Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Feedback

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Feedback Page: <<   < prev  12 13 [14] 15 16   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Feedback - 1/16/2017 10:48:18 PM   
btd64


Posts: 5926
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: online

quote:

ORIGINAL: cavalry


quote:

ORIGINAL: 1EyedJacks


quote:

ORIGINAL: cavalry

Dear All
Still not worked out how I can see if the patch has worked there is nothing on the screen but I have done both patches. Cannot start until I am sure I have the latest version - any help??



This is in regards to Art - right? PM Paradigmblue and he can send you his art folder. I had the same issue. Once I swapped over to the art folder he sent I was golden.


thanks but no this is in regards to knowing if the patches are installed making the game the latest version??



Your looking for the scenario version number, correct? If so it depends on the last time you DL'd the scenario. Their is no easy way to check a scenario version. You just have to keep track....GP

_____________________________

Intel i7 3.4GHz,8GB Ram,1920x1080 rez

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to cavalry)
Post #: 391
RE: Feedback - 1/16/2017 10:58:40 PM   
1EyedJacks


Posts: 2243
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: cavalry


quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: cavalry
Dear All
Still not worked out how I can see if the patch has worked there is nothing on the screen but I have done both patches. Cannot start until I am sure I have the latest version - any help??

On the opening screen near the upper left corner there should be the version number spelled out for us.



Thanks for the help...

No there is nothing but in the upper right hand side there is version1.7.11.24 dec 25th 2014??? That all I have. Actually I have the same issue with RA cannot see what version that is either?



So I have version 1.8.11.26b. This link should get you to the right page: http://www.matrixgames.com/forums/fb.asp?m=3185062







Attachment (1)

_____________________________

TTFN,

Mike

(in reply to cavalry)
Post #: 392
RE: Feedback - 1/17/2017 8:31:55 AM   
Joglinks1

 

Posts: 61
Joined: 7/13/2002
From: UK
Status: offline
We are in sept 41 and I am trailing by about 10k VP's.
I think the VP values of locations needs adjustment

I am losing 100 VP to my opponent at the moment with hardly any combat going on. In the current balance is 1.2 to 1 in my opponents favour. Usually at this time I am close to 2 to 1 in the Japanese favour

I am running out of Supply shortly due to the massive expansion of my industry. I need to look at this closer. Maybe I should not expand as rapidly as I did but then I need to fill in my AG and build up my HI and supply point production.

Another point is the port sizes. The oil ports on Sumatra, Borneo and New Guinea are too small to move the production. Same for some of the resources ports. The production outweighs the load capacity of the max port size.

ASW is very frustrating. There should be another DC that the Japanese develop and put on their ASW boats. Something similar to the Allied DC's.

Land combat is ok but with the losses the VP points needs adjustment. Either on the locations or on the device level if this is not hard coded.

I do enjoy the mod very much and so does Bill Brown, my opponent but I don't think there is a realistic chance to win or draw by points simply because of the additional attrition the Japanese AF and army suffers which adds too many VP's to the allied pool.
J



< Message edited by Joglinks1 -- 1/17/2017 2:04:15 PM >

(in reply to 1EyedJacks)
Post #: 393
RE: Feedback - 1/17/2017 11:12:25 AM   
HansBolter


Posts: 6879
Joined: 7/6/2006
From: St. Petersburg, Florida, USA
Status: offline

quote:

ORIGINAL: 1EyedJacks


quote:

ORIGINAL: cavalry


quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: cavalry
Dear All
Still not worked out how I can see if the patch has worked there is nothing on the screen but I have done both patches. Cannot start until I am sure I have the latest version - any help??

On the opening screen near the upper left corner there should be the version number spelled out for us.



Thanks for the help...

No there is nothing but in the upper right hand side there is version1.7.11.24 dec 25th 2014??? That all I have. Actually I have the same issue with RA cannot see what version that is either?



So I have version 1.8.11.26b. This link should get you to the right page: http://www.matrixgames.com/forums/fb.asp?m=3185062









I think he means what version of the Scenario, not which version of the game executable.

