Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Where we are & where we are going

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> RE: Where we are & where we are going Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Where we are & where we are going - 3/5/2016 10:50:04 AM   
RogerJNeilson


Posts: 1277
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
The ability to mod new nationalities would open up the other fronts in WW2 and potentially other conflicts of around this time. Personally I'd love to be able to do some scenarios from the Far east.

Roger

_____________________________

An unplanned dynasty: Roger Neilson, Roger Neilson 11, Roger Neilson 3 previous posts 898+1515 + 1126 = 3539.....Finally completed my game which started the day WITP:AE was released

(in reply to qwright38)
Post #: 31
RE: Where we are & where we are going - 3/5/2016 2:42:57 PM   
Krys

 

Posts: 55
Joined: 2/25/2016
From: California
Status: offline
100% agree with Roger - the war in the Pacific would be super cool! And the Chinese-Japanese conflict on the mainland would also be most interesting...

_____________________________

So many games...so little time...

"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants." Thomas Jefferson

(in reply to RogerJNeilson)
Post #: 32
RE: Where we are & where we are going - 3/6/2016 1:20:47 AM   
ArmyEsq

 

Posts: 136
Joined: 2/20/2015
Status: offline
I agree. How about the Pacific Theater and North Africa!

(in reply to Krys)
Post #: 33
RE: Where we are & where we are going - 3/6/2016 1:38:24 AM   
Gerry4321

 

Posts: 874
Joined: 3/24/2003
Status: offline
Seriously hope we stay in either the Eastern Front or Western Front for quite a while.

(in reply to ArmyEsq)
Post #: 34
RE: Where we are & where we are going - 3/6/2016 4:56:53 PM   
Krys

 

Posts: 55
Joined: 2/25/2016
From: California
Status: offline
quote:

ORIGINAL: Gerry

Seriously hope we stay in either the Eastern Front or Western Front for quite a while.


Agreed that the Pacific Theatre is off in the distance since it would require the creation of entirely different units (all the Japanese and Chinese would be completely brand new in many, many respects).

On the other hand, North Africa might be moderately accurate with just little more than a slight graphics modification - primarily for sand and rock. I realize driving an AFV over sand would probably be a lot different than any of the terrain we have in TOTH now but......it would look cool!

< Message edited by Krys -- 3/6/2016 4:57:32 PM >


_____________________________

So many games...so little time...

"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants." Thomas Jefferson

(in reply to Gerry4321)
Post #: 35
RE: Where we are & where we are going - 3/6/2016 5:51:00 PM   
parusski


Posts: 5167
Joined: 5/8/2000
From: Jackson Tn
Status: offline

quote:

ORIGINAL: Gerry

Seriously hope we stay in either the Eastern Front or Western Front for quite a while.


I vote with you about staying on one side.

_____________________________

"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman

(in reply to Gerry4321)
Post #: 36
RE: Where we are & where we are going - 3/6/2016 5:55:52 PM   
Peter Fisla


Posts: 2480
Joined: 10/5/2001
From: Canada
Status: offline
quote:

ORIGINAL: parusski


quote:

ORIGINAL: Gerry

Seriously hope we stay in either the Eastern Front or Western Front for quite a while.


I vote with you about staying on one side.


Yes that's my focus, PTO is just too much. Unless you guys have some sort of water of life potion that will allow me to live 200+ years - In which case sky is the limit :D

< Message edited by Peter Fisla -- 3/6/2016 5:57:01 PM >

(in reply to parusski)
Post #: 37
RE: Where we are & where we are going - 3/6/2016 6:44:26 PM   
bo

 

Posts: 4176
Joined: 5/1/2009
Status: offline
quote:

ORIGINAL: Gerry

Seriously hope we stay in either the Eastern Front or Western Front for quite a while.


Agree with you Gerry, I do not understand moving to another theater of war when this one seems to be having a lot of mistakes or bugs or whatever after reading the tech support. Alot of posters complained about MWIF and it's problems, many complaints legitimate, but IMHO the MWIF game is far more complicated to program than this game.

There seems, at least to me some chamges have to be made, some are bugs, some are cosmetic changes, so before Peter moves on to Pacific theater please Peter take care of what I have been reading in the posts. To the players enjoying the game that is all that matters that they enjoy a good wargame, again I am not a tacticle war gamer, so please forgive me over my observations.

