UP844
Posts: 1447
Joined: 3/3/2016 From: Genoa, Republic of Genoa (occupied by Italy) Status: offline
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A game on the Russian side. The plan I have no desire at all of exchanging fire with Panzers, then I set up as much of my force as possible out of sight from the Germans. The IS-2 and the T-34/85 to cover (with flank shots) the only road the Germans can use to exit from the north edge. The 45mm ATG is almost useless vs. tanks, except against the Pz IV (perhaps): its main role would be long-range interdiction vs. infantry. Infantry will basically have to endure whatever the Germans throw at it (especially the squads in the southernmost VPO); it has no AT weapons (except the ATR, which is very useful to scratch the paint of the Panzers). On the other hand, should a Panzer move adjacent, most of them are Elite, with a good chance to enter CC. The SMG squads on the left should harass any German advance; if German pressure becomes excessive, they will retreat through the woods to make use of their short-range firepower advantage. On Turn 4 reinforcements arrive: The SU-100 will set up in the orchard (they should be able to kill a Panther quite easily), while the infantry will move to reinforce the units at the VPO and - if required - to retake the southernmost VPO (which I am not sure I will be able to hold into). The game Almost everything went out as planned . The Panthers spent the whole game firing on the infantry in the VPO and never moved forward. The Pz IV advanced to the VPO area, but was promptly destroyed by the IS-2. German infantry was pinned by infantry and tank fire without ever managing to take a single VPO. One of the SU-100s did not pass its C&C check and was destroyed by a Panther in the same turn it arrived .
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