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RE: Submitted Scenarios - 6/3/2016 6:11:41 PM   
rico21

 

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E COMPANY ON HILL 314
East of Mortain, France, 7 August 1944: The 2nd SS Panzer division Der Fuhrer Regiment and Panzergrenandiers of the Goetz
von Berlichingen Division moved south to the base of Hill 314. Lt. Ralph Kerley, commanding E Company on the hill had little to
stop the armor except for a handful of bazookas. What he did have was far more deadly, a forward observer of the 230th Field
Artillery Battalion.

American : Squads, HMG, MMG, BZK, MTR, OBA
German : Squads, MMG, LMG, AFV

Maps: One map ASL(2)
Terrain: Rural, Hill

Scenario Length: 5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ WG234 ]


Attachment (1)

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Post #: 211
RE: Submitted Scenarios - 6/5/2016 7:55:08 AM   
rico21

 

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BATTERY OF THE DEAD
On 26 September 1944 at the village of Királyhegyes, near the Hungary-Romanian border, the Hungarian 2nd Battery of the 7th
Assault Gun Battalion (7. Rohamtüzérosztály) engaged the tanks of the Soviet 18th Tank Corps. During the battle they knocked
out twelve T-34 tanks, but lost all nine of their StuG G assault guns in the process earning the nickname The Battery of the
Dead.

Russian : Squads, AFV
German : Squads, MMG, LMG, PZS, PZF, DC, AFV

Maps: Two maps
Terrain: Rural, Farm + Visibility day 8 hexes, night 3 hexes

Campaign Length: 12 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ FLAMES OF WAR ]


Attachment (1)

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Post #: 212
The Meat Grinder - ASL AP41 - 6/5/2016 8:26:49 PM   
genesismwt


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The Meat Grinder

ASL Scenario AP41

Lutsk, Russia, 25 June 1941: In the opening days of Germany's invasion of
the Soviet Union, the triangular area bounded by the cities of Lutsk, Rovno, and
Brody was the scene of a bitter struggle. Army High command plans called for a
rapid thrust to the Ukrainian capital of Kiev, after which German forces would
swing southwards and trap the bulk of the forces of the Southwestern Front.
With the terrain dominated by forests, hills and swamps, the important road
nexus of Lutsk became a prime objective. General Kirpinos, the Southwest Front
commander, was ordered to counterattack immediately, but was hampered by the
Luftwaffe, as well as the poor mechanical condition of his vehicles. Nonetheless,
by the 25th he would need to go with what he had as the Germans attacked Lutsk
at dawn.

Units Human Players
German: Squads, MMG, LMG, ATR, AA, AFV
Russian: Squads, HMG, LMG, ATR, AFV

Maps: Two Maps

Terrain: Rural Village

Scenario Length: 5 Game Turns

Victory objective: Victory is obtained by accumulating VP for both VL's and Casualty VP's.


Adapted by: genesismwt



Attachment (1)

< Message edited by genesismwt -- 6/5/2016 8:29:03 PM >


_____________________________

The game is afoot!

Mike

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Post #: 213
RE: Submitted Scenarios - 6/7/2016 11:26:58 AM   
rico21

 

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PB SITUATION #2
German delaying action against infantry: Russian Advance on Nikopol (5.2.44). The vanguards of three Soviet Rifle Divisions
advance on a broad front into the German rear with only a small German mobile force to delay them.

Russian : Squads, MMG, LMG, MTR, DC, FT, AFV
German : Squads, MMG, LMG, PZS, MTR, AT, AFV

Maps: Two maps
Terrain: Road, Forest, Hills

Campaign Length: 10 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ PB Situation #2(Loosely) ]


Attachment (1)

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Post #: 214
RE: Submitted Scenarios - 6/9/2016 5:29:04 PM   
rico21

 

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BATTLE FOR BARENTON
Town of Barenton, Brittany, France, August 7, 1944: While the 30th Infantry Division was under attack in and around Mortain,
the 120th Infantry Regiment, 3rd Battalion was moving in to attack elements of the 275th Infantry Division in Barenton. L
Company took the western approach while Lt Shaw led I Company to form a roadblock on the east. The remaining units of the 120th,
reinforced with Sherman tanks from the 743rd Tank Battalion entered Barenton to rout out the defenders.

German : Squads, MMG, LMG, PZF, AT, AFV
American : Squads, MMG, BZK, OBA, AFV

Maps: Two maps ASL(3,42)
Terrain: Rural, Hill, Village

Scenario Length: 6 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ WG235 ]


Attachment (1)

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Post #: 215
RE: Submitted Scenarios - 6/10/2016 3:24:23 AM   
richey4charternet

 

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OK. So this is the stupid question. How do you load a submitted scenario into the game? In particular the Squad Leader ones.

