I'm getting flashbacks of the Gameboy Advanced series "Advanced Wars." It's a very casual mil-strat game where infantry are really only good for capping properties. Otherwise, they are truly crunchies.
In this game, it's no different except you don't need them to cap objectives. I've seen tanks assault infantry units with no real problem. And one strike, an infantry unit is rendered useless.
On the notion of strikes, the attack strategy seems to be just use neutralizing fire on everything until it's destroyed then have your land units cap objectives. It's like having the Death Star on your side There's no real reason to not use neutralizing fire, the ammo can always be replenished anyway.
I won't deny that both my tactics and technique are in need of help, and that modern war can destroy units wholesale. But I think that at least the infantry units ought to be more useful and that arty ought to be MORE spent if it uses x3 fire.
We need to be able to daisy chain different order types. Too many times a unit will reach a river, sit there and die until it's my turn to tell them to build a bridge. Or, I like to be able to tell a unit to "switch gears" on the way, ie, hasty movement to waypoint #1, deliberate to #2, assault to #3. Or tell an arty unit to move to hex XY and then fire a suppression mission at hex AB. This game reminds me of TacOps, which did that extremely well.
On that note, question: If I have more than one waypoint for an infantry unit, and I tell it to dismount X hexes away, does that mean it'll dismount for ALL waypoints, the last one, the first one or what?
Random: ATGM attacks kill infantry in the open???