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Pike and Shot: Campaigns has been updated to version 1.2.4

 
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Pike and Shot: Campaigns has been updated to version 1.2.4 - 4/26/2016 11:37:00 AM   
Daniele

 

Posts: 1812
Joined: 2/7/2015
Status: offline
Fans of Pike & Shot: Campaigns rejoice! The developers are working hard on a patch containing many bug-fixes, balance changes and UI improvements and would like your contribution. The patch is now in Steam open beta and all players are invited to join!

Instructions:
On Steam, go to your Library, right click on Pike & Shot: Campaigns, click on Properties, then under the Betas tab select the beta branch from the dropdown menu.

Important: All multiplayer games will be hosted on the beta server. If you have any ongoing multiplayer games you can still play them, but you will have to revert to the release version to do so, by disabling the Beta patch under Properties -> Betas. This only takes a few seconds, so should not put you off trying the beta

Version 1.2.4 Changelog:
1. MP server now sends notification email when challenge is first accepted.
2. Historical button is back to pulsing red when there are new user-created scenarios to download.
3. Major optimisation to prevent slow downs caused by large number of objects on the map (usually forests).
4. Improved campaign AI.
a. AI less likely to chase small raiding forces.
b. AI less likely to lift siege to go and do something else, unless that something else is more important.
5. In Campaigns, End Turn button no longer visible when there is a battle pending.
6. Added tooltip to unit list in the Editor, giving more information about the unit type.
7. Reduced dismounted men-at-arms AP to 10 as they should be.
8. Corrected rare campaign bug in which army reduced to 0 men was not eliminated.
9. Corrected rare campaign bug in which an army could be in two places at the same time. (Which was a consequence of the previous bug).
10. Corrected bug which sometimes caused heavy/medium artillery not to be deployed on the battlefield in very high points count skirmishes.
11. Corrected bug that prevented the adjusted victory conditions for asymmetrical MP historical scenarios from working correctly for the 60% condition.
12. Charge tooltip now correctly reports when a flank/rear charge will not cause a cohesion autodrop because the charged unit has already autodropped cohesion from a flank/rear charge this turn.
13. Corrected extremely rare bug that could cause AI units to move ridiculously long distances in normal movement.
14. Changed PlaceUnit() function to return the id of the placed unit. This is useful for Scenario scripts when expanding on the script fragment optionally generated by the editor for Reinforcements. (Previously it was necessary to use the PlaceUnitX() function instead).
15. Option to change Difficulty settings no longer offered at the end of campaign battles. You can still change the difficulty setting during a campaign battle if you really want, but it isn’t recommended because it won’t alter the difficulty for the current battle (unless you pick the highest or lowest setting) and it won’t alter the AI side’s strategic revenue advantage in the current campaign. It will, however, alter the force ratio at which each side will retreat rather than accepting battle.


< Message edited by AlbertoC -- 6/22/2016 8:42:29 AM >
Post #: 1
RE: Pike and Shot: Campaigns has been updated to versio... - 5/19/2016 4:53:49 AM   
solops

 

Posts: 761
Joined: 1/31/2002
From: Central Texas
Status: offline
Where is the non-Steam patch? I bought direct from Matrix so that Matrix and the developer would get more $$$ and I would not have to mess with Steam. It seems like those of us who bought that way ought to be the ones with first dibs on any patch, beta or otherwise.

_____________________________

All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to Daniele)
Post #: 2
RE: Pike and Shot: Campaigns has been updated to versio... - 5/19/2016 1:42:49 PM   
rbodleyscott


Posts: 134
Joined: 10/17/2014
Status: offline

quote:

ORIGINAL: solops

Where is the non-Steam patch? I bought direct from Matrix so that Matrix and the developer would get more $$$ and I would not have to mess with Steam. It seems like those of us who bought that way ought to be the ones with first dibs on any patch, beta or otherwise.


Rest assured that when the patch goes official it will be available for Slitherine and Matrix users.

(in reply to solops)
Post #: 3
RE: Pike and Shot: Campaigns has been updated to versio... - 5/20/2016 3:59:56 AM   
solops

 

Posts: 761
Joined: 1/31/2002
From: Central Texas
Status: offline
You don't get it. This is wrong. I bought direct. I should get the beta first, not the steamies. I want the beta. You make more money from me because I bought direct. I should not be a second class citizen.

_____________________________

All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to rbodleyscott)
Post #: 4
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