I think routs are not affected by combat events, but multiple hex retreats might be. The rationale is that with those low stacking limits, based on artificial parameter like counters, not something more realistic like number of men and equipment, such long retreats are unrealistic. There is no effect of ZOC during retreat, if there are friendly units the hex is shielded (ZOC in such case affects only MP cost, but this is not accounted for retreats). I'll look if attrition is properly calculated for every hex of retreat (as it should be) and whether it's possible to disable bonus from fighting withdrawal in case of retreating through ZOC.
edit: by the way, those rules will be disabled for units suffering First Winter and for all units during mud.
One thing to note - you're showing Wiking SS here. The problem with retreat rules (in general, without the effect of combat events) is that they are based on experience. With high experience units (and elite SS motorized units are the best you can get in WitE) the rules produce no retreat losses. For a short while there was odds modifier in losses involved that would have some impact on those SS guys, but I took it out, since it didn't work good for those random combat CVs that from a 2:1 combat could produce 300:1 final odds. This was one of the things that produced higher losses between 1.08.05 and 1.08.07. So retreat rules are back to what they once were, and this means high exp units take no extra losses when retreating.
< Message edited by morvael -- 3/18/2016 12:40:27 PM >