/2016 5:03:01 PM >

(in reply to fran52)
Post #: 25
RE: New Game Executable (beta version) - 8/2/2016 5:19:54 PM   
zakblood


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just double checked the installations again on windows 7 as well, all working fine here





Attachment (1)

< Message edited by zakblood -- 8/2/2016 5:20:07 PM >

(in reply to zakblood)
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RE: New Game Executable (beta version) - 8/2/2016 5:20:53 PM   
zakblood


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folder view





Attachment (1)

< Message edited by zakblood -- 8/2/2016 5:21:05 PM >

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RE: New Game Executable (beta version) - 8/2/2016 5:29:39 PM   
fran52


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quote:

yes that's the latest, now just copy the .28 exe on top, then it will be version 1.0.28 beta installed and your done

Here start the problem.Seem that all the unofficial patch have this problem ,the official 1.'.27 no.




Attachment (1)

(in reply to zakblood)
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RE: New Game Executable (beta version) - 8/2/2016 5:39:04 PM   
zakblood


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you haven't followed the guides or maybe don't understand what i'm trying to say, but if you don't follow the guides it won't work for you...

and from the screen you have shown, you have clicked on it without following any of my guides or the advice offered above by the maker / developer either, it's not a game on it's own, it's a patch, that needs coping and pasting into the main game installation folder, as shown in the guides

e dalla schermata che avete dimostrato , aver cliccato su di esso senza seguire nessuna delle mie guide o la consulenza offerta al di sopra dal produttore / sviluppatore sia , non è un gioco su di essa la propria , è una patch , che ha bisogno di coping e incollare nella cartella di installazione del gioco principale , come mostrato nelle guide

http://www.matrixgames.com/forums/tm.asp?m=4101966

post 19 to 24

< Message edited by zakblood -- 8/2/2016 6:07:53 PM >

(in reply to fran52)
Post #: 29
RE: New Game Executable (beta version) - 8/2/2016 6:38:58 PM   
fran52


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Sorry Zakblood ,i'm a little deficent but not at all. From few days i have the new PC with WIN7 and this is the problem.In the past i was used with XP where this kind of files have had always the .exe after the name.Now i have reinstalled the game and i was in confusion created by this fact.
Sorry again, and thank you very much for your patient.

(in reply to zakblood)
Post #: 30
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