_____________________________

Hans


(in reply to 1EyedJacks)
Post #: 394
RE: Feedback - 1/17/2017 2:36:14 PM   
Revthought


Posts: 522
Joined: 1/14/2009
From: San Diego (Lives in Indianapolis)
Status: offline
quote:

ORIGINAL: Joglinks1
asw


I am 4 days in to my Allied Focus Pacific PBEM and I wondered about this. I'm unsure, because I haven't gotten a feel for it, but the large number of Soviet subs stationed within spitting distance of Japan made me wonder about the Japanese ability to deal with the volume of subs in the early war.

I'm assuming the dud torpedo rates on Soviet subs aren't anywhere near the American dud rates, and I looked, all of the Soviet sub commanders are excellent sub commanders. Meaning, I could potentially wreak havoc in Japanese waters very early in the war.

We shall see.

Edit.

Repeat question: any idea of about when I should expect the Kriegsmarine to appear?



< Message edited by Revthought -- 1/17/2017 2:37:34 PM >


_____________________________

Playing at war is a far better vocation than making people fight in them.

(in reply to Joglinks1)
Post #: 395
RE: Feedback - 1/29/2017 7:53:59 PM   
cavalry

 

Posts: 2414
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline

quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: 1EyedJacks


quote:

ORIGINAL: cavalry


quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: cavalry
Dear All
Still not worked out how I can see if the patch has worked there is nothing on the screen but I have done both patches. Cannot start until I am sure I have the latest version - any help??

On the opening screen near the upper left corner there should be the version number spelled out for us.



Thanks for the help...

No there is nothing but in the upper right hand side there is version1.7.11.24 dec 25th 2014??? That all I have. Actually I have the same issue with RA cannot see what version that is either?



So I have version 1.8.11.26b. This link should get you to the right page: http://www.matrixgames.com/forums/fb.asp?m=3185062









I think he means what version of the Scenario, not which version of the game executable.

yes I mean the scn version - I have patched but where to I see the scn version on the game screen?
Thanks.


(in reply to HansBolter)
Post #: 396
RE: Feedback - 1/29/2017 8:26:39 PM   
cavalry

 

Posts: 2414
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
I have looked at every screen and cannot see what version I have ??

I also have a problem in that the German art is showing Japanese ships - is that as its supposed to be or a workaround - but I do have all the French and Russian art.

All looks interesting but cannot proceed until I know what version I have.

Also there are rather a lot of Russian subs...
Some more AA upgrades for Japanese ships would be nice and interesting - some get nothing until 44 ALSO CV arrive with a lot less planes the they can carry?

Thanks for the mod, I know these things are a lot of work.

M

(in reply to cavalry)
Post #: 397
RE: Feedback - 1/29/2017 8:42:17 PM   
btd64


Posts: 5926
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: online
Ok, when did you download the mod?....GP

_____________________________

Intel i7 3.4GHz,8GB Ram,1920x1080 rez

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to cavalry)
Post #: 398
RE: Feedback - 1/29/2017 10:27:21 PM   
cavalry

 

Posts: 2414
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Not sure sorry but I have downloaded both patches. Have I done something wrong do you think. I can load up the game fine and it looks like it will paly -started it in head to head - all looks fine apart from the issues above. Another game RA 7.9 and a different install I can see the game version in the scn list - there is nothing in the scn list of this one to say which version it is. I can see your mod of it as well - assume so it says Patton mod??
thanks.

(in reply to btd64)
Post #: 399
RE: Feedback - 1/29/2017 10:54:37 PM   
btd64


Posts: 5926
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: online
Since there is no German nationally in game, German units are under the Japanese flag. We didn't put a version number in the mods. I'm correcting that with some new mods I'm working on. But you can always redownload for the most current. The subs and upgrades are as designed for the class of ship. The CV has room so you can add up to 5 CV capable air units or resize the ons on the ship. Hope this helps....GP

_____________________________

Intel i7 3.4GHz,8GB Ram,1920x1080 rez

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to cavalry)
Post #: 400
RE: Feedback - 1/30/2017 8:31:33 AM   
cavalry

 

Posts: 2414
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
OK so there is no German art - its not an issue just wanted to check I had installed correctly.

but what about the version - where should I see the version I have of the game like scn75 v2 v3 etc...

thanks for your help - where can I find deatails on you mod within this - I can see that scn there are there some detailed notes.

(in reply to btd64)
Post #: 401
RE: Feedback - 1/30/2017 11:39:43 AM   
btd64


Posts: 5926
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: online
The art is of German ships, but under Japans control.