Thanks in advance!

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Post #: 216
RE: Submitted Scenarios - 6/10/2016 3:27:21 AM   
genesismwt


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1. Click on the attachment to a scenario
2. Open the attachment
3. In the folder manager, select the .scn and the .txt file
4. Copy the selected files
5. Paste the selected files into the scenarios folder of Tigers on the Hunt.

_____________________________

The game is afoot!

Mike

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Post #: 217
RE: Submitted Scenarios - 6/11/2016 3:30:45 PM   
rico21

 

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CHATEAU NEBELWERFER
West of St Barthelmy, France, 7 August 1944: Late in the day, German forces continued their push west from St Barthelmy.
Elements of Kampfgruppe Kuhlmann came upon the 1st Battalion CP and remnants of the 117th Infantry Regiment, setting up a line
of defense near a stone farmhouse. LTC Walter Johnson refused to move back any further and gathered his men, including cooks,
clerks, and truck drivers to hold the line.

American : Squads, MMG, BZK, MTR
German : Squads, LMG, PZF, PZS, AFV

Maps: One map ASL(4)
Terrain: Rural, Farm

Scenario Length: 5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ WG236 ]


Attachment (1)

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Post #: 218
RE: Submitted Scenarios - 6/12/2016 3:30:20 AM   
parusski


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quote:

genesismwt


rico21 and genesismwt you two are amazing. Thanks so much for the 20,000 scenarios. I want to send you both a check, so just stand by you post boxes and wait.

< Message edited by parusski -- 6/12/2016 4:03:24 AM >


_____________________________

"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman

(in reply to rico21)
Post #: 219
RE: Submitted Scenarios - 6/12/2016 10:55:02 AM   
fuselex

 

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totally agree Parusski , The content being added is just incredible ,

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Post #: 220
RE: Submitted Scenarios - 6/12/2016 4:37:46 PM   
Cataphract88


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quote:

ORIGINAL: fuselex

totally agree Parusski , The content being added is just incredible ,


+1

Thanks you guys!


_____________________________

Richard

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Post #: 221
RE: Submitted Scenarios - 6/12/2016 11:47:54 PM   
genesismwt


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Thank you for your kind words. I am just converting the scenarios that I like to play, or would like to play.

The only things that keep me from doing all scenarios are if there's barbed wire, mines, or anything not present in TotH, if they are central to the original scenario's theme. I have also not touched PTO since the Japanese would be given short shrift by using the British or Russians. That being said though, I do admit that Rico’s “Makin Atoll Raid” is quite enjoyable.

Speaking of Rico, I find his scenarios and solutions to adapting existing scenarios very imaginative. His solution to the lack of dive bombers in “Birds of Prey,” and his handling of a river crossing in “Guderian break through Sedan” are just brilliant.

I invite everyone to try their hand at converting existing scenarios. The lion’s share of the work has already been done. The existing map boards have been converted from ASL to TotH, and are available for download in the submitted maps section of the mods and scenarios forum.


_____________________________

The game is afoot!

Mike

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Post #: 222
RE: Submitted Scenarios - 6/13/2016 8:29:50 AM   
fran52


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quote:

I invite everyone to try their hand at converting existing scenarios.

i'm quite rigorous.I have in mind some conversion but due to the reason that you say(lack of mine ,wire and so on)but also lack of different terrain condition like mud or snow that can influence the movement,i prefere to wait.I hope ,in future,to see this feature implemented.
If i'm not wrong you have done the scenario Slamming of the door.I have done this scenario for Heroes of Stalingrad but i have found problematic,in ToTH, to add the German reinforcement that consist in 3 Stug but with a random turn of entry.So,with this condition i have preferred to avoid a publication.

(in reply to genesismwt)
Post #: 223
RE: Submitted Scenarios - 6/13/2016 2:01:10 PM   
rico21

 

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Whoever did Slamming of the door, is zero.
Not like me who is made The Meat Grinder .

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Post #: 224
RE: Submitted Scenarios - 6/13/2016 2:12:12 PM   
rico21

 

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YOM KIPPUR WAR
October 6, 1973
The Egyptian infantry crosses the canal at five different points. At 17.30, ten thousand Egyptian soldiers are on the east
side of the Suez Canal. In the evening, the Egyptian army tanks of the second (in charge of the northern front of the Suez
Canal) crossed the channel. The 14th brigade of tanks suffer many losses.
October 15, 1973
After the failure of the Egyptian attack, Israeli forces have identified a weak point in the Egyptian defensive line just
north of the Great Bitter Lake. They then assess that this is the place to successfully cross the canal.
The 14th brigade of the division of Sharon is sent to secure the area called the "Chinese Farm" north of the passage.
October 16, 1973
The 14th brigade has to fight all night and in the morning, more than 20 tanks crossed the canal and penetrate with the
paratroops in the African continent. The surprise of the Egyptian side is total.

