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Supply bugs - 5/22/2016 11:08:42 PM   
mickxe5

 

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1) Enemy control of a friendly depot map does not prevent that depot from providing supply to friendly units on other maps.

2) When tracing supply it is only necessary to be on a contested map that is adjacent to a path of friendly maps leading to a friendly depot. To trace supply from a contested map it should be necessary to control the exit VL leading to a friendly map with a path to a friendly controlled depot.





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< Message edited by mickxe5 -- 5/23/2016 10:11:45 AM >
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RE: Supply bugs - 5/23/2016 10:11:47 PM   
SteveMcClaire

 

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Hi Mick,

I tried to reproduce this with a simple scenario and couldn't -- the BGs show blocked supply when Ginkel Heath starts in full Axis control and the two BGs are meeting on the Papendalsche map.

Note that the incoming supply level is determined at the start of every turn. Is it possible that the Ginkel Heath map was in contested or in Allied control at the start of the turn?

Steve

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RE: Supply bugs - 5/24/2016 5:01:39 AM   
mickxe5

 

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Attached pic shows scenario setup. Gren Gds start Turn 1 out of supply on Schaarsbergen but immediately gain incoming supply by moving to Papendalsche. They retain incoming supply on subsequent turns while contesting Papendalsche. Other map/depot configurations exhibit the same issue, including the enemy controlled depots providing supply over a path of friendly maps.






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< Message edited by mickxe5 -- 5/24/2016 5:05:12 AM >

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RE: Supply bugs - 5/24/2016 1:50:59 PM   
mickxe5

 

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The problem isnt confined to just enemy controlled depots at the start of an op/camp. If the depot starts in friendly control but is later controlled by the enemy it still provides supply over a path.




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RE: Supply bugs - 5/30/2016 8:24:28 PM   
SteveMcClaire

 

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I've tried to reproduce this but I can not. As soon as the AI moves KG Kraft onto the supply depot the Allied BG loses supply. Are you certain you have the 5.60.53 update? Any mods installed?

Steve

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RE: Supply bugs - 5/31/2016 7:59:59 AM   
mickxe5

 

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Yes, D switch mods were installed. But just did a fresh install, applied 5.60.53b patch and am getting the same results. Zip attached with original scenario file, turn 1 (supplytest) save file immediately after Kraft moves onto US depot, and turn 2 save file (supplytest1) after the first battle. Both save files show the US BG with incoming supply when it shouldnt have.

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RE: Supply bugs - 5/31/2016 8:02:59 AM   
mickxe5

 

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When Kraft moves onto the US depot the Gren Gds incoming supply should be cut.




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RE: Supply bugs FIXED - 5/31/2016 9:23:28 AM   
mickxe5

 

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sheesh what an idiot...was using the .53b patch instead of .53 which, as you pointed out in the .53b thread "Fixed bug where supply could propagate incorrectly". That sticky should get taken off the forum and replaced with a link to .53 so maroons like me dont bite on Erik's first post.

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RE: Supply bugs FIXED - 6/7/2016 7:55:44 PM   
SteveMcClaire

 

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Phew! Okay. I was worried that hadn't gotten fixed properly somehow. I will update the sticky.

Steve

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RE: Supply bugs FIXED - 6/8/2020 7:32:48 AM   
Overkenshin

 

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Bug still present as of ver 6.00.01


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RE: Supply bugs FIXED - 6/8/2020 7:53:25 AM   
DesertedFox


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I agree with Overkenshin. We have tested it and it is definitely still there.

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