Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

TotH map from real terrain

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> TotH map from real terrain Page: [1]
Login
Message << Older Topic   Newer Topic >>
TotH map from real terrain - 3/29/2016 5:19:22 PM   
UP844


Posts: 1445
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
First, you have to decide the size of the TotH map depending on the real map you have (or can obtain). For the "Casa Berardi" scenario, I decided to use a 1x4 sector map (33x40 hexes). The map will represent an area 1320 metres high (a bit less, actually) and 1620 meters wide.

In Italy, topo maps are readily available at Region websites. I suppose similar services are also available for other countries. Modern maps, unfortunately, represent the terrain as it is now, not 70 years ago. Whatever the differences, however, woods, hills and rivers are almost always the same . Urban areas are usually much larger, and highways might either be entirely new, or might have been straightened and improved after WW2. A virtual trip with Google StreetView is extremely useful.

This is the topo map of the Casa Berardi area: it is exactly 1620 metres wide (height is less important as long as it is larger than 1320 metres). The buildings in the North-West corner are modern industrial buildings, so they will not be represented in the TotH Map. The large road in the North-East corner is the main highway along the East Coast of Italy, built in the 1960s.






Attachment (1)

< Message edited by UP844 -- 3/29/2016 5:30:04 PM >
Post #: 1
RE: TotH map from real terrain - 3/29/2016 5:27:59 PM   
UP844


Posts: 1445
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
The second step involves superimposing an hex grid to the map. I use DrawHexGrid 4.0, a free software which I found here. DrawHexGrid allows selecting a series of parameters such as hex width, numbering, orientation, 1st row indentation, etc.

Set up the hex width until you obtain an hexgrid similar in size to the map, then use the image resize function to bring it at exactly the same size.

Add the hexgrid to the basic image as an additional layer (so as to be able to hide it, or make it semi-transparent), then remove all the white pixels using the magic wand function to select them.

Now, the image will appear as follows:






Attachment (1)

< Message edited by UP844 -- 3/29/2016 5:32:19 PM >

(in reply to UP844)
Post #: 2
RE: TotH map from real terrain - 3/29/2016 5:42:32 PM   
UP844


Posts: 1445
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
Now, working with a Photoshop session and a TotH editor session, it's time to fill all these hexes with the proper terrain .

Hill level height will have to be decided on a case-by-case basis: here, the minimum elevation is 89 metres above sea level (in the gully, at the north edge of the map) and the highest is 146 metres, in the south-west corner. So I decided to use a 10-metre interval, i.e. level 0 for 100-109 metres elevation, level 1 for 110-119 metres and so on. Hexes less than 100 metres high have been represented by river hexes (even though a gully/stream terrain would be more appropriate).

As regards to roads, I left out many secondary roads leading to farmhouses because they would provide extra mobility to tanks, which were instead hampered by muddy conditions. I only reported the roads that are marked as paved in the present-day map and made all of them dirt roads, with the exception of the Ortona-Orsogna road, which I suppose was paved even in the 1940s (even though I have found no pictures of it, most roads with the same classification were paved).

It is highly advisable to use separate layers in PhotoShop to highlight the various terrain features: the image below shows most layers: heights (green and brown hexes), buildings (dark grey hexes), roads (black=paved). Vegetation is not shown to avoid excessive clutter.








Attachment (1)

< Message edited by UP844 -- 3/29/2016 5:50:14 PM >

(in reply to UP844)
Post #: 3
RE: TotH map from real terrain - 3/29/2016 5:50:41 PM   
UP844


Posts: 1445
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
And this is the (almost) definitive map.







Attachment (1)

< Message edited by UP844 -- 3/29/2016 5:51:36 PM >

(in reply to UP844)
Post #: 4
RE: TotH map from real terrain - 3/29/2016 6:42:48 PM   
Stardog765


Posts: 158
Joined: 8/12/2010
Status: offline
That is fantastic!

(in reply to UP844)
Post #: 5
RE: TotH map from real terrain - 3/29/2016 7:13:11 PM   
rickier65

 

Posts: 14081
Joined: 4/20/2000
Status: offline

UPP844 - Thanks for sharing the process you use. You made it look easy, though I would guess it isn't quite as easy as it looks.

Thanks!
Rick

(in reply to Stardog765)
Post #: 6
RE: TotH map from real terrain - 3/29/2016 7:15:19 PM   
idjester

 

Posts: 369
Joined: 12/22/2011
Status: offline
This is about the coolist thing I have even seen... My imagation is exploding with ideas.. Thanks a ton

(in reply to Stardog765)
Post #: 7
RE: TotH map from real terrain - 3/29/2016 7:35:05 PM   
MrsWargamer


Posts: 978
Joined: 6/18/2014
Status: online
Magnificent.

_____________________________

Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.

