hello, so far I love the game. I'm an ASL player, and this game feel like it could give us the ASL chill, if a little more info were given.
My wishlist so far :
Not have to AI confirm when you don't have to do anythin, in ennemy rout and advance.
Zoom with srollwheel
Hotkeys, especially for continuing AI movement
Getting back to normal move when you select a new unit, don't keep the last setting, so much mistakes !
Center map on movement, important on large maps !
Movement points / factors counting, in the info box, like :
US ID12 Squad Spent 1 on 4 MF
US ID12 Squad Spent 2 on 4 MF
An switchable overlay of the map with movement cost for the unit selected
Result of attacks like :
Gun Hit but inflict no damage
Gun Hit inflict Morale Check GE Squad 10 Passed, GE Squad 11 Broken
MG Miss Keeps Rof
MG Hit Keeps Rof, Morale check GE Squad 5 Passed
Hope this can be done, would improve game immensely.
Sorry for bad english, I'm french
I hope I can help, here is what I found, if you goto mods and scenarios and download JMass VASL mod for TotH, you will find an ASL type game, the AFVs Tanks etc... have the correct Movement points on the chits eg: 1 point to start engine, 1 point to change direction and 1 point to move a hex on clear ground, you can check this on a blank map with a tank. the infantry move correctly for ASL 4 hexes plus 2 with a leader, plus one if you start and stop on a road, plus 2 double time, the legged units in ASL have 3 numbers FIRE POWER,FIRE RANGE,MORAL, the mod takes the A to H fire-power and converts it to ASL for you, you can check range of fire with the menu to show range, moral is stars converted to ASL.
what all this means is the Mod counters have meaningfull numbers on the chits, you can go to the vassalegine site and download the ASL module(rename it with a zip extention and unzip it) it has all the ASL tables. you can watch youtube tutorials like idjester
here is a fire-power and moral conversion for you
8 - A
7 - B
6 - C
5 - D
4 - E
3 - F
2 - G
1 - H
8 - ***
7 - **
6 - *
the firepower is halfed if over the normal range, but less than double the range.
the terrain cost on movement has an ASL chart in the mods and scenarios section