Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

4 player E-mail: AAR

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> 4 player E-mail: AAR Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
4 player E-mail: AAR - 4/11/2016 7:21:26 PM   
Mayhemizer_slith


Posts: 6969
Joined: 9/7/2011
From: Finland
Status: offline
Hello everyone. This is 4 player Global War AAR using E-mail.

AllenK & Mayhemizer as Axis vs Warspite1 & Orm as Allies.

Germany -> Mayhemizer
Japan + Italy -> AllenK
CW + USA + Nat China -> Orm
USSR + France + Com China -> Warspite1

These are optional rules we are using.

There are also two house rules
-USSR - Japan pact (Basically playing the normal rules but without markers so based upon Garrison ratios. No attack in 39 and needs 2:1 in 40 for Japan to DoW).
-Only strategic bombing allowed as a night mission (all other missions must be performed by day).

Edit: third house rule added later

HOUSE RULE FOR EN-ROUTE INTERCEPTION

Bombers can fly together only if they attack together same hex.

1) Attacker announces all bombers (and escorting fighters) going for strategic bombing. Attacker announces route for each bomber (or bomber squadron if several bombers fly together to same target) to the point they are safe from defending fighters or to target hex if that hex is inside intercept range.

2) Defending fighters can intercept if bombers fly inside their intercept range. Defender announces which fighters will intercept and which bombers are intercepted.

3) Attacker chooses factory inside fighters intercept range for intercepted bombers.

When intercepted, new fighters are not allowed to intercept to target hex. In reality, there would have been air to air combat and bomber would have continued to target behind fighter screen.

AA gun can fire if
a) Attacker announces target voluntarily (in step 1) or
b) Attacker chooses target where AA gun can fire even if there was other target inside intercept range without AA gun. (AA gun is not worthless, it can protect factories next impulse when fighters are used)

4) Attacker can intercept if they have fighters in range.

5) Air to air combat.

6) Bombing




Attachment (1)

< Message edited by Mayhemizer -- 6/17/2018 8:36:34 PM >
Post #: 1
RE: 4 player E-mail: AAR - 4/11/2016 7:23:53 PM   
Mayhemizer_slith


Posts: 6969
Joined: 9/7/2011
From: Finland
Status: offline
German setup indicates Fall Gelb, On Polish border Germany has INF HQ, 7x INF, INF div and 3 bombers.




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 2
RE: 4 player E-mail: AAR - 4/11/2016 7:27:55 PM   
Mayhemizer_slith


Posts: 6969
Joined: 9/7/2011
From: Finland
Status: offline
France defends southern border well.




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 3
RE: 4 player E-mail: AAR - 4/11/2016 7:30:37 PM   
Mayhemizer_slith


Posts: 6969
Joined: 9/7/2011
From: Finland
Status: offline
Italian units in Africa are on western front. CW has transporter in Egypt in same hex with HQ.

USSR has units on Rumanian and Persian Borders.




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 4
RE: 4 player E-mail: AAR - 4/11/2016 7:33:05 PM   
Mayhemizer_slith


Posts: 6969
Joined: 9/7/2011
From: Finland
Status: offline
Northern China




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 5
RE: 4 player E-mail: AAR - 4/11/2016 7:33:21 PM   
Mayhemizer_slith


Posts: 6969
Joined: 9/7/2011
From: Finland
Status: offline
China South




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 6
RE: 4 player E-mail: AAR - 4/11/2016 8:01:29 PM   
brian brian

 

Posts: 3022
Joined: 11/16/2005
Status: offline
Have fun guys!

A little commentary on the mechanics of 4 person email play - team captains? live Skype for large naval combats? etc. - would probably be of interest to everyone.

(in reply to Mayhemizer_slith)
Post #: 7
RE: 4 player E-mail: AAR - 4/11/2016 8:11:40 PM   
Mayhemizer_slith


Posts: 6969
Joined: 9/7/2011
From: Finland
Status: offline
At the moment we are playing by asking reactions in this AAR and sending files when really needed. But if I know I'm not going to be around I tell AllenK to call the shots.

(in reply to brian brian)
Post #: 8
RE: 4 player E-mail: AAR - 4/11/2016 8:33:09 PM   
AllenK


Posts: 6418
Joined: 2/17/2014
From: England
Status: offline
Letting me call the shots. Can you get "friendly fire" in MWiF?

(in reply to Mayhemizer_slith)
Post #: 9
RE: 4 player E-mail: AAR - 4/11/2016 10:08:01 PM   
Klydon


Posts: 2292
Joined: 11/28/2010
Status: offline
This sounds like it may have a ton of promise as far as interesting and entertainment factor go.

Good luck gents and thanks for doing it!

(in reply to AllenK)
Post #: 10
RE: 4 player E-mail: AAR - 4/12/2016 4:25:48 AM   
Mayhemizer_slith


Posts: 6969
Joined: 9/7/2011
From: Finland
Status: offline
Polish setup it not what I expected, sneaky...