Version wise, Email me your email address and I'll send you the latest version. I'm not sure if Para posted it yet.

Details on this mod are on the first post or 3.

Enjoy....GP

_____________________________

Intel i7 3.4GHz,8GB Ram,1920x1080 rez

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to cavalry)
Post #: 402
RE: Focus Pacific: Release - 2/22/2017 6:26:20 PM   
Revthought


Posts: 522
Joined: 1/14/2009
From: San Diego (Lives in Indianapolis)
Status: offline
Curious question: other than for game balance purposes, is there a reason the Montana's are included, but no HMS Vanguard or the Lions?

_____________________________

Playing at war is a far better vocation than making people fight in them.

(in reply to paradigmblue)
Post #: 403
RE: Focus Pacific: Release - 3/11/2017 5:14:26 PM   
cavalry

 

Posts: 2414
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Just out of interest I load up the game fine - only small comment I still see no German art for German ships only jap art like Kongo Class for Schanhaust I think and so on Adm Hipper is certainly a Jap CA . Anyway to fix this? Cannot see any German art - I know its suppose dto be in the Jap art - but cannot see it.
I am awaiting a more complete state of this mod and when I finish my other SCN2 game I will look at starting this and it loos very interesting. My experience of RA ( also running) is wait a while as many changes do not seem to be able to be put into games in progress. No time for me to do re starts and so on...

(in reply to Revthought)
Post #: 404
RE: Focus Pacific: Release - 3/11/2017 5:35:47 PM   
btd64


Posts: 5926
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: online

quote:

ORIGINAL: cavalry

Just out of interest I load up the game fine - only small comment I still see no German art for German ships only jap art like Kongo Class for Schanhaust I think and so on Adm Hipper is certainly a Jap CA . Anyway to fix this? Cannot see any German art - I know its suppose dto be in the Jap art - but cannot see it.
I am awaiting a more complete state of this mod and when I finish my other SCN2 game I will look at starting this and it loos very interesting. My experience of RA ( also running) is wait a while as many changes do not seem to be able to be put into games in progress. No time for me to do re starts and so on...


I'll take a look at the art when I get home. Scenario 75,correct?....GP

_____________________________

Intel i7 3.4GHz,8GB Ram,1920x1080 rez

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to cavalry)
Post #: 405
RE: Focus Pacific: Release - 3/11/2017 6:12:43 PM   
cavalry

 

Posts: 2414
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Yes GP
Allied ships all look ok but German ships seem to be using Jap art -
thanks for your help I know what a labour of love these things are.

(in reply to btd64)
Post #: 406
RE: Focus Pacific: Release - 3/11/2017 7:54:58 PM   
btd64


Posts: 5926
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: online

quote:

ORIGINAL: cavalry

Yes GP
Allied ships all look ok but German ships seem to be using Jap art -
thanks for your help I know what a labour of love these things are.


Give me some time. I can't find my stuff and have a request out for German BB art....GP

_____________________________

Intel i7 3.4GHz,8GB Ram,1920x1080 rez

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to cavalry)
Post #: 407
RE: Focus Pacific: Release - 3/14/2017 7:01:42 PM   
btd64


Posts: 5926
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: online
Cavalry, Attached is a zip containing Scenario 75 with the German naval art updated as you mentioned above. Check it out and let me know what you think....GP

Edit: Will email to you. File to large....GP

< Message edited by General Patton -- 3/21/2017 11:43:51 PM >


_____________________________

Intel i7 3.4GHz,8GB Ram,1920x1080 rez

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to btd64)
Post #: 408
RE: Focus Pacific: Release - 3/21/2017 2:20:05 PM   
cavalry

 

Posts: 2414
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Sorry for the late reply - been working away - thanks for this I will take a look...
I see scn files but no art files??

< Message edited by cavalry -- 3/21/2017 2:23:23 PM >

(in reply to btd64)
Post #: 409
RE: Focus Pacific: Release - 3/21/2017 2:23:47 PM   
btd64


Posts: 5926
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: online
No problem....GP

_____________________________

Intel i7 3.4GHz,8GB Ram,1920x1080 rez

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to cavalry)
Post #: 410
RE: Focus Pacific: Release - 3/21/2017 2:33:32 PM   
cavalry

 

Posts: 2414
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
GP - just loaded the files in the zip - the art is still Japanese. That applies to all the mods in the FP series.
Maybe its something that should all be changed at the same time. Some of the Japanese BC are also other ship art I think - just for your info.

