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Operation Merkur 6/6

 
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Operation Merkur 6/6 - 10/13/2016 8:13:12 AM   
rico21

 

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Sfakia Road
Crete, May 28, 1941
Allied troops retreat to the south coast of Crete to be evacuated by the Royal Navy. Elements of the Fifth German Mountain
Division pursue them. British Commandos and infantry units remained behind to cover the retreat as long as possible.
The vanguard of the German Mountain Division is heading south to catch the allied forces retreated. The defile is
dangerous. Expect an ambush. You have to cross the defile. At least half of your troops must exit to the south.

June 01, 5000 the last defenders surrendered although many took to the hills and continued to harass the Germans for
years. The capture of Crete was the last success of Fallschirmjäger. The loss were so high that Hitler banned all new
airborne major operation. Malta had nothing to fear. The allies, meanwhile, were impressed by the attack and fired
several lessons that they applied to their own airborne divisions at, among others, of the Normandy landings. Losses are
estimated at 6700 side German, 1700 for the Commonwealth (including 12,500 prisoners) and in 5600 to the Greek (including
5200 captured). During the invasion and occupation, it is estimated that between 4500 and 8600 civilians died.
"Crete was the tomb of German paratrooper." Karl Student.

German : --> [- : British(ANZAC)

Scenario Length: 8 Game Turns - LOS (10Hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ LOUISM - Battle Academy ]


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Post #: 301
The Road to Wiltz 2 - 10/14/2016 4:15:32 PM   
rico21

 

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THE ROAD TO WILTZ 2
THE ARDENNES : 17th December 1944, Bulge
History: The German assault had surprised the Americans both in its size and intensity. Desperatly, the Americans formed
scratch defenses to buy time so the key road junction of Bastogne could be held. The Germans had to delayed or stopped as
they drove along the roads to Bastogne. In the early hours, elements of the American 44th Combat Engineers supported by
fragments of the 707th Tank Battalion took over the responsibility for the road leading to Wiltz with orders to hold for
at least one day.

German : --> [- : American

Scenario Length: 12 Game Turns - LOS (12Hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ New Version ]



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Post #: 302
MonsterGame Hill 621 - 10/21/2016 1:36:00 PM   
rico21

 

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HILL 621
NEAR MINSK, RUSSIA, 1 July 1944: In late June 1944, the Soviets began what eventually would be known as the "Destruction
of Army Group Center". The key to this offensive was the city of Minsk. Should it be captured, numerous German
formations would be hopelessly cut off. One of the vital routes for the German retreat was via Stolbtsky Highway which
ran behind a series of low ridges and then crossed the Berezina River south of Minsk. On July 1st, the much overworked
and understrength German 170th Infantry Division (in reality a large battalion) was overwhelmed by elements of
Rotmistrov’s Fifth Guards Army. The survivors took to their heels and attempted to patch together a defense along the
last line of ridges overlooking the escape route to Minsk. The Russians, in probing for a weakness in the German line,
had managed to overrun the German-held village of Letornovski and were boiling towards the ridges. Hurriedly gathered
German reinforcements were converging in an attempt to patch up the line and hold Hill 621, key to the defense.

German : --> <-- : Russian

Scenario Length: 10 Game Turns - LOS (16Hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ ASL Scenario E ]



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Post #: 303
RE: No Other Choice - 10/28/2016 2:14:20 PM   
Big Ivan


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quote:

ORIGINAL: Big Ivan

Trying my hand at scenario design. I'm better at Campaign Series though, but TotH is fun and challenging too.

No Other Choice: 6th March 1944, Ukraine, Russia. Pocket Breakout.

History: Elements of the 1st Panzer Army became trapped in early 1944 as a result of Soviet attacks to cross the
Dnepr River. Rather than waiting for rescue, elements of the 17th Panzer Division began operations to breakout and
reach the German lines some 30km to the west.

Units Human Players (AI player units may vary)
German: Squads, LMG, HMG, Demo Charge, PF, AFV, OBA
Russian: Squads, LMG, HMG, Light MTR, Ordnance, AFV

Maps: Three maps

Terrain: Rural with Water, Hills and Town

Scenario Length: 15 Game Turns

Victory Objective: The side with the most Victory Points at the end is the winner. Both sides get VPs for owning VP Objectives
at the end of the scenario.

