From: Loches France (but properly part of England)
Bombing seems OP'd to me which is best demonstrated by the need for new house rules.
I wd also like to see the effects of bombing HQs reduced as OTT ATM.
Adopting WITW tweak should do it.
So 1 per hex or 2 silly?
I think 2 is best it hurts, but not the end of the world, 1 is to wimpy as we have seen in the past.
1 makes AF useless and unhistorical - why I disbanded them as they sucked up more supplies then they were worth.
I am fine with 2, 3 seems OP just seems to make 41 way to easy.
My thinking (academic as can't play atm and both my games are on 4 dec '41 anyway) is the problem is caused by attacking on multiple hexes. Therefore have rule that a unit can be bombed in a turn a max of 3 times. In other words if you bomb a unit in hex A x3 and then retreat it to hex B, hex B can't be bombed in the same turn. 2 bombings on hex A, then hex B can be bombed once.
If rule of limiting bombing per hex was preferred, I agree with you 2 seems to be the most sensible for the reasons you give.
Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi
Reply: They already know you're a gamer. What other shame can possibly compare?