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RE: Submitted Maps - 9/5/2018 8:01:27 PM   
technikzauberer


Posts: 32
Joined: 8/13/2018
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quote:

ORIGINAL: DoubleDeuce

Anyone still using the custom maps posted above as opposed to coming up with your own designs?

Using custom maps posted for specific scenarios.
Personally, I'm having more fun modding the terrain file for graphics to be like Batisse' style [http://vasl.batisse.free.fr/index.html]
Even toying with creating 'unused' terrain graphics in place of existing with possible similar TEF. Like replacing Lumberyard 2 with Swamp...or a Ford instead of Debris (@UP844 )




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< Message edited by technikzauberer -- 9/6/2018 7:37:15 PM >

(in reply to DoubleDeuce)
Post #: 31
RE: Submitted Maps - 12/1/2019 4:10:08 PM   
Firebri


Posts: 258
Joined: 3/9/2011
From: Bristol
Status: offline
Hi Technikzauberer,

Just read your post. Nice looking graphics.

How do you download the vasl graphics, and incorporate them into a game ?

(in reply to technikzauberer)
Post #: 32
RE: Submitted Maps - 12/1/2019 5:31:37 PM   
Paullus

 

Posts: 1025
Joined: 6/9/2015
From: Sweden
Status: offline

quote:

ORIGINAL: Firebri


How do you download the vasl graphics, and incorporate them into a game ?


You can get several mods from the "Submitted Mods" section but here is a direct lu nk to the VASL mod: http://www.matrixgames.com/forums/fb.asp?m=4031833

1. Download the mod and unzip the file
2. Make a backup copy of the Terrain.png file located in the Graphics folder (Important otherwise you can't go back)
3. Paste the moded Terrain.png file into the Graphics folder and you are done.

_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to Firebri)
Post #: 33
RE: Submitted Maps - 12/1/2019 6:19:36 PM   
Firebri


Posts: 258
Joined: 3/9/2011
From: Bristol
Status: offline
Hi Paullus,

Thanks for that.

What I'm after is the ETO terrain tiles, that Technikzauberer talks about.

(in reply to Paullus)
Post #: 34
RE: Submitted Maps - 12/1/2019 8:01:38 PM   
Paullus

 

Posts: 1025
Joined: 6/9/2015
From: Sweden
Status: offline
Ok, got ya

Lets hope technikzauberer or someone else has done something here.

Cheers

_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to Firebri)
Post #: 35
RE: Submitted Maps - 12/2/2019 5:32:52 AM   
technikzauberer


Posts: 32
Joined: 8/13/2018
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quote:

ORIGINAL: Firebri

Hi Technikzauberer,

Just read your post. Nice looking graphics.

How do you download the vasl graphics, and incorporate them into a game ?

Given the way TotH handles terrain, there is no easy way to import or change en masse.

Using Photoshop or GIMP, been creating my own graphics or scraping from creative VASL boards to replace the individual terrain graphics in the terrain.png file. Some of this has created terrain sets I really prefer over others out there, with a favorite being one with 3d shading for elevations and features plus others of my preferred VASL artwork features [shell holes, rough, etc.].

Other fave to do is to replace some of the existing terrain features with others of my own, to create a bit more diversity and perhaps make for interesting maps/scenarios [bearing in mind the existing terrain effects]. Replacing lumberyards was a common theme.

Honestly, haven't done in some time and [sheepishly] had never posted any as terrain mods...been too busy with work/life of late.

Cheers!

(in reply to Firebri)
Post #: 36
RE: Submitted Maps - 12/2/2019 11:19:14 AM   
DoubleDeuce


Posts: 1244
Joined: 6/23/2000
From: Crossville, TN
Status: offline
I have been really interested in doing some desert scenarios. Guess I need to buckle down and see what changes to the terrain file I can work up towards that end.

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Post #: 37
RE: Submitted Maps - 12/2/2019 7:58:36 PM   
Firebri


Posts: 258
Joined: 3/9/2011
From: Bristol
Status: offline
For Technikzauberer, can you post some more pictures please.

(in reply to DoubleDeuce)
Post #: 38
RE: Submitted Maps - 8/6/2020 9:24:25 AM   
LN59


Posts: 158
Joined: 1/28/2016
From: France
Status: offline
Truly awesome maps' set!
A beautiful and great source of inspiration,
combined with DoubleDeuce's link to ASL Mapboards
in his "Mapping Ideas" thread ...
Thank you (very late but sincerely).
LN59

< Message edited by LN59 -- 8/6/2020 11:34:51 PM >


_____________________________

"On ne passe pas !"
The French soldiers' motto (Verdun, 1916)

"One does not pass! The Covid-19 even less."
Year 2020 motto

(in reply to utexgrad)
Post #: 39
RE: Submitted Maps - 8/6/2020 9:35:36 AM   
LN59


Posts: 158
Joined: 1/28/2016
From: France
Status: offline
As a sequel to "Neither Fear nor Mercy" mini Campaign Game:

- the whole map in BIG format (a "BigMap") and 1 JPG file of it; eight submaps (in MAP format).

Please, see next post for the download link...




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< Message edited by LN59 -- 8/9/2020 8:15:14 PM >


_____________________________

"On ne passe pas !"
The French soldiers' motto (Verdun, 1916)

"One does not pass! The Covid-19 even less."
Year 2020 motto

(in reply to LN59)
Post #: 40
RE: Submitted Maps - 8/6/2020 4:25:53 PM   
LN59


Posts: 158
Joined: 1/28/2016
From: France
Status: offline
Here, "Le Haut-du-Faing" BigMap (and others) download link:


Attachment (1)

< Message edited by LN59 -- 8/9/2020 8:16:03 PM >


_____________________________

"On ne passe pas !"
The French soldiers' motto (Verdun, 1916)

"One does not pass! The Covid-19 even less."
Year 2020 motto

(in reply to LN59)
Post #: 41
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