From: Sydney, Australia
So with testing the mod with the Klingons, Romulans, Vulcans and Earth Federation added as races, what I found was that my advisors for the Earth Federation would recommend attacks against Vulcan infrastructure and even suggest we should declare war against Vulcan. Now since we know that Vulcan and Earth do not go to war in the timeline we know, we would say no to any suggestion of declaring war against Vulcan.
With this mod however, if you chose this way of playing the mod, for each race you encounter there are a minimum of 6 alternate time lines that you will follow.
So when you meet the Vulcans, history can change and go 6 different ways.
When you meet the Klingons how you will interact with them will be in one of 6 ways.
Romulans... same thing.
Other races you meet... are you friends or conatantly at war with them in 6 different timelines
By having 6 different possible ways of dealing with races determined at the point of First Contact with them, every time you play this mod the story will be different.
You may be friends with the Klingons and Romulans and hate the Vulcans.
You may be on good terms with the Klingons , Romulans and Vulcans and be at war with the Ferengi...or the Gorn... or the Tholians.
Another time line may have you at war with the Klingons and Romulans and friendly towards everyone else.
And to make it more interesting, before you even start up Distant Worlds you throw two dice and based on the result you get from the dice, you will then copy 1 of 12 different race bias files in to the mod. What this will do is leave it to chance how the major races will feel towards you . Each race has a natural bias to the 29 other major races, a bias value ranging from +50 to -50.
So to sum it up:
1. Before starting Distant Worlds you will add in 1 of 12 different files that will tell the mod how 29 races feel about each other.
2. While playing the mod you will follow different timelines for each of the 29 major races in the mod.
3. The timeline you play may have you seeking friendship with the Vulcans but they may have a natural bias of hatred towards you.
4. and finally, based on the 2 dice you threw before starting Different Worlds...depending on the result you will also add a characters file which means you may get well known characters as shown below appearing in the mod.
This may sound a little complex but I am designing this to be simple.
Before starting Distant Worlds you copy the contents of 1 of 12 folders into the mod which will give you different biases and characters
While playing the mod onscreen instructions will guide you along one of 6 timelines you may have every time you meet one of the 29 major races.
< Message edited by rjord1 -- 5/6/2016 7:42:35 PM >