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Soivet ASuW

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Soivet ASuW - 3/29/2016 10:21:27 AM   

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I'm writing a quick scenario set in the North Atlantic where the player is playing as NATO and the Computer Controlling the Soviet Bombers looking for the NATO TF. Is there a way to automatically setup the Soviet bombers to launch and attack the TF without setting up complex patrol boxes all over the Atlantic. I thought maybe with the Satellites but l haven't really worked them out.



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RE: Soivet ASuW - 3/29/2016 12:21:42 PM   
Rory Noonan


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Use something to find the NATO group (satellites like your example would work perfectly), and set the bombers to a 'Naval ASuW Strike' mission without any defined targets. They should launch when the group is detected and within range.

Is that what you mean?

(in reply to jafo657)
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RE: Soivet ASuW - 3/29/2016 1:09:19 PM   


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There are a bunch of ways to do it. Through a large defined area and the strike set to patrol, through the event editor and a naval strike with no target, event editor with a general surface target, event editor with a specific target, etc. The main reason for an area approach is to set something to declare the surface group hostile. Otherwise you can have recon patrols out to ID is. You can also set ROE to attack any surface unit that has no ID. So you can see, there a large number of ways to do it. It depends on what else is going on with the scenario and what you are trying to accomplish.

You said something about drawing complex areas. If drawing a basic square is overly complex, you should probably spend more time learning the game or stick to small simple scenarios. Defining areas of operations and missions is a fundamental part of the game and real life. If it adds too much of a burden for you, stick to some basic scenarios.

< Message edited by Sunburn -- 3/29/2016 9:48:28 PM >

(in reply to Rory Noonan)
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