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Bogging details - 2/28/2016 3:01:39 AM   
Krys

 

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Joined: 2/25/2016
From: California
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I understand that AFVs can get bogged down (stuck) in various terrain. Again, it would be nice to know the approximate chance that an AFV will get stuck in the terrain, other than "maybe it will" which is rather nebulous. Does that chance vary depending on which type of terrain is involved?

Follow up questions - If the AFV fails its check and becomes immobilized, what are the factors that influence when it may become 'unbogged' and regain the power to move?

Loving the game - just trying to learn as I move along.

Thanks!

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RE: Bogging details - 2/28/2016 4:21:30 AM   
Gerry4321

 

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All I can tell you about is ASL itself. If you final roll after mods is 12 you bog. Buildings and woods are the worst hexes (+4 if stone, +3 if wood building or woods). Also mods for heavy vehicles and soft ground and others....

To unbog they roll one dice and you need 1-4 (5 is mired and 6-7 is immob). You will also use a lot of MPs to start if you unbog.


(in reply to Krys)
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RE: Bogging details - 2/28/2016 5:28:49 PM   
Krys

 

Posts: 55
Joined: 2/25/2016
From: California
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Thanks, Gerry - so if immobilized, it's permanent? Guess that will teach my field commanders to attempt to drive into buildings...



_____________________________

So many games...so little time...

"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants." Thomas Jefferson

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RE: Bogging details - 2/28/2016 10:19:45 PM   
Peter Fisla


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Joined: 10/5/2001
From: Canada
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quote:

ORIGINAL: Krys

Thanks, Gerry - so if immobilized, it's permanent? Guess that will teach my field commanders to attempt to drive into buildings...




Yes, once the AFV is immobilized, it's permanent for the duration of the scenario.

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RE: Bogging details - 2/28/2016 11:04:49 PM   
kylania

 

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Joined: 1/2/2015
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quote:

ORIGINAL: Peter Fisla
Yes, once the AFV is immobilized, it's permanent for the duration of the scenario.


I got to find that out first hand today! :)

(in reply to Peter Fisla)
Post #: 5
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