Russian : Squads, HMG, AT, AA, ART, AFV
American : Squads, MG, MTR, BZK, AFV

Maps: Four maps
Terrain: Suez Canal + Visibility 8 hexes

Scenario Length: 12 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "Batailles et blindés n°65" ]


Attachment (1)

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Post #: 225
Under the Noel Trees - 6/14/2016 3:47:03 AM   
genesismwt


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ASL SCENARIO 23: Under the Noel Trees: 25 December 1944: Champs, Belgium

History: Christmas Day found the American garrison at Bastogne surrounded. The German marked the holiday with an assault on the hitherto quiet northwestern perimeter—with Bastogne as their goal. Spearheaded by Kampfgruppe Maucke of the 15th Panzergrenadier Division... Kampfgruppe Maucke split up at dawn, with the smaller element moving north to bypass Champs where it encountered and destroyed two US tank destroyers at a cost of two tanks. It then unknowingly advanced to a collision with B and C companies of the 502nd.

OOB: German: Squads, MMG, LMG, AFV
American: Squads, MMG, BAZ, AFV (Units will vary with AI)

Maps: Two Maps

Terrain: Fields, Woods

Scenario Length: 6 Game Turns

VC: VCP and Victory Locations.

To simulate the German player going first with only half MP available, the German set up zone is further on board. The American goes first, the German will be last to play.

To simulate HIP for the American AFV’s, they appear on turn 2 as reinforcements.

Adapted by genesismwt.


Attachment (1)

< Message edited by genesismwt -- 6/14/2016 3:50:52 AM >


_____________________________

The game is afoot!

Mike

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Post #: 226
RE: Under the Noel Trees - 6/14/2016 6:04:07 AM   
fran52


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quote:

Whoever did Slamming of the door, is zero.

If i remember well is Genesismwt.

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Post #: 227
RE: Submitted Scenarios - 6/14/2016 7:01:15 AM   
rico21

 

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And there it gets better?




Attachment (1)

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Post #: 228
RE: Submitted Scenarios - 6/15/2016 4:43:26 AM   
Scrapple

 

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AJ ASL A10 The Citadel: 25 June 1941, Brest-Litovsk, USSR

History: Hitler's war against Russia was three days old. While German armor achieved
astonishing gains, the experience of the infantry that followed, and had to mop up pockets
of resistance, was different. The German 45th Infantry Division was tasked to secure the
border city of Brest-Litovsk. The task was complicated by the series of waterways that
divided the Citadel in the city center into four islands. Captain Praxa's 3rd Battalion had
attemted to seize Central Island the previous day, but was forced to withdraw. 70 of his men
were cut off, and holed up in a church. The next day, the 1st Battalion, 133rd Infantry
Regiment was ordered to secure Central Island and rescue Captain Praxa's men

Unit strength for Human Players (AI player strength may vary)
German: Squads, HMG, MMG, LMG, OBA, AFV
Russian: Squads, HMG, MMG, LMG, AT, AAA

Maps: Two maps

Terrain: City, River

Scenario Length: 10 Game Turns

Victory Objective: Control the church where the isolated German detachment sets up.

Based on ASL Beyond Valor Scenario A10, "The Citadel." The original scenario included several items not implemented in ToTH. The Germans had assault boats. This adaptation provides intact bridges to simulate the tactical considerations for both sides attendant to multiple crossing sites. Bridges are far more effective than boats, so a Russian reinforcement is included to help re-balance the scenario. The Russian side also had three turrets, armed with HMGs. Fortified building hexes are provided in lieu of the turrets.

Attachment (1)

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Post #: 229
RE: Submitted Scenarios - 6/15/2016 7:54:44 AM   
fran52


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quote:

And there it gets better?

Error,was not Genesismwt but was your.sorry.

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Post #: 230
RE: Submitted Scenarios - 6/15/2016 3:10:43 PM   
rico21

 

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E rror

Thank you, but that E has to do in ?

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Post #: 231
RE: Submitted Scenarios - 6/16/2016 3:46:11 AM   
baloo7777


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quote:

ORIGINAL: parusski

quote:

genesismwt


rico21 and genesismwt you two are amazing. Thanks so much for the 20,000 scenarios. I want to send you both a check, so just stand by you post boxes and wait.