Scenario Designer: J.M. Pirman [Big Ivan]






10/30/16 UPDATE: Repositioned some of the Russian ordnance from buildings to other terrain to enhance playability on
fire and game mechanics. Added 80mm OBA module to Germans. Fixed covered arc in reinforcement placement hexes
for both sides.




Attachment (1)

< Message edited by Big Ivan -- 10/30/2016 11:58:48 AM >


_____________________________

Blitz call sign Big Ivan.

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Post #: 304
RE: Death at Strudanska - 10/28/2016 2:18:01 PM   
Big Ivan


Posts: 1663
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quote:

ORIGINAL: Big Ivan

Here is another early creation, enjoy!

Death at Strudanska: 18th November 1943, Village of Strudanska, Ukraine, Russia.

History: As the Soviets continued their advance across the Ukraine, time and again German units would counterattack
to re-capture key terrain objectives or towns. Here the Soviets have liberated the town of Strudanska and the Germans
undertook a planned assault with tanks and infantry to capture the town back.

Units Human Players (AI player units may vary)
German: Squads, LMG, HMG, Demo Charge, PF, AFV, OBA
Russian: Squads, LMG, HMG, AT Rifle, Light MTR, Ordnance, OBA, AFV

Maps: Three maps

Terrain: Rural with Water, Hills and Town

Scenario Length: 11 Game Turns

Victory Objective: The side with the most Victory Points at the end is the winner. Both sides get VPs for owning VP Objectives
at the end of the scenario and killing enemy units.

Scenario Designer: J.M. Pirman [Big Ivan]




10/25/16 UPDATE: Fixed German Ldr reinforcement from free placement to GE Zone 1. Repositioned some of the Russian
ordnance from buildings to other terrain to enhance playability on fire and game mechanics.




Attachment (1)

_____________________________

Blitz call sign Big Ivan.

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Post #: 305
RE: A Grim Reminder - 10/28/2016 2:20:29 PM   
Big Ivan


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quote:

ORIGINAL: Big Ivan

Rico, this one is dedicated to you.

A Grim Reminder: 6th April, 1944, Near Village of Tsvetovo, Western Ukraine, 4km SW of Buchach.

History: In the western Ukraine the Germans were still trying to form a cohesive line after the defeat at Korsun and subsequent
encirclement and breakout of 1st Panzer Army at Buchach. Relentlessly the Soviets kept up the pressure all along the front,
never giving the Germans a break to regroup and build defenses. Near the village of Tsvetovo in the western Ukraine the situation
became critical as the Soviets mauled two regiments of the German 123rd Infantry Division 6km south of there and broke through
into the rear areas of AG South's left flank. The only elements available to restore the situation were troops of the
114th Panzergrenadier Regiment supported by tanks and assault guns of the 10th SS Panzer moving in from the northeast.
Soon they would lock horns with elements of the Soviet 70th Mechanized Brigade holding Buchach and the outskirts of Tsvetovo.
It was a "Grim Reminder of the shape of things to come for the German Army in the east.

Units:
German: Squads, 1/2 Squads, LMG, HMG, Demo Charge, PF, AFV, OBA
Russian: Squads, 1/2 Squads, LMG, HMG, Light MTR, Ordnance, OBA, AFV
Map: Up Direction is South, Six maps, (2x3).

Terrain: Rural with Ponds, Hills, Woods and Town areas.

Scenario Length: 12 Game Turns

Victory Objective: The side with the most Victory Points at the end is the winner. Both sides get VPs for owning VP Objectives
at the end of the scenario and killing enemy units.

Scenario Designer: John M. Pirman [Matrix Callsign: Big Ivan].



10/25/16 UPDATE: Fixed Russian Turn 7 Reinforcements to arrive RU ZONE 3 instead of at top of board. Repositioned some
of the Russian and German ordnance from buildings to other terrain to enhance playability on fire and game mechanics.






Attachment (1)

_____________________________

Blitz call sign Big Ivan.

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Post #: 306
RE: A Grim Reminder - 10/28/2016 2:25:06 PM   
UP844


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Thanks, Big Ivan!!! I'm going to play them over the weekend

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Post #: 307
RE: A Grim Reminder - 10/28/2016 2:53:57 PM   
Big Ivan


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My pleasure Carlo,

Let me know your thoughts when you finish.
Enjoy!