Attachment (1)

(in reply to Klydon)
Post #: 11
RE: 4 player E-mail: AAR - 4/12/2016 4:30:17 AM   
Courtenay


Posts: 3440
Joined: 11/12/2008
Status: offline
Is this thread for both side's use?

_____________________________

I thought I knew how to play this game....

(in reply to Mayhemizer_slith)
Post #: 12
RE: 4 player E-mail: AAR - 4/12/2016 4:55:06 AM   
Mayhemizer_slith


Posts: 6969
Joined: 9/7/2011
From: Finland
Status: offline
Yes, this AAR is for both (normal AAR). This is where we ask interceptions etc.

(in reply to Courtenay)
Post #: 13
RE: 4 player E-mail: AAR - 4/12/2016 6:49:41 AM   
warspite1


Posts: 40249
Joined: 2/2/2008
From: England
Status: offline
23rd August 1939

In news that has stunned the world (not to mention the populations of Germany and the USSR) Germany and the Soviet Union have signed a non-aggression pact. This news comes hot on the heels of the recently signed Soviet-Japanese Neutrality Pact.

This is a great day for world peace. As a result of this historic move, Europe should be able to resolve all its difference peacefully and we will all be able to live a life of religious fulfilment.... unless of course those evil war hungry Poles decide to attack German border guards in a totally unprovoked manner....




Attachment (1)

< Message edited by warspite1 -- 4/30/2016 6:30:08 AM >


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Mayhemizer_slith)
Post #: 14
RE: 4 player E-mail: AAR - 4/12/2016 7:21:44 AM   
warspite1


Posts: 40249
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: brian brian

Have fun guys!

A little commentary on the mechanics of 4 person email play - team captains? live Skype for large naval combats? etc. - would probably be of interest to everyone.
warspite1

Similar mechanics to that employed in the 2-player version. All done via e-mail and/or contact on this thread. No Skype.

This is the first time I will have tried anything but a 2-player game. I can only speak for the Allies (and me) here, but there is no team captain. Orm, as the much better player will take the lead on many things - and I am sure I will need to call on him for rules advice on stuff that is new to me.

Co-operation between France and the CW will be limited by a) the rules and b) the wish for each of us to do our own thing, while at the same time wanting to co-operate to win the game!

The Soviet Union is a little more detached. Fact is I cannot play entirely as Stalin, as to do so would probably consign the Allies to certain defeat. That said, I do not want the USSR to be a simple extension of the CW (and later the US). We'll see how that pans out.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to brian brian)
Post #: 15
RE: 4 player E-mail: AAR - 4/12/2016 1:52:31 PM   
brian brian

 

Posts: 3022
Joined: 11/16/2005
Status: offline
Why no use of the Limited Supply Across Straits optional?

I've been thinking about that one some for use in solitaire, though I've never given it much thought before.

(in reply to warspite1)
Post #: 16
RE: 4 player E-mail: AAR - 4/12/2016 3:18:47 PM   
Courtenay


Posts: 3440
Joined: 11/12/2008
Status: offline

quote:

ORIGINAL: brian brian

Why no use of the Limited Supply Across Straits optional?

I've been thinking about that one some for use in solitaire, though I've never given it much thought before.

There is a very nasty interaction between limited supply across straits and limited overseas supply. There has been arguments over whether this interaction is correct by the rules. (I don't know, myself.) In any case, as MWiF is currently implemented, it is probably better not to use these rules together.

If I had to pick just one of them, I would pick limited overseas supply.

_____________________________

I thought I knew how to play this game....

(in reply to brian brian)
Post #: 17
RE: 4 player E-mail: AAR - 4/12/2016 3:43:06 PM   
Mayhemizer_slith


Posts: 6969
Joined: 9/7/2011
From: Finland
Status: offline
S/0 39 Axis 1

AllenK can move German units, there are not so many things to do during this impulse.

Germany chooses combined.

Naval air: He112 to North Sea box 2.

Naval: CA Blucher loaded with INF div to North Sea box 4.

Ground Strike: Do 17M to Warsaw and Do 17E to Lodz. Both land to Breslau.

One unit moves in East Prussia to bring units in supply. Other 5 units moves in Poland and they make automatic an attack vs 3-3 INF. See the amazing picture how I want to zigzag (specially in southern Poland to get railway connection)

After attack 6-3 INF from Germany advances to city.

No rebase or reorganization.




Attachment (1)

< Message edited by Mayhemizer -- 4/12/2016 5:12:58 PM >

(in reply to Courtenay)
Post #: 18
RE: 4 player E-mail: AAR - 4/12/2016 3:43:18 PM   
brian brian

 

Posts: 3022
Joined: 11/16/2005
Status: offline
I need to learn up on that. I've probably always checked that box on a paper list of optionals and then generally forgotten about it while actually playing.


Stalin achieving religious fulfillment - now that's funny.