+1

_____________________________

JRR

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Post #: 232
RE: Submitted Scenarios - 6/16/2016 3:27:46 PM   
rico21

 

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Dedicated to Big Ivan and to all Ambushers!

AMBUSH!
A small force of German troops is heading into the village to capture the town hall and party offices. Your partisans are
poised to ambush them. Kill as many of the invaders as you can before escaping via the north road!

Russian : Squads, LMG, ATR, DC
German : Squads, LMG, AFV

Maps: One map
Terrain: Village

Campaign Length: 7 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Lock 'n Load Heroes of Stalingrad ]



Attachment (1)

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Post #: 233
RE: Submitted Scenarios - 6/17/2016 10:04:49 AM   
Big Ivan


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quote:

ORIGINAL: rico21

Dedicated to Big Ivan and to all Ambushers!

AMBUSH!
A small force of German troops is heading into the village to capture the town hall and party offices. Your partisans are
poised to ambush them. Kill as many of the invaders as you can before escaping via the north road!

Russian : Squads, LMG, ATR, DC
German : Squads, LMG, AFV

Maps: One map
Terrain: Village

Campaign Length: 7 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Lock 'n Load Heroes of Stalingrad ]




Thank you for the dedication rico21!

Got a tear in my eye, I'm touched! Appreciate it!!!

I've downloaded Ambush, definitely give this one a try next. Full book report when I'm finished.

Cheers!

Big Ivan


_____________________________

Blitz call sign Big Ivan.

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Post #: 234
RE: Submitted Scenarios - 6/18/2016 6:29:01 PM   
rico21

 

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POOR COMMUNICATIONS
Romagny, France, 7 August 1944: Reinforced F Company of the 120th Infantry Regiment, supported by armor, advanced toward
Romagny. Though much of the 30th Infantry Division was barely hanging onto their positions, some of the units were making
headway with small counterattacks. Capt Sibbald led his troops along a dry streambed to the village while the armor followed
close behind.

German : Squads, HMG, LMG, PZF, PZS, AT
American : Squads, MMG, BZK, AFV

Maps: Two maps ASL(12,17)
Terrain: Rural, Village

Scenario Length: 6 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ WG237 ]


Attachment (1)

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Post #: 235
"Murphy, Go Help the British," or, let's go h... - 6/19/2016 10:56:31 PM   
genesismwt


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From: The middle of flyover country
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see below. I was having technical difficulties.

Attachment (1)

< Message edited by genesismwt -- 6/20/2016 2:09:29 AM >


_____________________________

The game is afoot!

Mike

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Post #: 236
RE: "Murphy, Go Help the British," or, let's ... - 6/20/2016 1:05:37 AM   
Raybert1123

 

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Link for this download seems to be bad.

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Post #: 237
RE: "Murphy, Go Help the British," or, let's ... - 6/20/2016 1:14:30 AM   
genesismwt


Posts: 173
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From: The middle of flyover country
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Fixed.

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Post #: 238
RE: "Murphy, Go Help the British," or, let's ... - 6/20/2016 1:15:50 AM   
Raybert1123

 

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That was quick. Thanks!

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Post #: 239
One more time. Murphy, Go Help the British," or, l... - 6/20/2016 2:03:35 AM   
genesismwt


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"Murphy, Go Help The British"
Thunderbird Series #4

West of Vizzini, Sicily, July 14t, 1943: The 45th "Thunderbird" division was given the order to withdraw
and allow the British 8th army the use of the Vizzini-Caltigirone road. The first ovjective of the 8th
Army was the capture of Vizzini. The germans had meanwhile fortified Vizzini. the British 8th Army requested
assistance from the 157th RCT. Upon hearing of the request, Regimental commander Col. Ankcorn tore a waybill
from the side of an Itialian box car. He wrote a short but direct order, "Murphy, go help the British." Lt.
Col. Murphy of the 1st Battalion moved his men out. The first goal was the capture of the high ground west of
Vizzini.

Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, MTR, HT, Fxhl(trenches)
American: Squads, MMG, BAZ, HT

Maps: Two Maps

Terrain: Hills

Scenario Length: 5.5 Game Turns

Victory objective: Both sides win by controlling victory hexes.

Scenario Designer: Joe Gochinski
Adapted to TotH by: genesismwt

Attachment (1)

< Message edited by genesismwt -- 6/20/2016 2:07:04 AM >


_____________________________

The game is afoot!

Mike

(in reply to Raybert1123)
Post #: 240
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