Bo

< Message edited by bo -- 3/6/2016 6:45:51 PM >

(in reply to Gerry4321)
Post #: 38
RE: Where we are & where we are going - 3/6/2016 7:47:26 PM   
RogerJNeilson


Posts: 1277
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline

quote:

ORIGINAL: Peter Fisla

quote:

ORIGINAL: parusski


quote:

ORIGINAL: Gerry

Seriously hope we stay in either the Eastern Front or Western Front for quite a while.


I vote with you about staying on one side.


Yes that's my focus, PTO is just too much. Unless you guys have some sort of water of life potion that will allow me to live 200+ years - In which case sky is the limit :D


Is the inclusion of other theatres simply a matter of the graphics for the units, the data for them and the inclusion of new terrain types that fit the current terrain penalties/ bonus or would there be more to be done?

Roger


_____________________________

An unplanned dynasty: Roger Neilson, Roger Neilson 11, Roger Neilson 3 previous posts 898+1515 + 1126 = 3539.....Finally completed my game which started the day WITP:AE was released

(in reply to Peter Fisla)
Post #: 39
RE: Where we are & where we are going - 3/7/2016 8:49:35 AM   
fran52


Posts: 598
Joined: 6/4/2012
From: Italy
Status: offline
Good game,could be the best if in future you add some features ,like walls and hedges and different terrain condition(snow,mud).At this point many ASL scenarios can be reproduced.Some scenario is so particular that is impossible to have all the variables that ASL provide.
Anyway ,also now,the game is enjoyable.

< Message edited by acropora -- 3/7/2016 10:45:27 AM >

(in reply to qwright38)
Post #: 40
RE: Where we are & where we are going - 3/7/2016 12:35:07 PM   
virtuali

 

Posts: 5
Joined: 3/6/2016
Status: offline
quote:

Is the inclusion of other theatres simply a matter of the graphics for the units, the data for them and the inclusion of new terrain types that fit the current terrain penalties/ bonus or would there be more to be done?


PTO is fairly complex, with many new rules:

- Japanese units don't break, they can Hara-kiri in CC, and do Banzai charges.
- Japanese don't surrender in the Rout phase.
- Caves rules are VERY complex, and they make for very specific PTO sceneries.
- There are many new terrain types, with many new overlays too.

(in reply to RogerJNeilson)
Post #: 41
RE: Where we are & where we are going - 3/7/2016 3:38:47 PM   
Javaslinger

 

Posts: 34
Joined: 6/4/2010
Status: offline
Did the developer actually 'develop' a game system here or port ASL to a computer. Seems disingenuous to claim this game system for your own when you've taken the labors of many many others who actually developed this game system over the last 30 years.

(in reply to virtuali)
Post #: 42
RE: Where we are & where we are going - 3/7/2016 5:44:41 PM   
dje

 

Posts: 44
Joined: 7/7/2006
Status: offline
So don't buy it, if that is how you feel.

_____________________________

I will see you on the beach!

(in reply to Javaslinger)
Post #: 43
RE: Where we are & where we are going - 3/7/2016 5:48:05 PM   
sdkfz181

 

Posts: 12
Joined: 3/5/2016
Status: offline
quote:

ORIGINAL: Javaslinger

Did the developer actually 'develop' a game system here or port ASL to a computer. Seems disingenuous to claim this game system for your own when you've taken the labors of many many others who actually developed this game system over the last 30 years.


Are you just a naughty mythical Scandinavian beast or do you really know so little about writing a complex computer program?

< Message edited by drnick.hart@yahoo.co.uk -- 3/7/2016 5:50:01 PM >

(in reply to Javaslinger)
Post #: 44
RE: Where we are & where we are going - 3/7/2016 7:14:02 PM   
RogerJNeilson


Posts: 1277
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline

quote:

ORIGINAL: dje

So don't buy it, if that is how you feel.

Hmm, a little snarky that comment....

I have bought it, I do enjoy it, I hope it develops further.

Which bit of the above annoys you?

Roger

_____________________________

An unplanned dynasty: Roger Neilson, Roger Neilson 11, Roger Neilson 3 previous posts 898+1515 + 1126 = 3539.....Finally completed my game which started the day WITP:AE was released

(in reply to dje)
Post #: 45
RE: Where we are & where we are going - 3/7/2016 11:49:20 PM   
sdkfz181

 

Posts: 12
Joined: 3/5/2016
Status: offline
Roger, I think dje was replying to javaslinger, not you.

