From: Sydney, Australia
Thanks for the reply that was good info but I guess I was asking how did you make them different? Spying, research, happiness, and whatnot. Seems to me with limited attributes you cannot diversify enough without having races blending with one another. Just asking.
Each race has a race file and in each race file many of the attributes have a range value eg 50 to 200
I use excel formulas such as below to give different attributes for each race
See page 33 for all the attributes with ranges
i can even put in a scenario where the mod will have random races appearing as playable just by applying a formula to the races file. So at times you could have all 112 races available as playable or you may only have 10.
Races will also be different based on characters and I change the way characters appear and how strong they are by using question marks (?) to create a random value every time that character appears.
So for example all the attributes for Captain Kirk appears as follows
1, James Kirk, 9, James Kirk_Federation_Captain.png, Federation, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?
With Distant Worlds I can create the races and characters to be as they were on TV or have randomly generated traits.
With the excel files I am looking at generating new versions of the race and character traits every fortnight or monthly.
< Message edited by rjord1 -- 6/13/2017 7:33:38 AM >