@ Hattori Hanzo: Thanks! It's a very playable mod already (but very incomplete of course). But rapid progress being made, despite having lost all local files.
I spent some time last night editing into the mod a bunch of characters as per below. I will expand this list in future, but for now I just want to get a workable amount into the mod per race, and then do polishing and additions later.
For now, the Cydracitics race (primarily laser tech at this point).
Cydracitic Alphas (Leaders)
The Cydracitic Leaders are mobile but fully integrated into the race, able to move between colonies, ships, and stations without losing connectivity to the Cydracitic Core operating system. At all times connected, the leader is occasionally replaced with an upgraded model or an experimental model.
Cydracitic Central Control Units (Governors)
Cydractic Colony Governers were physical entities in earlier years, however the Cydracitics adapted to integrate the governors into the infrastructure of the colony itself, a sort of living, self-aware colony. Nothing more than extremely advanced software, able to be broadcast, downloaded, upgraded, edited, and duplicated at the will of the Cydra Alpha.
Cydracitic Fleet Control Units (Admirals)
Cydra Fleet Con units are mobile, often designed to be rapidly plugged into a new vessel during the heat of battle, and are designed purely to coordinate multiple vessels during all fleet maneuvers. They are usually plugged directly into the Cydra Alpha, however are also designed to be able to operate independantly in the case of EMP or other communication disruption.
Cydracitic Interface Units (Spies)
Cydra Interface Units are designed to enable the Cydracitic Core to interface directly with foreign powers. These units employ a range of technologies to achieve this depending on the foreign bodies that are being interfaced with, ranging from direct neural manipulation through holographic technology, all the way to complicated organic simulacrums of individual units of the foreign power being interfaced with. All these technologies are geared towards one end - successful infiltration and integration with the target foreign power to enable the Cydracitic Core to obtain useful information or to sabotage enemy efforts.
Cydracitic Morph Units (Ambassadors)
Cydra Morph units are essentially overt spies. They interface with a target species in a direct and obvious way, usually using holographic technology to help keep the target race from being uneasy with their presence. They are designed to clearly and obviously interact with a target foreign power, usually as a non-hostile action by the Cyrdacitic Core.
Cydracitic Infantry Control Units (Troop Generals)
Cydra Inf Con Units are a sub-division of Cydra Alpha which takes direct control of a division of infantry units on a colony or fleet, rendering them much more rapid response to the dynamics of a theatre of war, and enabling the Cydra Core to focus on larger issues that present themselves as the empire expands. Cydra Inf Units are usually battle units themselves but with some significant investments that essentially serve in the same way as a Fleet Con Unit except dedicated to Troop coordination.
Cydracitic Link Units (Scientists)
The Cydra Link Units operate as sub-routines to the Cydra Core, problem solving various complicated issues to develop new technologies and understandings, and presenting the solutions to the industrial arms of the Great Core.
The Cydracitic race is now fully playable, the research tree for the race is fully functional (but still needs a lot of balancing which will come after the introduction of other races), and the resource and component aspect of the mod is fully functional and fairly well balanced.
It is not possible to play through an entire game with this mod, although it is still very unbalanced overall.
Anyone wishing to test the game at this time can do so by downloading the v0.3 version found in the first post, or directly below.
Any feedback is very welcome!
v0.3 alpha - shared zip file
Revised research tree to ensure all technology lines are able to be researched in a logical sequence.
Revised component weights and outputs.
Revised resources distributions and balances.
Revised costs for some components.
Cydracitics race characters added.
Faults and incompletions include:
Racese-specific technology will be worked on for next release.
Other Races beyond Cydracitics will be worked on for the next release.
Ship graphics are yet to be worked on.
Planet view graphics are yet to be worked on.
Sound effects are yet to be worked on.
Music is yet to be worked on.
< Message edited by Drybreeze -- 4/8/2019 12:25:12 PM >