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Counterbattery

 
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Counterbattery - 3/10/2016 2:56:25 AM   
markcab

 

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I have had an entire regiment's worth of artillery (no seriously) on counterbattery duty, and no one fires. Meantime, my force is getting hammered with strikes. What's the calculus with counterbattery?
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RE: Counterbattery - 3/10/2016 3:49:41 AM   
CapnDarwin


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From: Newark, OH
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Setting your arty to counter battery will fire on on map enemy arty that is detected when it shoots. Enemy off map is dealt with outside of your control.

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RE: Counterbattery - 3/10/2016 4:37:40 AM   
IronMikeGolf

 

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A few things to keep in mind:

Detection of enemy firing units is set in the Nation data. I don't know what it currently is set to. The scenario designer sets this.

Friendly units will fire counter battery if there is a unit in range and is available. Units that have missions queued up are not available. If you have FSCC turned on, then once player designated missions are completed, that unit is available for counterbattery missions.

Units set to counterbattery are dedicated to that. But they still need to be in range of a detected target and the enemy unit has to be in range.

I don't like the idea of basically taking a battery offline just in case there is a detection. If I want counterbattery fires, I have FSCC on and let the staff run one of my batteries (I give it no missions myself). I try to get and keep my arty forward enough so that 2/3 of its range is forward of my troops.



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