Sensei.Tokugawa
Posts: 341
Joined: 4/6/2010 From: Wieluñ, Poland Status: offline
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I decide to resurrect this thread as Mark seemed to have hit the point, especially when it comes to air ops here, when he said that the game / sim that aims at operations needs to be operational not only in scale, but mainly regarding the way it works. After years with both Command Ops and CMANO I can only say that the previous faired and still does so much better in that regard perhaps mainly due to the fact that it is generally land warfare only in horizontal dimension or pretty much confined spaces and not a 360 degree vast battlefield. Micromanaging sucks and I am still observing - for instance - planes abandoning their mission, either set through a mission editor or manually assigned, with bombs still hanging, enough fuel to perform a few runs, valid targets in range and sight and they're regulars at least, not the foot conscripts below - I am assuming that (how to asses that if the Argies don't have airborne radars in the Falklands, but it's still an apparently pleasant day with presumably decent visibility ?... Well, it's still possible to loose a track of your target if your only sensor is a Mark 20 eyeball moving fast and quite hight above a sea/ocean). I have been trying to master that skill, read through this and that, here and there, bought everything released just to support the development process to see a major change in the way I am allowed to run my operations, but I am still banging my head against the wall many a time. The last statement is for any thread killing wooden goblin / troll that haunts this place. To translate that from mine to yours - I have done the homework.
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"-What if one doesn't make it? -Then we know he was no good for SpetsNaz. ..." V. Suvorov, "Spetsnaz;the Story behind the Soviet SAS" ...No escape from Passchendaele .../ God Dethroned, "Passiondale"
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