ORIGINAL: Hattori Hanzo
Lucian, there are not only fuel implications with free space movement vs Starlanes, there should be also a realistic supply sub-system to take in consideration.
and also, if you want to freely travel on space (a thing that, by the way, I liked very much ) you should also have the possibility to intercept [or to be intercepted] in that space your foes.
I liked very much both MoO and MoO2 and I consider them two of my space 4X beloved games, but their recipe, as all recipes, are far by perfect
we will see if the new Paradox game Stellaris or the announced DW2 will do better than them, StarLanes or not.
Absolutely agree with you here, I loved deep space intercepts in DW and SOTS and its a pity that they are impossible with MOO 1 or 2. But I would much rather have the abstracted fuel range of MOO (with all its problems) than be forced to resort to space-roads which make the game feel (strategically) nothing at all like space.
Also with Stellaris, starlanes will be entirely optional. If you dont like them you can set up your game so that they are unavailable to ANY race. Conversely if you like them you can set things up so that they are the ONLY FTL method. Options are a wonderful thing, a lesson that I wish Polaris Sector had learned.
By the way, this might be mistaken as a MOO 4 or Polaris Sector map but is actually RISK without the artwork, look familiar?
< Message edited by Lucian -- 4/1/2016 3:11:42 AM >