Factory evac shouldn't be a problem at all for you. Key is moving all units by hand, which is cumbersome and can result in more territory loss, but it is doable. This will yield up until turn 8 (around which leningrad will be cut off) 144.000 Rail points per turn. And after that it will drop first to around 128.000 until around 105.000 on turn 16, when you lose the other Cities with Rail capacity.
(Keeping units on rail, will result in less rail capacity the next turn. 3-4 Tank division kept on rail until the next turn, results in large rail capacity loss. I am guessing you already know this. )
Even against opponents like Sillyflower losing leningrad, moscow, rostov, vorshilovgrad, kharkov and stalino and surroundings, BUT not losing Tula and Kalinin (look at silly vs briang) it is actually doable to evacuate all the important industry from turn 3 up until and including turn 16, except for 15 to 20 vehicle factories, and even these can be saved, if you don't evac as much KV-1's and T-34's. Which seems to be the way to go, focusing on late 1942 for the red army to rise.
You end up with 200 HI, 300 Arm, around 120 Veh, including evacing all the li-2, half of the Mig3 (Which turn in Il-2), half of the KV-1's (I've read from walloc that one should be more then enough, an extra 9 vehicle factories saved in that case!) and half of the T-34's (again, just a couple is apparently enough for the factories to repair and expand to full capacity, before the t34 m1942 comes in production), all the T-50 and T-40's, and the remaining aircraft as you see fit.
In my games, i choose to evac 1 Lagg 11, 4 Yak 7a, 1 pe2, 1 il4, 5 Il-10, 1 yak 6, 2 pe2R, 1 pe3, and that was it I thought. Focus on the Il-2's and not the vehicle hungry Level bombers(thnks to chaos45). I also had the rail cpcty to move the U2-s to exposed cities for the enemy to capture somewhere around tunr 10.
Losing the vehicle factories isn't as bad as you might imagine, if you calculate it through, even losing the 40-50 (at work now,haven't got the exact figures), vehicle factories in these cities you are going to lose, will only result in a 6-7% total loss of vehicle production. Just losing 20 Veh, will only result in 3 % total vehicle production loss.
Turn 17 and the mud can then be used to evacuate all Il-2 factories from Voronezh and the HI and Arm from the other remaining endangered industries.
Just on an unrelated sidenote, the soviets have 2 problems they can actually adress in the first year:
1. factory evac
2. AP crunch
The evac problem was solved satisfactorily, even against monsters like sillyflower and if you play intelligently, you get to spend 2500 AP's on unit creation (Cav div and Rifle brigades) up until June 1942. That's including raising 20+ Cav Corps, raising Sppr Rgts for the Cav Corps and raising Air rgmnts (Li-2, Recon and Il-2 and sparing 500 AP's for Tank Corps creation).
The Germans appear strong, but when the soviet side plays intelligently, the german seems still a bit underpowered, even with their minimal losses these latest patches
< Message edited by ericv -- 4/15/2016 2:04:11 PM >