(in reply to btd64)
Post #: 411
RE: Focus Pacific: Release - 3/21/2017 4:29:21 PM   
btd64


Posts: 5926
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: online
Did you copy and replace because before I zip them up I double checked and the German ships were German ships. Some of them even had camouflage....GP

_____________________________

Intel i7 3.4GHz,8GB Ram,1920x1080 rez

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to cavalry)
Post #: 412
RE: Focus Pacific: Release - 3/21/2017 4:52:47 PM   
cavalry

 

Posts: 2414
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Yes copied and replaced but only in the scn folder as there was not an art folder or any pictures. Maybe please check your zip??

(in reply to btd64)
Post #: 413
RE: Focus Pacific: Release - 3/21/2017 5:27:40 PM   
btd64


Posts: 5926
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: online
Sorry, forgot the art . I'll post it asap....GP

_____________________________

Intel i7 3.4GHz,8GB Ram,1920x1080 rez

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to cavalry)
Post #: 414
RE: Focus Pacific: Release - 4/8/2017 11:42:03 PM   
BillBrown


Posts: 2139
Joined: 6/15/2002
Status: online
Joglinks1 and I are up to December 1942 and we have run into a problem. We are both unable to add pilots to air groups.
According to tracker I have pilots with IDs 69,000+. I am pretty sure that the maximum number of pilots is 70,000, but I
am unsure if that is for both players or for each player.

Note that I have pilots to be assigned, but when I try to fill out a new air unit, I get the message out of pilot slots.

(in reply to btd64)
Post #: 415
RE: Focus Pacific: Release - 4/8/2017 11:50:32 PM   
btd64


Posts: 5926
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: online

quote:

ORIGINAL: BillBrown

Joglinks1 and I are up to December 1942 and we have run into a problem. We are both unable to add pilots to air groups.
According to tracker I have pilots with IDs 69,000+. I am pretty sure that the maximum number of pilots is 70,000, but I
am unsure if that is for both players or for each player.

Note that I have pilots to be assigned, but when I try to fill out a new air unit, I get the message out of pilot slots.


Which FP scenario?....GP

_____________________________

Intel i7 3.4GHz,8GB Ram,1920x1080 rez

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to BillBrown)
Post #: 416
RE: Focus Pacific: Release - 4/8/2017 11:55:28 PM   
BillBrown


Posts: 2139
Joined: 6/15/2002
Status: online
Sorry, 71, version 1.3

I do have about 9,000 pilots in reserve. And Juans aircraft purchase has a few hundred in it. I have
been filling out my air units using reserve pilots for awhile, but I just got the second Soviet
training groups and was unable to fill them up with pilots from the replacement pool.

< Message edited by BillBrown -- 4/8/2017 11:57:26 PM >

(in reply to btd64)
Post #: 417
RE: Focus Pacific: Release - 4/8/2017 11:58:54 PM   
btd64


Posts: 5926
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: online
No problem. I'll email para. He setup the extra pilots. Although if you guys have suffered large numbers of pilot losses, then you may have to wait for the in game training program. Which nations and have you checked the in game pilot pools?....GP

_____________________________

Intel i7 3.4GHz,8GB Ram,1920x1080 rez

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to BillBrown)
Post #: 418
RE: Focus Pacific: Release - 4/9/2017 12:08:25 AM   
BillBrown


Posts: 2139
Joined: 6/15/2002
Status: online
Actually I think the problem is that I have not lost many pilots, but have trained pilots aggressively.

Here are my replacement pools, I have some available for all nationalities.




Attachment (1)

(in reply to btd64)
Post #: 419
RE: Focus Pacific: Release - 4/9/2017 12:10:19 AM   
BillBrown


Posts: 2139
Joined: 6/15/2002
Status: online
And here I show I have only lost a few over 1100 pilots for the first year.





Attachment (1)

(in reply to BillBrown)
Post #: 420
Page:   <<   < prev  12 13 [14] 15 16   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Feedback Page: <<   < prev  12 13 [14] 15 16   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.160