Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

distinguishing hills

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> distinguishing hills Page: [1]
Login
Message << Older Topic   Newer Topic >>
distinguishing hills - 6/10/2016 6:26:02 PM   
fuselex

 

Posts: 788
Joined: 8/2/2014
Status: offline
quick example borrowed from another post .For myself it is not that obvious what lvl hill he is on :)


Attachment (1)

< Message edited by fuselex -- 6/10/2016 7:05:03 PM >
Post #: 1
RE: distinguishing hills - 6/10/2016 6:38:59 PM   
fuselex

 

Posts: 788
Joined: 8/2/2014
Status: offline
For myself , lvl2 to lvl 3 hills aren't that obvious . distinguishing colours for different levels would be very useful.






Attachment (1)

< Message edited by fuselex -- 6/10/2016 6:46:09 PM >

(in reply to fuselex)
Post #: 2
RE: distinguishing hills - 6/10/2016 7:01:18 PM   
fuselex

 

Posts: 788
Joined: 8/2/2014
Status: offline
One of the best examples of merging colours ever would have to be




Attachment (1)

(in reply to fuselex)
Post #: 3
RE: distinguishing hills - 6/10/2016 9:41:17 PM   
Cataphract88


Posts: 729
Joined: 10/5/2012
From: Britannia
Status: offline

quote:

ORIGINAL: fuselex

One of the best examples of merging colours ever would have to be





Now you're talking! Especially welcome on a warm night like tonight.

_____________________________

Richard

(in reply to fuselex)
Post #: 4
RE: distinguishing hills - 6/10/2016 10:33:32 PM   
parusski


Posts: 5167
Joined: 5/8/2000
From: Jackson Tn
Status: offline

quote:

ORIGINAL: cataphract88


quote:

ORIGINAL: fuselex

One of the best examples of merging colours ever would have to be





Now you're talking! Especially welcome on a warm night like tonight.


Well here in the South, Tennessee USA, it is currently 91 with heat index of 94. AT 4:34 PM. So, I think you are on to something.

_____________________________

"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman

(in reply to Cataphract88)
Post #: 5
RE: distinguishing hills - 6/11/2016 3:39:35 AM   
genesismwt


Posts: 176
Joined: 2/25/2016
From: The middle of flyover country
Status: offline
Send one to Huskerland. We got to 97. Don't know what the heat index was.

But on a serious note, regarding the hills, I think that was another intentional differentiation. Although, I am not a modder, I think that could the different hill shades, tones and colors be modded in.

_____________________________

The game is afoot!

Mike

(in reply to parusski)
Post #: 6
RE: distinguishing hills - 6/11/2016 10:35:02 AM   
UP844


Posts: 1619
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
Just 22°C/72° F with 78% humidity here... but send one here anyway

As for hills, I wholeheartedly agree: the green shades are a bit too close to be easily distinguishable. Moreover, as all we know, hills are brown, not green ).

(in reply to genesismwt)
Post #: 7
RE: distinguishing hills - 6/16/2016 9:26:15 PM   
ParadogsGamer

 

Posts: 25
Joined: 1/10/2016
Status: offline
Aren't there graphic mods that solve this?

(in reply to UP844)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> distinguishing hills Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.521