(in reply to RogerJNeilson)
Post #: 46
RE: Where we are & where we are going - 3/8/2016 1:36:03 AM   
dje

 

Posts: 44
Joined: 7/7/2006
Status: offline
yep

(in reply to sdkfz181)
Post #: 47
RE: Where we are & where we are going - 3/8/2016 7:16:49 AM   
RogerJNeilson


Posts: 1277
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
Apologies dje I thought it was aimed at me. This is a good example of why the quote is useful in these forums.

Roger

_____________________________

An unplanned dynasty: Roger Neilson, Roger Neilson 11, Roger Neilson 3 previous posts 898+1515 + 1126 = 3539.....Finally completed my game which started the day WITP:AE was released

(in reply to dje)
Post #: 48
RE: Where we are & where we are going - 3/8/2016 8:33:45 AM   
MikeGER

 

Posts: 379
Joined: 2/1/2011
Status: offline
quote:

ORIGINAL: Javaslinger

Did the developer actually 'develop' a game system here or port ASL to a computer. Seems disingenuous to claim this game system for your own when you've taken the labors of many many others who actually developed this game system over the last 30 years.


Javaslinger,
the intellectual property of Peter (and that is what the prize tag asked is for, where every potential customer can make up his mind personally if he want to pay that amount or not) is the inventing of an AI that you can actually play an ASL-ish game against. ...otherwise just go VASSAL for free (and find a teacher), or even get the physical-world ASL starterkits

he invented that seasoned ASL buddy that never had time in the past and lived on the other side of the city, and that now guides you through all the phases, does all the hundreds of dice roles and cumbersome cumbersome table-searches and exception and rules lookups and what else in the background ...he just tells you the results like a gamemaster would in RPG.

for me its not a game, its an SL/ASL-buddy (gamemaster) simulator
(Just think of it as a solitaire chess grandmaster programm! ...does a developer ripped of the chess rules invented in India to very abstract silmulate archaic warfare, elefants inlcuded? )

< Message edited by MikeGER -- 3/8/2016 8:36:54 AM >

(in reply to Javaslinger)
Post #: 49
RE: Where we are & where we are going - 3/8/2016 4:01:12 PM   
Krys

 

Posts: 55
Joined: 2/25/2016
From: California
Status: offline

quote:

ORIGINAL: Javaslinger

Did the developer actually 'develop' a game system here or port ASL to a computer. Seems disingenuous to claim this game system for your own when you've taken the labors of many many others who actually developed this game system over the last 30 years.


Sorry, but that's a pretty absurd comment. A huge percentage of what we all work with, live with, and enjoy in today's world is based on or is an evolution of something that someone else - most often a LOT of 'someone elses' - developed, invented, or improved.

Can any of us count how many computer chess programs there are? Are all the people/companies which develop them disingenuous because they claim the labor of developing computer chess programs when they didn't invent the game? Of course not.

Anyone is entitled to their opinion, but the rest of us are also entitled to laugh at statements which are silly - and this one sure fits that definition in my book.

_____________________________

So many games...so little time...

"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants." Thomas Jefferson

(in reply to Javaslinger)
Post #: 50
RE: Where we are & where we are going - 3/8/2016 4:10:42 PM   
wodin


Posts: 10738
Joined: 4/20/2003
From: England
Status: offline
Though currently the game isn't for me I am looking forward to the future and where it will end up. If Peter does devote all his time to this game I am certain in a few years time it will be installed on my PC. I can actually see this becoming some sort of mega ultimate tac turn based game a few years down the line.

_____________________________


(in reply to Krys)
Post #: 51
RE: Where we are & where we are going - 3/8/2016 10:15:57 PM   
waltero


Posts: 209
Joined: 1/24/2008
From: Alaska
Status: offline

quote:

ORIGINAL: wodin

Though currently the game isn't for me I am looking forward to the future and where it will end up. If Peter does devote all his time to this game I am certain in a few years time it will be installed on my PC. I can actually see this becoming some sort of mega ultimate tac turn based game a few years down the line.



Dido.

Unfortunately I think we are looking many, many years down the line.

_____________________________

"WELL ~ Mrs. LIncoln,
other than that, How was the play?

(in reply to wodin)
Post #: 52
RE: Where we are & where we are going - 3/9/2016 12:29:17 AM   
Dietrich53

 

Posts: 60
Joined: 2/12/2016
Status: offline
quote:

Unfortunately I think we are looking many, many years down the line.


Myself and obviously many more waited 30+ years for this game to show up. What are a few years more? By the way, it is already extremely good as it is right now!



< Message edited by Dietrich53 -- 3/9/2016 12:30:06 AM >


_____________________________

B&D Publishing LLC - Books from Collectors for Collectors!

