From: Melbourne, Australia
Great scenario; I really enjoyed it.
Here's expenditures and kills:
21x AN/SSQ-62B DICASS
15x Mk46 NEARTIP Mod 5
21x AN/SSQ-53B DIFAR
6x RIM-67C SM-2ER Blk II
4x 76mm/62 Compact HE Burst [4 rnds]
3x RIM-66E SM-1MR Blk VI
4x 20mm/85 Mk15 Phalanx Blk 0 Burst [200 rnds]
4x RIM-7M Sea Sparrow
4x Mk182 SRBOC Chaff [Seduction]
2x RIM-67B SM-2ER Blk I
1x PLARK-670M Charlie II [Skat-M]
1x PLA-705K Alfa [Lira]
1x PLA-671RTM Victor III [Shchuka]
1x Tu-95RT Bear D
1x PLA-945 Sierra I [Barrakuda]
1x PLA-685 Mike [Plavnik]
1x PLARK-675K Echo II
12x Generic Acoustic Decoy
2x Generic Chaff Salvo [4x Cartridges]
8x SS-N-3a Shaddock [P-6, ASM]
2x Generic Acoustic Decoy
The Victor III was a tough customer; he got lucky with a few decoy and hit rolls. I think it took something like 6-7 torps to sink him (2 hits).
I like the setting and force composition; I'm familiar with the Perry and Spruance but not the Knox, Farragut, Adams or Leahy so I learned a bit about them.
Tactics wise I formed up the convoy with 4nm (based on practical range for Soviet WH torps vs keeping the formation together for protection) spacing between merchants in a box formation with the Leahy at the front of the merchant formation. I set a Spruance and Perry to screen ahead at the first convergence zone (33nm), while the Farragut took up the rear and the Adams sat in the centre of the formation. A Knox was allocated to the northern flank at about 15nm and the second Perry kept close to the Leahy. I didn't use the helo's to screen as the Spruance and Perry up front were doing an excellent job with sprint-drift and towed array. All helo's were used for manual prosecution of goblins detected by sonar (I noticed close-in visual detections by merchants were all false contacts, which adds nice flavour).
I didn't suffer any losses, although a surprise SS-N-3 strike by the Echo SSGN gave the crew on the forward Perry a real fright, the final missile in the volley being taken out by CIWS.
The Red air and satellite recon feels balanced in that I know I'm being watched, but there's exploitable gaps and countermeasures that can be taken (EMCON in particular).
As noted above the scenario ended about 1/2 way, peeking in the editor there's another three subs present ahead of the convoy.
The helos are a huge advantage for the USN; restricting them somehow might make the scenario more challenging. This could be done by setting some to maintenance, removing 'quick turnaround' for some units (maybe the newer seahawks need a bit more care before getting back in the air?), changing some units from 'surge' to 'sustained' op tempo, or limiting torps carried in magazines.
All of the SSNs I came across were charging at the convoy at full speed; if they could be limited to slower speeds they would be much more dangerous--provided they can get in position.
Not sure if it fits actual wartime doctrine, but diesel boats might be a solution to the above.
Adding friendly subs might make the scenario a bit more challenging and force the player to be more cautious; as it stands my doctrine is if it moves over 4kts it dies. Having to ID a sub would make things a bit more tense.
Some weather variance; I can help you script this with lua if you like.
Randomised biologics and false contacts, again I can help you script this with lua if you like.
All in all a great scen, I really enjoyed my playthrough and I'm sure it'll be very popular. Great work!