Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Help with B det Port svc

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Help with B det Port svc Page: [1]
Login
Message << Older Topic   Newer Topic >>
Help with B det Port svc - 3/4/2016 2:12:57 PM   
paolorossi

 

Posts: 85
Joined: 12/17/2012
From: Milan - Italy
Status: offline
Dear all,

after 1 year and a terrible breakdown of my pc (I could not save my previous campaigns - aagh!!!!), I came back with witpae and scenario 1.
I'm working on the excel spreadsheet used also in my past campaign "a life ago", but .....
I can't find the B det port svc which should be based in Seattle
Where are they? they escape before beginning of the war (I send them court-martialed!!)?
Help!!
I re- installed witpae upgrading to the new version on the website
Many thanks
Paolo
Post #: 1
RE: Help with B det Port svc - 3/4/2016 3:20:34 PM   
btd64


Posts: 5923
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: offline
IIRC they are turn one reinforcements at Seattle. They should be there unless they are road marching to LA.....GP

_____________________________

Intel i7 3.4GHz,8GB Ram,1920x1080 rez

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to paolorossi)
Post #: 2
RE: Help with B det Port svc - 3/4/2016 3:28:32 PM   
paolorossi

 

Posts: 85
Joined: 12/17/2012
From: Milan - Italy
Status: offline

quote:

ORIGINAL: General Patton

IIRC they are turn one reinforcements at Seattle. They should be there unless they are road marching to LA.....GP


Great! Many many thanks. 2 years without witpae has filled with water my mind
I feel like a child who needs to learn it all over again, but unfortunately I have no more the capability of a little child
Paolo

(in reply to btd64)
Post #: 3
RE: Help with B det Port svc - 3/4/2016 6:00:55 PM   
Yaab


Posts: 3813
Joined: 11/8/2011
From: Poland
Status: offline
Teseo, just create a checklist for turn one - no memory/capability needed. You can open the created checklist i.e five years from now and go the through the motions setting turn one. Works like a charm.

(in reply to paolorossi)
Post #: 4
RE: Help with B det Port svc - 3/4/2016 8:31:44 PM   
BBfanboy


Posts: 13616
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Yaab

Teseo, just create a checklist for turn one - no memory/capability needed. You can open the created checklist i.e five years from now and go the through the motions setting turn one. Works like a charm.

Krull (Kull?) has already created such a checklist. http://www.matrixgames.com/forums/tm.asp?m=2306421

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Yaab)
Post #: 5
RE: Help with B det Port svc - 4/18/2016 11:19:12 AM   
101Man

 

Posts: 74
Joined: 7/30/2015
Status: offline
what do all the det Port Svc provide? Where should they be deployed?

thanks.

(in reply to BBfanboy)
Post #: 6
RE: Help with B det Port svc - 4/18/2016 12:02:50 PM   
Alfred

 

Posts: 5579
Joined: 9/28/2006
Status: offline
They do the same things which any other land unit with the same type of devices does.

You will find naval support squads in the unit.  They help with unloading.  Read s.6.3.3.2.5 and 14.2.3.5 of the manual.

Alfred

(in reply to 101Man)
Post #: 7
RE: Help with B det Port svc - 4/18/2016 4:31:05 PM   
BBfanboy


Posts: 13616
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: 101Man

what do all the det Port Svc provide? Where should they be deployed?

thanks.

What Alfred said. Many of the places you want to develop as bases have no port or a very small one. That means it takes forever to unload even a small ship and some larger items may not unload at all. The naval support increases the unload and load rate and it will often be able to unload equipment that you need that cannot otherwise be unloaded.

When you get to the stage where you are launching invasions, these units can also help get the invasion equipment and supplies ashore more quickly.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to 101Man)
Post #: 8
RE: Help with B det Port svc - 4/18/2016 5:28:54 PM   
Macclan5


Posts: 925
Joined: 3/24/2016
From: Toronto Canada
Status: offline
In the early game I think you will find them invaluable at Suva and Nomea (for example).

Sir's Alfred and BB explained very well above.

As you establish your convey routes and hubs from the West Coast to Australia you will find the Port Service Bat - very valuable in speeding up the loading and unloading when you have multiple task forces congregating. My first 2 went those locations in a spoke and bu system.

Once I built up those two bases to very large port / airfield / fortifications I moved them on to lesser bases as Sir BB indicated.

< Message edited by Macclan5 -- 4/18/2016 5:39:50 PM >


_____________________________

A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.

(in reply to BBfanboy)
Post #: 9
RE: Help with B det Port svc - 4/19/2016 7:08:21 PM   
101Man

 

Posts: 74
Joined: 7/30/2015
Status: offline
Thanks to all commenters!

(in reply to Macclan5)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Help with B det Port svc Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.102