From: San Francisco, CA
I've been playing a lot of Vietnam scenarios lately and I was wondering to what fidelity are the jammers and DECM pods modeled in the game.
For example, the F-105F and it's embedded Westinghouse AN/ALQ-105. I've looked on the side of the NVA and I can't really deduce what "Jammed" means with respect to the assets on the ground?
Does this mean that they can't get a lock on my incoming package?
The other thing I'm slightly confused about is the white number next to the target when the US Jammers turn on? What does this represent? Is this the number of jammers active on the target? or is this some strength indicator?
I was reading in another post about how burn-through is also modeled, and I've tried to see how this happens by moving the F-105's closer to the Fan Song or other SAM sites, again, the indication of "Jammed" doesn't really tell me if the Radar or SAM site can "do anything".. and it's not always clear if the target site has "burned through" the 105's jam? Is there something I can look for? or understand how jamming works in general to better understand this game mechanic?
I've always been interested in modeling Vietnam scenarios with American '60's tech against Soviet 60's tech to really see how it all plays out.. I just want to understand better how it works, so I can deduce the effectiveness or ineffectiveness of the jammers.. Also, I'm not just talking about the 105's, I'm interested in how a B-52 with it's Rivet Rambler upgrades deals with SA-2's in say '72.. which it didn't do all that well against, but still, I'm more interested in how the game works and how to measure the jamming better when I play.
I should also point out, I totally get that CMANO logic is most likely random and jammers don't work perfectly, and I'm sure this randomness in the jamming cycle is simulated, you know, when that fine NVA Colonel who knows who to orient his Fan Song in such a way that it makes the Yankee dogs mad..