(in reply to Courtenay)
Post #: 19
RE: 4 player E-mail: AAR - 4/12/2016 6:47:14 PM   
warspite1


Posts: 40249
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: brian brian

Stalin achieving religious fulfillment - now that's funny.
warspite1

It was a quote from Airplane by the brilliant Dr Rumack





Attachment (1)

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to brian brian)
Post #: 20
RE: 4 player E-mail: AAR - 4/12/2016 9:06:07 PM   
AllenK


Posts: 6418
Joined: 2/17/2014
From: England
Status: offline

quote:

ORIGINAL: Mayhemizer

Polish setup it not what I expected, sneaky...





See, this is what happens when you play without "No ZOC on Surprise". It's so totally unrealistic. Steve should have dropped everything and made this compulsory optional rule his number one priority to code. The game is completely unplayable without it.

(in reply to Mayhemizer_slith)
Post #: 21
RE: 4 player E-mail: AAR - 4/12/2016 9:29:57 PM   
AllenK


Posts: 6418
Joined: 2/17/2014
From: England
Status: offline
To business.

S/O 39 Axis 1.

Germany & Italy Combined. Japan Land.

German He-112 flies out to patrol the North Sea (2-box).

The German cruiser Blucher loads SS 14th Inf Div and sails into the North Sea (4-box).

Italians send a sub to St. Vincent (2-box).

The Japs try a speculative Ground Strike against Nationalist 1st Cav.

Do-17's launch ground strikes on Warsaw and Lodz.

On Lodz, the Germans come close but draw a blank.






Attachment (1)

(in reply to AllenK)
Post #: 22
RE: 4 player E-mail: AAR - 4/12/2016 9:34:17 PM   
AllenK


Posts: 6418
Joined: 2/17/2014
From: England
Status: offline
Warsaw is slightly better.




Attachment (1)

(in reply to AllenK)
Post #: 23
RE: 4 player E-mail: AAR - 4/12/2016 9:37:27 PM   
AllenK


Posts: 6418
Joined: 2/17/2014
From: England
Status: offline
Well, it was always a long shot.




Attachment (1)

(in reply to AllenK)
Post #: 24
RE: 4 player E-mail: AAR - 4/12/2016 10:17:43 PM   
AllenK


Posts: 6418
Joined: 2/17/2014
From: England
Status: offline
Japan rails Garr from Port Talbot to Soochow and Inf HQ from Manchuria to NE of Chengchow.

German troops in Poland follow the Victor Silvester Dance the Viennese Waltz in a Day routine previously choreographed.

Japanese 12th Inf march into Chengchow. Nobody cares (10 rolled). They continue to Tungkwan. It rates a couple of column inches on page 20 (8 rolled).

The remainder of the Jap moves look as below.




Attachment (1)

< Message edited by AllenK -- 4/12/2016 10:19:01 PM >

(in reply to AllenK)
Post #: 25
RE: 4 player E-mail: AAR - 4/12/2016 10:26:14 PM   
AllenK


Posts: 6418
Joined: 2/17/2014
From: England
Status: offline
The Germans all gang up on the Inf in Poznan.

The Japanese go for a bit of a Hail Mary against Mao.

Does the venerable Chinese commander wish to have a go at cheering himself on and boosting his team performance in a defensive play?

Attack at 7:6 (1:1).




Attachment (1)

< Message edited by AllenK -- 4/12/2016 11:37:08 PM >

(in reply to AllenK)
Post #: 26
RE: 4 player E-mail: AAR - 4/13/2016 4:46:51 AM   
Orm


Posts: 18316
Joined: 5/3/2008
From: Sweden
Status: offline
quote:

Does the venerable Chinese commander wish to have a go at cheering himself on and boosting his team performance in a defensive play?

Yes. Mao uses defensive HQ support.

And Communist China decide to select the blitz table.

----

I use my power, as partner in this alliance, to make the call.

< Message edited by Orm -- 4/13/2016 4:50:47 AM >


_____________________________

Intend attacking at dawn high water.

(in reply to AllenK)
Post #: 27
RE: 4 player E-mail: AAR - 4/13/2016 5:39:16 AM   
warspite1


Posts: 40249
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: Orm

quote:

Does the venerable Chinese commander wish to have a go at cheering himself on and boosting his team performance in a defensive play?

Yes. Mao uses defensive HQ support.

And Communist China decide to select the blitz table.

----

I use my power, as partner in this alliance, to make the call.
warspite1

I would have gone with this response too.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 28
RE: 4 player E-mail: AAR - 4/13/2016 7:51:02 PM   
AllenK


Posts: 6418
Joined: 2/17/2014
From: England
Status: offline
Mao orders himself to support himself.

The Japs fly 3 bombers to give 6 points of ground support.

The support order doesn't get through (10 rolled).

Final odds on the 2 attacks.







Attachment (1)

(in reply to warspite1)
Post #: 29
RE: 4 player E-mail: AAR - 4/13/2016 7:53:34 PM   
AllenK


Posts: 6418
Joined: 2/17/2014
From: England
Status: offline
Automatic attack at Poznan.




Attachment (1)

(in reply to AllenK)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> 4 player E-mail: AAR Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.168