From: Melbourne, Australia
Took a quick stab at it.
-Game ends when one AH-64 gets shot down
-Perhaps go Wpns Free, 'there's a war on dont-ya-know...'
-I would add a couple OH-58D to the mix. They would normally do the target indication for the AH-64s until the Longbow and even long after the Longbow came out
-Had a hard time getting the targeting working but probably because I was doing something wrong. I added an OH-58 and had him hover at 2000ft about 4-5nm out from the target. Was expecting him to guide the Hellfire's in but couldn't get it to work and had to go in on a 'recce by death' mission to find the close in AAA!
-The MH-53 should be kept for a CSAR task I think, either one you insert as an event or if there is a casualty in this mission (tricky to set up but doable)
-I would also keep the FARP, have it teleport or Lua it in about 30 min after the 47's park for about 15 min. If you put a second set of targets in quite deep and put the FARP on the far side of this initial radars, it gives the player a decent problem to coordinate.
Nice little one
Thanks very much for the feedback. I'll respond point by point.
-The scoring/scen end was a little harsh, I've tweaked it. Initially if you lost an Apache before destroying anything significant the scenario ended. Now you have to lose more than one before inflicting any serious damage to lose the scen early. This is based on the RL result of zero losses.
-I'll look into this today, as far as I can tell it's not historically accurate but if it adds something cool or interesting I'll definitely add it. On a side-note, I love the Kiowa almost as much as I love the little bird, and if it doesn't make it into this scenario it will be in another soon
-In the real operation the MH-53's used their (new, exotic) GPS navigation to guide the Apaches to the target. The Apaches had doppler navigation system that needed to be refreshed with known landmarks--the absence of which would have probably led to the Apaches getting lost and not finding the radar sites. I am thinking of ways to implement this, whether it's putting the MH-53s on a seperate side and having them route to the targets automatically (and if the Apaches lose sight/get too far away they get lost); or have them under player control and use lua to create a semi-randomised route to the targets that the player can follow. Both feel a bit cumbersome so I need to work out a way that makes the MH-53s vital as they were in RL but is also fun to play.
As for CSAR I really want that to be a part of this scenario, but I also want it to be fun, accurate and challenging. I haven't figured out a way to do that yet.
-FARP stays, thanks for the feedback. I've set up an event that will add it when the CH-47s arrive at the site. Personally I think 15 mins is fair, but from experience if the time required on station is too long most players will think the event is broken or inadvertently fly their helicopters out of the zone before the timer counts down. I'll tweak this to find a balance.
the briefing is very good... like it a lot.... i adeed some oh-58d's per gunners suggestion.. to try out...
well here is a little deal... other than brave... your call signs dont match...
The briefing needs a LOT of work. I started writing it then realised Red October was on TV and then next minute it was 1am... The call-signs aren't very good either, I managed to find out what the real ones were and am updating that now
Thanks to both of you for the feedback, I'll have a new version out today.