John

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Post #: 308
Tobruk 1941 - 10/28/2016 3:33:35 PM   
rico21

 

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For David, a Real Aussie

Tobruk 1941
Rommel launched his first attempt to take Tobruk on the 13th of April, Easter Sunday. After the Africa Corps Engineers
succeeded in breeching the formidable anti-tank ditch, barbed wire and minefields which lay in front of the outer
perimeter, the 8th Machine Gun Battalion and remnants of the 5th Armoured Regiment penetrated the defensive lines between
the outposts R33 and R31. With Infantry riding on top of tanks and field guns in tow they headed for the assembly area
about 200 yards inside the perimeter. Elements of the Australian 2/17 Battalion were wise to German intentions however,
and they waited silently in the darkness, allowing the Germans to move past the trenches. Once the tanks had unloaded
their cargo, and headed off to north towards the port of Tobruk, the Australians opened fire on the unsuspecting German
infantry. Meanwhile the German tanks run into a series of anti-tank guns and Matilda cruiser tanks that quickly turned
the tide against the Germans. Sensing disaster, the Germans decided to withdraw from the ambush as fast as possible.
Caught behind enemy lines, some of the German infantry took cover in abandoned Sangers. In broad daylight however, many of Rommel's best infantry
were simply mowed down out in the open. As the German armour neared the perimeter, they attempted to rescue what
stragglers of the 8th Machine gun battalion they could find. After picking up their infantry and hooking up their guns,
they made a bee-line for the gap in the wire. But British tanks and long range artillery were taking their toll on the
Germans. By the end of the day the Germans had lost half of their tanks, and 384 of their machine gunners, most of which
had been left behind to surrender to the Australians. It was Rommel's first embarrassment in Africa, and the first
indication that Tobruk would not be as easy to secure as the German general had anticipated.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

German : --> <-- : Aussies

Campaign Length: 10 Game Turns - LOS (14Hex)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Memoire44 ]


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Post #: 309
Commando school - 10/30/2016 5:10:51 PM   
rico21

 

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Commando School
Russian After Action Report
The battle hung in the balance until the last roll of the last turn. Early on both heroic comrade commanders lost their
lives fighting for the Motherland, and Russian units were thereafter handicapped by being without leaders for most of the
battle. Unknown to the Axis enemy, the Russian original Secret Objective, as well as a random Secret Objective drawn as
an event, provided points for Objective 4, unapproachably deep behind Axis lines. So, the Russians needed to hold their
victory point advantage to at least four, or they would lose. The game needed to end on the first sudden death roll.
However, such things were not to be.
The turning point in the battle occurred when the Axis Hero was handed the flamethrower, and given several consecutive
fire and the move orders, to annihilate two Russian units. The elimination points for these victories pushed the Russian
VP total down, so final objective scoring (net 4 points to the Axis), gave the Axis the victory.
A great game of CCE, swinging both ways before finally going to the Axis!


German : --> <-- : Russian

Campaign Length: 7 Game Turns - LOS (16Hex)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Combat Commander]


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< Message edited by rico21 -- 11/1/2016 12:26:48 PM >

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Post #: 310
RE: Commando school - 11/1/2016 11:08:40 PM   
Rosseau

 

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Thanks for the changes and your commitment to perfection Big Ivan!

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Post #: 311
RE: Commando school - 11/2/2016 2:34:37 AM   
Big Ivan


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No problem rosseau, pleasure was mine.

Enjoy!!

Big Ivan

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Post #: 312
100th Scenario Sevastopol - 11/4/2016 5:02:44 PM   
rico21

 

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Sevastopol
The Siege of Sevastopol was a military battle and a siege that took place on the Eastern Front of the Second World War.
The campaign was fought by the Axis powers of Germany and Romania against the Soviet Union for control of Sevastopol, a
port in the Crimea on the Black Sea.
After the failure of their first assault on Sevastopol, the Axis opted to conduct siege warfare until the middle of
1942, at which point they attacked the encircled Soviet forces by land, sea, and air. On 2 June 1942, the Axis began
this operation, codenamed Störfang (Sturgeon Catch) under the command of Erich von Manstein. The Soviet Red Army and
Black Sea Fleet held out for weeks under intense Axis bombardment. The German Air Force (Luftwaffe) played a vital part
in the siege. The Luftwaffe made up for a shortage of Axis artillery, providing highly effective aerial bombardment in
support of the ground forces. Finally, on 4 July 1942, the remaining Soviet forces surrendered and the Axis seized the
port. Both sides had suffered considerable losses during the siege and attack.