(in reply to idjester)
Post #: 8
RE: TotH map from real terrain - 3/29/2016 8:57:22 PM   
Stardog765


Posts: 158
Joined: 8/12/2010
Status: offline
I just love how big the map is. Most of the maps I have played on so far only take up about half the screen which I think is really distracting.
I dont care of the rest of the map is not even used i the scenario at least fill up the game screen so it looks more immersive.

Im just weird that way.

(in reply to MrsWargamer)
Post #: 9
RE: TotH map from real terrain - 3/29/2016 11:22:25 PM   
Freyr Oakenshield


Posts: 400
Joined: 4/25/2014
Status: offline
Oh, that's really really nice. Brings back memories of map-making for PzGen II...

_____________________________


(in reply to Stardog765)
Post #: 10
RE: TotH map from real terrain - 3/29/2016 11:54:00 PM   
UP844


Posts: 1445
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
The whole process is not difficult: it just requires a lot of cut-copy-align-and-paste work in PhotoShop (which - I admit - is not nearly as fun as playing TotH ).

quote:

ORIGINAL: UP844

In Italy, topo maps are readily available at Region websites. I suppose similar services are also available for other countries.


A little corner of Luxembourg we all know very well...








Attachment (1)

< Message edited by UP844 -- 3/30/2016 12:00:15 AM >

(in reply to UP844)
Post #: 11
RE: TotH map from real terrain - 3/30/2016 12:16:12 AM   
Gerry4321

 

Posts: 858
Joined: 3/24/2003
Status: offline
This will add so much to scenarios. The maps will be historic in nature rather than just a geomorphic set of regular boards. Of course regular boards are also fun.

(in reply to UP844)
Post #: 12
RE: TotH map from real terrain - 3/30/2016 2:18:13 AM   
blazej

 

Posts: 76
Joined: 4/17/2007
Status: offline
I was never into ASL but I played ATS quite a bit - one of the main reason being historical maps. I love this kind of stuff :) Critical Hit, the makers of ATS, also released many ASL modules with historical maps.

Best,
Michal

(in reply to Gerry4321)
Post #: 13
RE: TotH map from real terrain - 3/30/2016 2:29:35 AM   
kylania

 

Posts: 150
Joined: 1/2/2015
Status: offline
I already ate my cookie with dinner, but the very next cookie I get is going straight to you! This is really awesome.

(in reply to blazej)
Post #: 14
RE: TotH map from real terrain - 3/30/2016 3:26:39 AM   
Gerry4321

 

Posts: 858
Joined: 3/24/2003
Status: offline

quote:

ORIGINAL: kylania

I already ate my cookie with dinner, but the very next cookie I get is going straight to you! This is really awesome.

LOL

(in reply to kylania)
Post #: 15
RE: TotH map from real terrain - 3/30/2016 3:34:14 AM   
baloo7777


Posts: 787
Joined: 5/18/2009
From: eastern CT
Status: offline
UP844 Thanks for showing this map making method...it's excellent and I look forward to a future scenario on one of these great maps.

_____________________________

JRR

(in reply to Gerry4321)
Post #: 16
RE: TotH map from real terrain - 4/1/2016 7:09:10 AM   
DoubleDeuce


Posts: 1237
Joined: 6/23/2000
From: Crossville, TN
Status: online
I'm going to have to try this for some future scenarios. Maybe even for the campaign I am 'trying' to make.

_____________________________


(in reply to baloo7777)
Post #: 17
RE: TotH map from real terrain - 4/1/2016 7:46:16 AM   
36142CP

 

Posts: 64
Joined: 3/1/2016
From: United Kingdom
Status: offline
UP844 that is seriously impressive. I didn't know such a thing existed to cater for that sort of thing. Thanks indeed for sharing, the possibilities are now endless

(in reply to DoubleDeuce)
Post #: 18
RE: TotH map from real terrain - 7/12/2019 4:22:01 PM   
LN59


Posts: 104
Joined: 1/28/2016
From: France
Status: offline
Great, UP844!

Very valuable information about the existence of HexGridDraw 4.0 and an exemplary tutorial of clarity and efficiency:
- only four frames along with a clear and succinct comment!
Congratulations and thank You again for sharing this very useful experience.

Lilian

PS Too bad to have discovered this page only three years later!
But it's only my own fault ...

< Message edited by LN59 -- 7/12/2019 4:29:44 PM >


_____________________________

"On ne passe pas !"
The French soldiers' motto (Verdun, 1916)

(in reply to 36142CP)
Post #: 19
RE: TotH map from real terrain - 7/13/2019 9:10:41 PM   
UP844


Posts: 1445
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
I'm glad you appreciated the tutorial. Actually, this method is very time-consuming (in fact, I only managed to finish a single map, even though I have two others still under construction).

I hope it can prove useful for your scenarios.

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to LN59)
Post #: 20
RE: TotH map from real terrain - 7/15/2019 9:46:20 AM   
Ticonderoga60

 

Posts: 82
Joined: 10/12/2016
From: Italy
Status: offline
Great work UP844!!!

(in reply to UP844)
Post #: 21
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> TotH map from real terrain Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.145