(in reply to waltero)
Post #: 53
RE: Where we are & where we are going - 3/9/2016 3:59:47 PM   
proflui

 

Posts: 82
Joined: 12/12/2014
From: Hong Kong, now in Toronto
Status: offline
I have the game and I like it so far. It is fun and I appreciate Peter's work. However I can also see that there are a lot of areas that the game can be improved like better UI, more features and tactical choices. I understand it is a big project and it will take time to implement. My suggestion is that Peter should not work on his own and should hire more programmer to speed things up. Or be maybe Matrix organize a working team to help Peter's out. This game I believe had great potential. The forum site is active. I believe this game deserves more support.

(in reply to Dietrich53)
Post #: 54
RE: Where we are & where we are going - 3/9/2016 4:09:49 PM   
gregb41352

 

Posts: 184
Joined: 10/5/2013
Status: offline
Just my opinion, but I really like the game as it is. Sure, future improvements/expansion will be coming to make the game even better.
But give the guy a break. He's developed a very good game, promises for the future as well. If others think it's not so good or not as good
as ASL they have the right not to buy it. But I'm very happy that I did make the purchase and look forward to future developments.

(in reply to proflui)
Post #: 55
RE: Where we are & where we are going - 3/9/2016 5:40:11 PM   
wodin


Posts: 10738
Joined: 4/20/2003
From: England
Status: offline
Listen I think for just one man he has done an excellent job. Also if money wasn't an issue for em I'd prob buy it then keep hold and see what happens just to back it, however I'm not in a position to do that, when I buy a game it has to be something I know I'm going to play lots and love the game. So that's why in the future I reckon I'll be buying it.

_____________________________


(in reply to gregb41352)
Post #: 56
RE: Where we are & where we are going - 3/9/2016 8:35:02 PM   
aaatoysandmore

 

Posts: 2854
Joined: 9/11/2013
Status: offline

quote:

ORIGINAL: Gerry

Seriously hope we stay in either the Eastern Front or Western Front for quite a while.


I don't, bring on the Pacific War an any places on the asian side of the map. We have enough eastern and western front games already. Never enough Pacific or asian.

(in reply to Gerry4321)
Post #: 57
RE: Where we are & where we are going - 3/9/2016 8:38:21 PM   
aaatoysandmore

 

Posts: 2854
Joined: 9/11/2013
Status: offline

quote:

ORIGINAL: Krys


quote:

ORIGINAL: Javaslinger

Did the developer actually 'develop' a game system here or port ASL to a computer. Seems disingenuous to claim this game system for your own when you've taken the labors of many many others who actually developed this game system over the last 30 years.


Sorry, but that's a pretty absurd comment. A huge percentage of what we all work with, live with, and enjoy in today's world is based on or is an evolution of something that someone else - most often a LOT of 'someone elses' - developed, invented, or improved.

Can any of us count how many computer chess programs there are? Are all the people/companies which develop them disingenuous because they claim the labor of developing computer chess programs when they didn't invent the game? Of course not.

Anyone is entitled to their opinion, but the rest of us are also entitled to laugh at statements which are silly - and this one sure fits that definition in my book.



Good, then you won't be upset when I tell you that I'm laughing at yours.

(in reply to Krys)
Post #: 58
RE: Where we are & where we are going - 3/9/2016 8:43:24 PM   
Paullus

 

Posts: 1054
Joined: 6/9/2015
From: Sweden
Status: offline
Gentlemen, stay friendly or I have to delete your messages. No personal attacks please.

< Message edited by Paullus -- 3/9/2016 9:24:07 PM >


_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to aaatoysandmore)
Post #: 59
RE: Where we are & where we are going - 3/9/2016 11:31:47 PM   
waltero


Posts: 209
Joined: 1/24/2008
From: Alaska
Status: offline


quote:

ORIGINAL: gobadgers

Just my opinion, but I really like the game as it is. Sure, future improvements/expansion will be coming to make the game even better.
But give the guy a break. He's developed a very good game, promises for the future as well. If others think it's not so good or not as good
as ASL they have the right not to buy it. But I'm very happy that I did make the purchase and look forward to future developments.



Game looks Good. Push for Multiplayer access, everything else is nonsense. I am not lambasting the game...just pushing for Multiplayer. This game should get the recognition it deserves (Great game)...Help it happen, do your part...push for nothing other than Multiplayer.

I wan to have fun too



_____________________________

"WELL ~ Mrs. LIncoln,
other than that, How was the play?

(in reply to Paullus)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> RE: Where we are & where we are going Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.652