German, Romanian : --> [- : Russian

Campaign Length: 20 Game Turns - LOS (Day(turn1-8)->8 hexes ; Night(turn9-12)->3hexes ; Day(turn13-20)->8 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ All Cookbooks ]


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Post #: 313
The Lost Battalion WWI - 11/11/2016 7:58:07 AM   
rico21

 

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The Lost Battalion WWI
The Lost Battalion is the name given to nine companies of the United States 77th Division, roughly 554 men, isolated by
German forces during World War I after an American attack in the Argonne Forest in October 1918. Roughly 197 were killed
in action and approximately 150 missing or taken prisoner before 194 remaining men were rescued. They were led by Major
Charles White Whittlesey. On 2 October, the division quickly advanced into the Argonne, under the belief that French
forces were supporting the left flank and two American units including the 92nd Division were supporting the right flank.
Unknown to Whittlesey's unit, the French advance had been stalled. Without this knowledge, the Americans had moved
beyond the rest of the Allied line and found themselves completely cut off and surrounded by German forces. For the next
six days, suffering heavy losses, the men of the division were forced to fight off several attacks by the Germans, who
saw the small American units as a threat to their whole line.
The battalion suffered many hardships. Food was short, and water was available only by crawling under fire to a nearby
stream. Ammunition ran low. Communications were also a problem, and at times they would be bombarded by shells from their
own artillery. As every runner dispatched by Whittlesey either became lost or ran into German patrols, carrier pigeons
became the only method of communicating with headquarters. In an infamous incident on 4 October, inaccurate coordinates
were delivered by one of the pigeons and the unit was subjected to "friendly fire". The unit was saved by another pigeon,
Cher Ami,delivering the following message:
WE ARE ALONG THE ROAD PARALELL 276.4. OUR ARTILLERY IS DROPPING A BARRAGE DIRECTLY ON US.
FOR HEAVENS SAKE STOP IT.
Despite this, they held their ground and caused enough of a distraction for other Allied units to break through the
German lines, which forced the Germans to retreat.

German : --> [- : British(American)

Scenario Length: 6 Game Turns - LOS (8Hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Chain of Command ]


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Post #: 314
Between the Hammer and the Anvil - 11/17/2016 2:36:21 PM   
rico21

 

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Between the Hammer and the Anvil
KHRISTISHCHE, January 26, 1942:
Benefitting from the winter, Marshal Timoschenko decided to launch a significant offensive against German Army Group
South. The Russians managed to create significant openings aimed at reaching the basin of Donetz from Izyum.
Khristishche, held by the first battalion of the 196th infantry regiment, controlled the road to Slavyansk. From
January 23, the Russians made many expensive attempts to takeKhristishche but all were pushed back. It was not until
dawn of the 25th that a patrol succeeded in penetrating the city.

Russian : --> <-- : German

Scenario Length: 7 Game Turns - LOS (MAX)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Scenario ASL TAC2 ]


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Post #: 315
ROSES FOR VANDERVOORT - 11/24/2016 6:13:20 AM   
rico21

 

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ROSES FOR VANDERVOORT
LES ROSIERS, FRANCE, 15 June 1944:
The encirclement of the German troops of the Cotentin had just begun the previousday. The 507th Parachute Infantry
Regiment and the 325th Glider Regiment were engaged along the D15 Road who link Pont l’Abbe to St Sauveur le Vicomte.
After a good start, a vigorous German counterattack stopped paratroopers cold. On the 15th, it was the turn of the 505th
Parachute Infantry Regiment to attack after crossing the 507th positions. The 1st and 2nd Battalion rushed forward. The
1st Battalion attacked north of the D15, and the 2nd along the road itself. The 3rd Battalion was kept in reserve. The
Germans stiffly resisted at first, but once this resistance was broken, the 505th advanced quickly. After 700m of
progression, they met a fortified strongpoint in the Les Rosiers hamlet.

