This is probably the greatest game system I've ever encountered, For flexibility, gameplay, graphics, ease of learning the list goes on... Excellent game beyond comparison.
However the game has one fatal flaw. For some reason the designers just don't seem to understand the difficulties involved in moving great masses of troops along an axis of advance and the critical role this played in the Russian campaign. A road, a bridge, a rail line all share one common quality: There is a finite limit to the number of troops that can cross a certain point in space. This is rapidly becoming an exploit. For the new buyer that invests a small fortune into this great game expecting a historical experience this can be a rude awakening. A divisional column can occupy 20 miles miles of road. Each division requires a logistics train, this in the german army was for the most part horse driven for the duration and for the Russian went from from horse to truck as Studebaker started stocking them up to the tune of half a million trucks. Russian roads were primitive and the movement of large bodies of troops along a single route was pretty much impossible. Raus and his 6th Panzer driving thru the swamps in AGN. Eicke's Totenkopf stuck in the Mud outside Kiev. The logjam at the Dnepr bridges. All have a great impact. Thers a growing group of players that have mastered the art of grouping 2 panzerkorps in the north at Leningrad and 2 more in the south pretty much ignoring the center. they simply pocket the massively outgunned soviets over and over until there are no more defenders then walk the map. The reason this wasn't done historically is that they couldn't concentrate that much force on a single line of advance. Until this issue is resolved the games going to continue to decline steadily as more and more players learn to use this demi-exploit and use it to crush new players till there aren't any left. This is a computer game designed and updated by some of the brightest minds in the industry you've got to learn the differences in main and secondary, single and double track rail lines, Dirt, gravel and paved road surfaces and the basic load capacity of a hex. Simply said until hexes are given a max load per turn the games going to continue to decline in playability