Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Questions re Change Waypoint and Artillery Effect

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Questions re Change Waypoint and Artillery Effect Page: [1]
Login
Message << Older Topic   Newer Topic >>
Questions re Change Waypoint and Artillery Effect - 3/7/2016 9:08:27 PM   
John S

 

Posts: 93
Joined: 9/5/2004
Status: offline
Two quick questions.

First - When you have a unit already following a path and you then take the waypoint and move it (e.g., you extend it by six hexes), does this create any delay in the unit executing the orders (i.e. does the "Unit Orders Delay Factors" come into play)?

Second - when you choose to order your artillery piece to execute, e.g. neutralizing fire, you can have it fire at three hexes. If you decide to only have it fire at one hex, is such fire more powerful than it would have been if three hexes were chosen?
Post #: 1
RE: Questions re Change Waypoint and Artillery Effect - 3/7/2016 10:08:57 PM   
Stimpak


Posts: 537
Joined: 8/23/2015
From: BC, Canada
Status: online
quote:

First - When you have a unit already following a path and you then take the waypoint and move it (e.g., you extend it by six hexes), does this create any delay in the unit executing the orders (i.e. does the "Unit Orders Delay Factors" come into play)?


No delay is created. However this is regarded by some as an exploit.

quote:

Second - when you choose to order your artillery piece to execute, e.g. neutralizing fire, you can have it fire at three hexes. If you decide to only have it fire at one hex, is such fire more powerful than it would have been if three hexes were chosen?


All barrages will be of the same strength. Having 3 artillery waypoints simply is the act of "queuing" future fire missions.

(in reply to John S)
Post #: 2
RE: Questions re Change Waypoint and Artillery Effect - 3/7/2016 10:19:13 PM   
CapnDarwin


Posts: 8042
Joined: 2/12/2005
From: Newark, OH
Status: offline
You can drop more than one arty TRP in a hex to hammer a location.

_____________________________

We are hard at work on Southern Storm and Pro work to support the warfighters.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Stimpak)
Post #: 3
RE: Questions re Change Waypoint and Artillery Effect - 3/7/2016 10:27:57 PM   
markcab

 

Posts: 54
Joined: 11/15/2015
Status: offline
Regarding arty, does it matter if there's LOS or not by a spotting unit?

(in reply to CapnDarwin)
Post #: 4
RE: Questions re Change Waypoint and Artillery Effect - 3/7/2016 10:45:30 PM   
Stimpak


Posts: 537
Joined: 8/23/2015
From: BC, Canada
Status: online
Spotted fires are more accurate and thus more damaging. Direct fires are even more accurate, by a factor of 2 to 3 (I don't recall if this means the artillery unit has eyes on the target, or if it's firing on a Direct Support mission) You can read the manual for more information.

(in reply to markcab)
Post #: 5
RE: Questions re Change Waypoint and Artillery Effect - 3/9/2016 7:11:41 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline

quote:

ORIGINAL: markcab

Regarding arty, does it matter if there's LOS or not by a spotting unit?


It matters a lot! Map shoots can get good results sometimes but a spotter gets good results most of the time and can correct fire.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to markcab)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Questions re Change Waypoint and Artillery Effect Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.234