82nd "All American" Airborne Division(Vandervoort) : --> [- : German

Scenario Length: 5.5 Game Turns - LOS (Max)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "Scenario ASL TAC 47" ]

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Post #: 316
Tonkin Ambush - 11/26/2016 7:03:10 AM   
rico21

 

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Tonkin Ambush
Early fifties.
The French convoy marching from the south to supply outposts was ambushed by local Vietminh forces...
The trap worked, hidden in the trucks, a company of the BEP (Batallion Etranger Paratrooper) rushes to the Enemy...

American(French) : --> [- : Vietminh

Scenario Length: 6 Game Turns - LOS (16Hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "Vae Victis n°130" ]

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Post #: 317
Brecourt Manor - 12/2/2016 3:00:18 PM   
rico21

 

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Brecourt Manor
The Brécourt Manor Assault (6 June 1944) during the U.S. parachute assault of the Normandy Invasion of World War II is
often cited as a classic example of small-unit tactics and leadership in overcoming a larger enemy force.
As a result of the crash of a C-47 having killed its company commander, 506th Parachute Infantry Regiment of the 101st
Airborne Division defaulted to the company executive officer, 1st Lt. Richard Winters. After linking up with his parent
unit at the hamlet of Le Grand Chemin on the morning of 6 June 1944, Winters was ordered up front away from his company.
With minimal instructions of "There's fire along that hedgerow there. Take care of it," and no briefing, Winters found
himself given the task of destroying a German artillery battery. The battery had initially been reported to be 88 mm guns
(in fact 105mm) firing onto causeway exit #2 leading off Utah Beach and disrupting landing forces of the U.S. 4th
Infantry Division advancing inland on this route. Several other units had stumbled onto the German position earlier in
the morning and had been repulsed.

101st "Screaming Eagles" Airborne Division(Winters) : --> [- : German

Scenario Length: 6 or 7 Game Turns - LOS (24 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "Bolt Action" ]

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Auld Lang Syne - 12/9/2016 2:09:58 PM   
rico21

 

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Auld Lang Syne
Gerimont, france, January 1, 1945: In the Ardennes sector the US 87th division was given the assignment of taking Gerimont
as the VIII Corps continued its advance to the east. The opening of the assault went well as the lead companies drove the
Germans from the outskirts of the town. while pausing to regroup before continuing, the Americans were hit by a strong
local counter-attack. The Germans hoped to disorganize the GIs thus giving the 15th PanzerGrenadier Division time for an
orderly retreat.

German : --> [- : American

Scenario Length: 5 Game Turns - LOS (20Hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ ASL Scenario R211 ]


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Post #: 319
GHOSTS IN THE JUNGLE - 12/10/2016 4:06:49 PM   
rico21

 

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GHOSTS IN THE JUNGLE
BARRIGADA,GUAM, 2 AUGUST 1944: After the successful landings led by the Marines of the 1st Provisional Marine Brigade
and the 3rd Marine Division, the American foothold on Guam was no longer threatened. The 77th Infantry Division was
entrusted with the task of mopping up the island in the face of a greatly weakened enemy, one still capable of
determined resistance. The Barrigada district, in the north-eastern part of the island, was the scene of heavy fighting;
the Japanese were desperately resisting access to the village and were clinging to the edge of the jungle that lay to
the east. The first attack on the ‘Green House’ by B Company, 307th Regimental Combat Team, had failed by the afternoon
of the 2nd, with the result that the left flank of the battalion was now exposed. In order to reestablish contact with B
Company, now cut-off to the north-west, Company G was dispatched to take and hold the area with the help of some light
tanks.

