From: metro Chicago, Illinois, USA
The situation at the end of Turn 3, first Side B (Syrian) phase:
Before losing those trucks, my Total Points were up to 57. After, Total Points have fallen back down to 45. I can kiss goodbye any thought of Drawing this scenario. A Minor Defeat is now assured.
I know that there is at least one Israeli artillery unit out there somewhere, and probably one or more HQs also. But where? How do I find them, much less destroy them, without exposing my armour to murderous Israeli tank fire from left, right and center? I have good reason to believe that the Israeli Sho't Meteors have longer range guns than my T34s. They are sure to gun me down before I can draw within range.
There's nothing more I can do. Except to see my points total continue to fall, as the Israeli tanks pound those hilltop ATGs. There is little prospect that the Israelis will shift to the attack, because in the previous two turns there was no evidence of any enemy movement. The Israeli A/I appears to be inert.
So, I decide to end the scenario here.
This scenario is probably unwinnable as the Syrians. Probably the Israelis stand a better chance at winning.
Is this a good scenario for further A/I study? No, not really. Especially without any objective hexes, there is really nothing to guide either side's A/I. The quest for a good extended A/I study scenario continues.
This scenario is short and sweet. Without all the screenshots and commentary, I was able to do each play through in 20-30 minutes. Although I never owned or played the Arab-Israeli Wars boardgame, I did own PanzerBlitz. The AIW mod plays much like the original PanzerBlitz. Is there any better recommendation than that?
< Message edited by berto -- 5/15/2016 3:59:59 AM >