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RE: Modding Tool

 
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RE: Modding Tool - 4/22/2020 10:02:14 AM   
logopatico

 

Posts: 19
Joined: 10/15/2019
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very useful tool for modding :)

(in reply to Sabranan)
Post #: 421
RE: Modding Tool - 7/21/2020 6:49:33 AM   
Unforeseen


Posts: 608
Joined: 3/26/2013
From: United States of Disease
Status: offline
Is the batch tasks feature in design templates broken? I'm trying to get it to add image scaling, it says it's completed the task but it isn't actually doing anything that I can see.

Solved: Selecting "Both" when choosing between Standard Empires and Pirates actually only makes the changes to Pirates. Have to make changes to both independent of one another.

< Message edited by Unforeseen -- 7/21/2020 6:59:04 AM >


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(in reply to logopatico)
Post #: 422
RE: Modding Tool - 7/21/2020 9:23:28 PM   
Sabranan

 

Posts: 367
Joined: 2/24/2016
Status: offline
Good catch Unforseen, I've fixed that in 1.1.0.24

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(in reply to Unforeseen)
Post #: 423
RE: Modding Tool - 8/2/2020 12:50:50 PM   
Bleek


Posts: 342
Joined: 10/26/2011
From: United Kingdom
Status: offline
quote:

ORIGINAL: Unforeseen

Is the batch tasks feature in design templates broken? I'm trying to get it to add image scaling, it says it's completed the task but it isn't actually doing anything that I can see.

Solved: Selecting "Both" when choosing between Standard Empires and Pirates actually only makes the changes to Pirates. Have to make changes to both independent of one another.


edit: i've worked it out :)

edit2: awesome tool, thank you so much for creating this!

< Message edited by Bleek -- 8/2/2020 3:38:37 PM >

(in reply to Unforeseen)
Post #: 424
RE: Modding Tool - 8/20/2020 3:43:21 PM   
oihShio

 

Posts: 1
Joined: 8/20/2020
Status: offline
Not sure if anyone else is facing a similar issue, but when adding new components I am unable to set special effects (projectile effects) for newly added weapons. I can get the file explorer to open for the component image but not the special image. It is odd because if I switch to another weapon component I can open the file browser for them.

I also noticed that if I try selecting a component image from the file browser when setting a new component's image, rather than referencing the image file it copies the original image for the component that I selected over to the mod folder. (is this intended?)

Manually entering the number that references the component image or special effects image does nothing, so I'm assuming that it is required to use the file browser method to select images for use, which wouldn't be an issue if the program didn't copy over EVERY single image that I utilize.

Any clarification would be great! Also, thank you for putting together such a nice modding tool, it really simplifies the process for modding.

< Message edited by oihShio -- 8/20/2020 4:29:51 PM >

(in reply to Bleek)
Post #: 425
RE: Modding Tool - 10/19/2020 9:33:39 AM   
jesuswhywhy

 

Posts: 77
Joined: 11/7/2010
Status: offline
'http://sabranan.hopto.org/shares/ExternalHTTP/Distant Worlds Mod Editor.application did not succeed.' :(

i got the itch for dwu lately, but i dislike gravitic weapons and wanted to mod it out and make my game more pew pew like dw early days

edit: i just went through every race and disallowed 115 grav weapon, then check design temp plates for ships using the weapon, then replace it with their secondary type, now about to check and see if it works :D





< Message edited by jesuswhywhy -- 10/19/2020 11:07:10 AM >

(in reply to oihShio)
Post #: 426
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