American : --> [- : Japanese

Scenario Length: 6.5 Game Turns - LOS (16 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Scenario ASL TAC 61 ]


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Post #: 320
BIG CATS AT BAY - 12/14/2016 5:04:45 PM   
rico21

 

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BIG CATS AT BAY
GOLZOW, GERMANY, 22 March 1945: The Vistula battle lost, the remnants of the German army reorganized behind the
Oder-Neisse river, in the vain hope to stop the Red Army. The situation was even worse since the 5th Shock Army already
secured a bridgehead on the western side of the Oder. The battle was raging inside Kuestrin. The 56th Panzer Corps was
assigned to stop the Russians without delay.A Kampfgruppe was built and deployed on both sides of the highway that linked
Kuestrin to Berlin. No less than 28 Tiger II and 28 Panthers where assigned to the Kampfgruppe. The morning of the March
22nd, at 0600, the Russian steamroller started again. The front blazed up and the first German lines where flattened
under a shower of shells and rockets during more than 90 minutes. Nevertheless, when then Russians met the defense, the
Grenadiers offered a stiff resistance. Only a few tanks where able to make it through. Two armored arrows where repulsed
by the Panthers and Tiger II. The Russians suffered heavy losses and did not wait long before withdrawing. At the same
time, north of this battle, a third Russian group headed toward Golzow. The village hosted the Battalion HQ and was only
very lightly defended by five Panthers from the recon group supported by a thin Grenadier company. Still, the German
commandant decided to take up the challenge...

Russian : --> [- : German

Scenario Length: 8 Game Turns - LOS (12 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Scenario ASL TAC 49 ]


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Post #: 321
Singling - 12/20/2016 1:00:26 PM   
rico21

 

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Singling
Lorraine, December 6th 1944
The Task Force of Major Abrams of the 4th Armored Division receives the order to take the villages of Singling and
Bining, located South-East of Sarreguemine, that represents an ideal observation place for Germans artillerymen. The
zone is defended by some elements of the 11th Panzer which just relieved the Panzer Lehr. It is the B Company of the
51st Mechanized Infantry Battalion under Captain Leach, supported by the M4 Sherman of the B Company of the 37th Tank
Battalion which is ordered to clean Singling. At 10.15 AM, after the traditional artillery barrage, the American
Infantrymen, climbed on the tanks (the ground is too waterlogged for halftracks), run to the German positions. The
Americans will take control of the village after some fierce fights. But they will have to retreat at night because of
the impossibility of holding Singling due to their heavy casualties.

American : --> [- : German

Scenario Length: 8 Game Turns - LOS (10 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Batailles et Blindés n°20 + ASL SCENARIO ASLUG5 ]

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Post #: 322
RE: BIG CATS AT BAY - 12/20/2016 11:45:22 PM   
Hailstone


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From: Phoenix, AZ
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I had the strangest thing happen during the first turn of BIG CATS AT BAY. Every Russian tank was destroyed! Two of the tanks had doubled the ROF and killed twice. The rest of the German tanks killed the rest off with no misses. The marksmanship of those German tanks is beyond belief and I thought the game was over in one turn. I moved everybody northward in search of any stray Russian units to make sure the game was over but then came the Russian re-inforcements and caught me with my pants down with the German infantry in the open and the halftracks with their asses in the air. Yet, by turn 3 all the Russian units were neutralized and the game was finally over. Never had I experienced such a crazy scenario.

(in reply to rico21)
Post #: 323
RE: BIG CATS AT BAY - 12/21/2016 12:43:06 AM   
UP844


Posts: 1554
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
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Killing the "big cats" requires a level of tactical finesse I am afraid the AI just cannot achieve .

The T-34/85s have little chance to succesfully perform a frontal assault against Panthers: I learned this the hard way, losing 4 of them in Turn 1 of this scenario to a single Panther that fired twice in in the German Defensive Fire and twice in the subsequent Fire Segment, achieving four hits and four kills . I expected to overwhelm it with a massive tank-wave, but my not-so-subtle plan failed.

I subsequently made a "test-fire" scenario and I found the chances of killing a Panther firing on its front aspect with a T-34/85 are very slim (even when using APCR).

[Can a moderator move these last two posts to a specific thread about Rico's great scenario?]

< Message edited by UP844 -- 12/21/2016 12:47:17 AM >


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Chasing Germans in the moonlight is no mean sport

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Long Range Fire (A7.22)........1/2 FP

(in reply to Hailstone)
Post #: 324
RE: BIG CATS AT BAY - 12/21/2016 4:29:47 AM   
Paullus

 

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From: Sweden
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Sorry can't move posts

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For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to UP844)
Post #: 325
RE: BIG CATS AT BAY - 12/21/2016 10:03:36 PM   
baloo7777


Posts: 954
Joined: 5/18/2009
From: eastern CT
Status: offline

quote:

ORIGINAL: UP844

Killing the "big cats" requires a level of tactical finesse I am afraid the AI just cannot achieve .

The T-34/85s have little chance to succesfully perform a frontal assault against Panthers: I learned this the hard way, losing 4 of them in Turn 1 of this scenario


Had almost the same experience. I was able to send 1 T-34/85 around to the rear of 1 of the 2 Panthers wreaking havoc on the Ruskies. On the next turn (2 or 3) I lost 1 to the frontal assault but KIAd a Panther using a rear shot with APCR. I lost 5 T-34/85s by turn 3 to just 1 Panther.

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JRR

(in reply to UP844)
Post #: 326
RE: BIG CATS AT BAY - 12/21/2016 10:07:22 PM   
baloo7777


Posts: 954
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From: eastern CT
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I thought the AI Germans set up very well and took good shots (with almost auto KIAs) at the Russian Tanks. It was definitely a fun tough play against the AI.

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Post #: 327
BIG CATS AT BAY II - 12/22/2016 2:54:23 PM   
rico21

 

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BIG CATS AT BAY II
GOLZOW, GERMANY, 22 March 1945: The Vistula battle lost, the remnants of the German army reorganized behind the
Oder-Neisse river, in the vain hope to stop the Red Army. The situation was even worse since the 5th Shock Army already
secured a bridgehead on the western side of the Oder. The battle was raging inside Kuestrin. The 56th Panzer Corps was
assigned to stop the Russians without delay.A Kampfgruppe was built and deployed on both sides of the highway that linked
Kuestrin to Berlin. No less than 28 Tiger II and 28 Panthers where assigned to the Kampfgruppe. The morning of the March
22nd, at 0600, the Russian steamroller started again. The front blazed up and the first German lines where flattened
under a shower of shells and rockets during more than 90 minutes. Nevertheless, when then Russians met the defense, the
Grenadiers offered a stiff resistance. Only a few tanks where able to make it through. Two armored arrows where repulsed
by the Panthers and Tiger II. The Russians suffered heavy losses and did not wait long before withdrawing. At the same
time, north of this battle, a third Russian group headed toward Golzow. The village hosted the Battalion HQ and was only
very lightly defended by five Panthers from the recon group supported by a thin Grenadier company. Still, the German
commandant decided to take up the challenge...

Russian(AI) : --> [- : German
Russian AI put three laps to preposition its troops for the final assault

Scenario Length: 5 Game Turns - LOS (12 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Scenario ASL TAC 49 ]


Attachment (1)

(in reply to Paullus)
Post #: 328
JP004: Volturno Days - 12/22/2016 5:10:06 PM   
Big Ivan


Posts: 1663
Joined: 6/9/2008
From: Mansfield, OH
Status: offline
For this Scenario creation I decided to take a small vacation from my love of the Eastern Front and relax for a while in Italy.

JP004: Volturno Days: 4th November 1943, Volturno River, Central Italy.

History: When the British broke out of the Salerno beachhead they continued their advance up the center and eastern
side of the Italian boot. As the approached the Volturno River it was decieded they would bounce across at several
crossing points. The German 1st FJ Division was defending the area of the Volturno and had orders to stop the Allies
from crossing. Failing that, the 1st FJ would fight a rearguard back to more defensible positions at Monti Cassino.

Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, HMG, PF, AFV, OBA
British: Squads, LMG, MMG, Light MTR, Demo Charge, OBA, AFV

Maps: Three maps

Terrain: Rural with Water and River, Hills and Town

Scenario Length: 12 Game Turns

Victory Objective: The side with the most Victory Points at the end is the winner. Both sides get VPs for owning VP Objectives
at the end of the scenario and killing enemy units.

Scenario Designer: J.M. Pirman [Big Ivan]




Attachment (1)

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Blitz call sign Big Ivan.

(in reply to rico21)
Post #: 329
Frankenstein vs Up844 - 12/26/2016 4:10:35 PM   
rico21

 

Posts: 2825
Joined: 3/11/2016
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A bridge too close
Normandy, france, July , 1944
I play this scenario a very long time and I only remember one thing: Surprise,surprise...

British : --> [- : German

Scenario Length: 8 Game Turns - LOS (14 Hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Unknow ]


Attachment (1)

(in reply to Paullus)
Post #: 330
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